|
Finkle007's Details
Finkle007's Gameplay Stats Today
Finkle007's Friends (View All) (56 Total) |
Random Thoughts Page 5Posted on: April 16, 2011, at 09:34:52am [0 comments] NINTEEEN PAGES AND A BIT HOLY SHIT. Longest paper ever. I'm tired of writing... WHY AM I ON HERE THEN!? Posted on: April 14, 2011, at 06:17:04pm [0 comments] This was made 2 years ago... and it still applies today. God Damn Conservative Minorities! Posted on: April 13, 2011, at 08:30:13pm [0 comments] Alright, so school is officially over... what else do I have to do? This Saturday: 25 page paper is due. NOT STARTED Following Saturday: Philosophy of Science exam Following Monday: Metaphysics exam Following Wednesday: Post Modern Philosophy exam my paper for Hannah Arendt is pretty interesting, I have finally pieced everything together and I have decided to talk about the concept of political apathy and how this concept is apparent amidst all of her works, so I focus on the following: Origins of Totalitarianism The Human Condition Eichmann in Jerusalem Life of the mind Her Essay on Education Im focusing on how the concept of the American Dream has necessitated mass society to be conditioned to work constantly. The structures that govern the neo-liberal tradition are heavily invoked within north American culture, and as a result, our lives have been atomized. With specific reference to political apathy, the noble lie of the American dream propenuates mass society to believe that the banality of labour is considered a `necessity` in order to secure the means to sucessfully exist without such constraints (exactly what the American Dream entails - the conditions for the possibility of success and wealth to `live the good life`. I also look at specific references to American culture which maintains this belief, primarily focusing on 9/11 and the constant movement of the internal lie, from using such words as freedom, democracy, liberty which necessitates an enemy in which mass society focuses on. While that is conducted, I believe (not as a direct result of the government being corrupt). Banality refers to the constant repetitious movements that generates the word `boring`which maintains this process. Due to action and speech now atomized, especially within education (you don`t learn, you are taught... and by whom? the government, our age group has been deemed weapons of mass instruction where we are taught a set of skills in order to labour to the best of our ability. These structures necessitates what it means to be a human being, and thus we are conditioned to believe that we just need to work. An example of this is generated through one of her books, and the atomization process is just put into 21st century context to postulate the idea of apathy. However, in the last section I do give justice as to how this idea can be reconciled, because Arendt argues no condition conditions people forever... which is generated through thought and speech which = action. Action entails the plurality of people, and entails the conditions for the possibility of change. Okay, if I keep going I`m going to just write Excuse the terrible following: punctuation spelling grammar lack of ending brackets I needed to get my ideas on paper so I can understand my thoughts. Posted on: March 27, 2011, at 09:24:48am [0 comments] http://cdn3.knowyourmeme.com/i/000/062/562/small/The-Most-Interesting-Man-in-the-World-I-dont-always-make-memes-but-when-i-do-you-read-them-in-my-voice.jpg LMAO Posted on: February 18, 2011, at 10:59:50am [0 comments] Here is how the Character Cards are going to be conducted. I'll use mine as an example. My character is a commander knight who has the ability to have other knights fight WITH him. their bonus will count towards his. Commander Forcas Warrior Normal and Dark Power 1: pay 10 mana to search for a card with the name 'warrior' in your deck and put it on the field instead of drawing an experience card. Power 2: Roll a die, that many warrior monsters can interfere in any one combat. Essentially, all character cards are different, this is just the style that I play when I play card games The Deck: - I kind of want the deck to be 50 cards - there is a difference between Power and Ability, powers are PART of the character card, while abilities can be drawn from your deck. Every character has 6 abilities in the deck and only 3 can be equipped at any one time. - Spells are going to be a part of the deck, with each taking mana to be used. Abilities: 6 Ability 1: United We Stand - all warriors on the field (including you) get + 1 - If 4 of more warriors are on the field (not including you), everyone (including you) get + 2 Ability 2: Call to Arms - Roll a die, for this turn (until your next turn) all Warriors bonuses will be, depending on what you roll: 1 & 3: Bonus stays the same 2 & 4: Bonus of all warriors double 3 & 6: Bonus of all warriors triple Ability 3: Paradigm (Dark Spell) - 50 mana. Roll a die, in that many turns, it's now your turn again. Ability 4: Ability 5: Dark Power (Dark Spell) - Increase your mana by 30. Ability 6: You got the Power - Anytime you draw a Warrior Card, draw an additional card from your experience deck (searching for a warrior doesn't count as drawing) Spells: 20 5 x De-Spell - eliminates any 1 spell 3 x Earthquake (Earth Spell) - + 10 in any combat to either side (monster or player) 2 x Armoury - Pay 20 mana to search for any weapon in the deck 2 x Find a Fallen Commrad - Pay 20 mana to grab any warrior in the discard and put it in your hand 2 x Barrier Shield - pay 20 mana - any power is deflected and automatically given to another player 2 x Heal (Light Spell) - 20 mana heals 10/20 HP 1 x Hidden Treasure - Draw two experience cards from your deck 1 x Pain (Dark Spell) - pay 30 mana and deal as much damage for the amount of health you have lost 1 x New Battle Plan - Pay 10 mana to discard your hand and draw that many cards from your experience deck. 1 x Warriors: 9 - all can hold one weapon (unless stated otherwise) - only 1 can be played per turn - Warriors have 5 health to add to player's original health 1. Blue Warrior - Water No Bonus 2. Red Warrior - Fire No Bonus 3. Green Warrior - Earth No Bonus 4. Yellow Warrior - Wind No Bonus 5. Black Warrior - Dark No Bonus 6. White Warrior - Light No Bonus 7. Ninja Warrior - Earth No Bonus - can hold two weapons 8. Beserker Warrior - Fire No Bonus - any weapon placed on him is doubled 9. The Captain - Normal No Bonus - if this card is played, you can immediately search for a 'warrior' card and put it in your hand Weapons: 15 1. The Golden Sword - Wind + 4 - The ability only applies on a character card, if the player destroys a monster they can draw an extra experience card. 2. Poisoned Blade - Earth + 2 - if used on another player, that player is now poisoned 3. Electric Hammer - Wind + 2 - if used on another player, that player rolls a die on a 5 or 6 that player is stunned. 4. Long Sword - Normal + 3 5. Throwing Axe - Normal + 2 - 2 Throwing axes can be carried instead of one 6. Throwing Axe - Normal + 2 - 2 Throwing axes can be carried instead of one 7. Spear - Normal + 3 8. Blue Axe - Water + 3 9. Mace - Normal + 2 10. Buckler - Normal + 1 - + 10 to armour - if character is holding 1 weapon or more this can be equipped for free 11. Battle Standard - Dark + 3 - can only be equipped on a Warrior card: they cannot be destroyed unless this card is removed first. 12. Heavy Armour - Normal + 3 - + 15 to armour 13. Blazing Shield and Sword - Fire + 4 - + 5 to armour - Immune from being burned 14. Holy Sword - Light + 3 - discard 2 card and roll a die, 4+ gain 10 health 15. The Warhammer - Normal + 4 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||





wait my sig? it's just the pokemon one right? my sig isn't very jokes actually, will change that asap
BTW you could totally pull off the pirate look with that goatee and 'stache. Jussayin.