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90iesKid
FFR Player
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Location:Germany
Last Activity:03-02-2026
Member for: 0.32 years
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90iesKid's Gameplay Stats Today
90iesKid's Gameplay Stats Today
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90iesKid's Details
About me:
experienced in various VSRGs
Interests:
mostly things before y2000
Fav Music:
chiptunes/metal/dnb/...
Fav Movies:
too many ^_^
Homepage:
https://yorokobi-games.com/
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Random Thoughts
I did NOT wait for it to happen, pure random xD
Posted on: February 20, 2026, at 04:43:44pm   [1 comment]
https://imgur.com/a/DQER9t7

Comment wall
lingusbingus writes...
at 1:27:43pm on 2/13/26
I just realised our conversation spanned over exactly 1 month XD
lingusbingus writes...
at 3:31:39am on 2/12/26
𝓝𝓲𝓬𝓮
‾\(^⏝^)/‾
lingusbingus writes...
at 1:01:02am on 2/12/26
Yoooooo! That looks awesome! Love the motto of it: 'freedom'. Great work man, keep it up!
lingusbingus writes...
at 2:36:31pm on 1/31/26
Well either way, I'm still hyped about your game engine and am even more excited to see it run! And the N64 style graphics I'll bet will really hit the nostalgia quarter since it was the first game console I really played a LOT.
lingusbingus writes...
at 3:25:00pm on 1/24/26
I'm very eager to see what becomes of the engine, and equally excited for what you have in store next! DM me the link to the demo when it's finished!
lingusbingus writes...
at 12:34:08pm on 1/22/26
Awesome! Maybe you could make a small 3D video demo using your engine? To show off the potential of it, like all the big companies do.
And I totally agree about the multiplayer, that is an avenue of programming I am not going anywhere near until I am more experienced in web stuffs. And I am hyped to see your game engine in action once it's finished, good luck!
lingusbingus writes...
at 1:19:58pm on 1/21/26
Oh that's clever with the web target. Now you can develop for, essentially, any platform which is kinda crazy. I mostly only make stuff for Windows (since it is the easiest to compile for) but maybe I should check out this FreeBASIC stuff. Seems really powerful. And with the FPS game, I likely wouldn't implement multiplayer at all because that is way out of my league (and resources) and my procrastination would kill the project in very early development.
lingusbingus writes...
at 6:00:41pm on 1/20/26
Great to hear :] I've also been looking for a web-compatible engine that could support the heft of an FPS game, do you think that your engine might be able to do that? All theoretical of course.
lingusbingus writes...
at 2:38:12pm on 1/17/26
That's really cool! From what I assume, it's real-time compiling and not pre-compiled but I could be wrong. Hopefully it works out with your engine.
lingusbingus writes...
at 6:29:46pm on 1/16/26
That's unfortunate that you had to take down the first one, hope that gets sorted out. It's pretty cool to see how you can implement FreeBASIC into HTML (or just basic Web langs), the port of SOC2 is very professional looking, it actually looks OEM! And also good luck with your 3D game engine! It sounds very sophisticated and I would love to see its potential in games.
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