Slime-San - Result Screen :: FFR Batch Submission
devonin -
Slime-San - Result Screen -
FantomenK [7.75 / 10]
Autumn 2024 Seasonal Batch
PublicTokenPurchasedSecretEvents
Released
Simfile Folder Name
Slime-San - Result Screen (Devonin)
Note Count
365
Chart Length
1:13
Average NPS
5.2417
Estimated Difficulty
24.22
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 5
4 - 0
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
4 - 12.00 nps
0.5 Seconds
5 - 10.00 nps
1 Second
10 - 10.00 nps
2 Seconds
15 - 7.50 nps
5 Seconds
34 - 6.80 nps
10 Seconds
65 - 6.50 nps
30 Seconds
162 - 5.40 nps
1 Minute
317 - 5.28 nps
Color Count
Largest Note Gaps
0.9s0.9s0.5s0.5s0.5s0.5s0.5s0.5s
Posted at 8:13am on April 23rd, 2025
Permission: good
Metadata: good
Sync: good
- 34.576: Why didn't you include these notes?
- 36.976: ^
- 38.376: Such a cool part of the melody, I know alot of stepping is subjective, but my fingers really want to play these notes.
- 54.376: These jacks are extremely spiky, I'd much rather you'd make these an alternating motion rather than a jack. So in this case column [3] into [4] and in the case of 56.776 [2] into [3] etc.
- 65.876: This section here doesn't belong in a song this easy, you usually don't see syncopated jacks like these in songs this low. I urge you to change in in the way described in my previous note.
- 69.076: Shouldn't this be [1] [2] as well?
- 69.376: Missing note.
Awesome song, awesome chart, I can't really get behind the jacks though, they're too spiky.
Judge Score: 7.50 - Change Recommended
Posted at 1:18am on June 23rd, 2025
Slime-San - Result Screen (devonin) [8/10]
>Perms, metadata, sync good
38.276 - Ghost note. Not same noise as 37.676/37.976
44.976 - Should be on [3]
45.076 - Should be on [2]
48.376 - Should be on [2]
50.276 - Should be on [2]
1:08.476/1:09.076 - If the jack noise of 1:09.176-1:10.076 is on [2], then these two notes should be on [2] as well
>>I appreciate your rawdogging of the [2] lane near the end
Judge Score: 8.00 - Accepted
Posted at 7:09pm on July 2nd, 2025
@ositz
44.976 - Should be on [3]
45.076 - Should be on [2]
48.376 - Should be on [2]
50.276 - Should be on [2]
Agreed, corrected.
38.276 - Ghost note. Not same noise as 37.676/37.976
Issue captured (I believe) by change from M0nkeyz
>>I appreciate your rawdogging of the [2] lane near the end
I'm glad you appreciate it, but I have to agree with M0nkeyz that it's too spiky for most people at this range
@M0nkeyz
- 34.576: Why didn't you include these notes?
- 36.976: ^
Added
- 38.376: Such a cool part of the melody, I know a lot of stepping is subjective, but my fingers really want to play these notes.
Wasn't really sure how to do it without it being a jack, hopefully that setup works for you
- 54.376: These jacks are extremely spiky, I'd much rather you'd make these an alternating motion rather than a jack. So in this case column [3] into [4] and in the case of 56.776 [2] into [3] etc.
- 65.876: This section here doesn't belong in a song this easy, you usually don't see syncopated jacks like these in songs this low. I urge you to change in in the way described in my previous note.
Maybe it's the jazz drummer in me, but I don't find the first sets of jacks as hard as even other parts of the song that didn't get remarked on here. I did change the final one in [2] to be [1][3] gallops instead which should be quite a bit easier, and makes the previous jacks the new "hardest part" which I think feels fine to me. [/b]
- 69.376: Missing note.
Added, thanks
- 69.076: Shouldn't this be [1] [2] as well?
I was, in my head, just slowly transitioning across from the [3][4] to the [1][2]s without wanting to just jump right over and be repetitive, but you're right that PR wants them over there. This version has them moved, see if it feels better.[/b]
Posted at 7:10pm on July 2nd, 2025
See comments with fixes
A new chart file was uploaded with the following changes:
----------
Note Count changed: 360 => 365
AVG NPS changed: 5.16994 => 5.24174
Hand Bias changed: 12 => 17
Posted at 6:18pm on July 15th, 2025
Moving to DC engine just a little early since fixes were submitted.