Ichirin :: FFR Batch Submission
jh05013 -
Ichirin -
Kolaa feat. Kumako [8.25 / 10]
OT17 Bounty Batch
PublicTokenPurchasedSecretEvents
Released
✔️ This chart has been marked as final and shouldn't receive any more changes.
Simfile Folder Name
Ichirin (jh05013)
Note Count
1182
Chart Length
2:10
Average NPS
9.4889
Estimated Difficulty
76.3
First Note
0:05
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 61
4 - 33
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
9 - 27.00 nps
0.5 Seconds
11 - 22.00 nps
1 Second
19 - 19.00 nps
2 Seconds
35 - 17.50 nps
5 Seconds
83 - 16.60 nps
10 Seconds
152 - 15.20 nps
30 Seconds
413 - 13.77 nps
1 Minute
743 - 12.38 nps
Color Count
Largest Note Gaps
2.87s1.87s1.77s1.73s1.57s1.53s1.5s1.03s
Posted at 10:08pm on January 20th, 2024
minor fixes
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1171 => 1173
AVG NPS changed: 9.40059 => 9.41664
Posted at 12:27pm on February 4th, 2024
Approved for low 70s bounty, cleared for judging.
Posted at 12:32am on February 11th, 2024
Ichirin (jh05013) [8/10, CQ/FR*]
>Perms, metadata, sync good
14.952 - So what noise here determines the transition from 24ths to 20ths?
17.090-18.193 - Technically 32nds?
35.228 - Ghost note
39.159-39.780/44.745-45.159 - Jump patterns could be varied given the different pitches/noises
43.918 - Why jump?
49.400 - Missing note
1:04.193 - Should be diff hand pattern. Compare 1:03.573
1:05.435/1:13.297 - Why jump?
1:14.435 - Should not be part of the minijacks. Diff pitch
1:16.090 - Should be part of a minijack. Same pitch
1:21.504 - Sounds closer to 1:21.469
1:21.262 - Missing note?
*1:26.331-1:34.400 - Yes it's the climax, but it's too spiky with these jumpjacks. I also think the PR would really benefit if the non-laser noises were reduced to minijacks like at 1:13.918-1:18.573. The laser noises on 1:26.745/1:27.366/etc can stay as jumps. (I tested this suggestion and the estimator made it to 73, which still counts as low 70s)
1:32.331-1:32.538 - Maybe make the "roll into hand" end on a two-handed minitrill
2:05.849 - I'm guessing this is the Snap transition point b/c the discrete wind-blowing noises appear here?
>>Mostly straightforward and consistent. See asterisk
Posted at 7:54am on February 11th, 2024
Ichirin (jh05013)
- Offset's fine.
39.366 - Jump patterning here could be slightly different here, it's too much of an outer hand bias as of now.
50.538 - Could use a trill motion that is not the same as 49.918.
57.262 - Not quite sure if I agree with the 16ths being layered for ghost.
1:21.262 - Seems to be missing a note.
1:32.538 - Hand is fine, but maybe try to avoid collision with a minijack on the outer hand. (as in, try to get the minijack position into a column 2 or 3, instead of 1 or 4)
Chart's very solid and has a good theme of uncertainty to it. Nothing major that needs tweaking but I'd argue this is good as is. Would be a spicy for the round this will be in for sure. [8.5/10]
PS: Having ositz FR'ing this file over 1:26.331 is valid enough to keep the FR, so I'll let you decide whether or not this needs a change or acknowledging that particular note with your reasoning.
Posted at 6:28pm on April 15th, 2024
Checking in on the status of this submission, as it's past the 1 month probationary period with a "Fixes Required" flag, but there's been no acknowledgment of judge notes or fixes submitted.
Files/Songs with the "Fixes Required" tag require at a minimum a fix submitted based on the above notes from judges, or a response appealing the notes involved in the reason for it being labeled as Fixes Required.
I will check back on this at a later date. If it does not receive a response or fix by then, it could risk rejection.
Posted at 4:49am on April 20th, 2024
Thanks for the notes.
A quick update: I'm keeping the jumpminijacks as-is because:
- I disagree with being too spiky, compared with Forever (130BPM, diff 62) and DRAGONLADY (150BPM, diff 77). Elite Ninja estimated it as 73 too.
- I feel like using a weaker pattern kind of kills the flow of the song.
But the rest of the chart could get a little buff, so I'll do that and also fix the other notes.
Posted at 7:00am on April 21st, 2024
Playtesting. Changelog:
- 14.952 was meant to be a gradual slowdown which doesn't rely on specific sound, but I think 20ths are a bit too slow anyway. Changed to 24ths.
- 17.090-18.193: the first 5 notes are 24ths, and the rest are faster but I'm keeping the 24ths for difficulty purposes.
- 43.918 is melody
- 57.262 and 57.469 are not ghosts, but 57.262 is too silent so I removed it.
- 1:05.435 is symbal & voice, 1:13.297 is melody
- Ending 24ths moved to start earlier to match the wind sound
- Other notes fixed & minor layering fixes
Posted at 7:35am on April 21st, 2024
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1173 => 1182
AVG NPS changed: 9.41664 => 9.48889
Hand Bias changed: -1 => 2
Posted at 5:29pm on April 21st, 2024
Would've like some layering/PR differentiation between the laser percussion noise (jump, e.g. 1:26.745) and the synth jack noise (jump, e.g. 1:26.331-1:26.642), but the file is fine as is. FR is released