01-24-2018, 02:51 PM | #1 |
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FFRMania 1-120 Difficulty Scale
Trumpet63 has been hard at work experimenting with a few new tools, to see if the new extended stats for FFR can be used to calculate difficulty. So we’ve managed to predict the difficulty of all 7,000+ songs on FFRMania. His neural network uses 63 extended stats across every song on FFR, for a total of 133,497 data points.
This update should *hopefully* allow you guys to more easily find songs to play, and choose more appropriate rates for practicing. Please bear with us, as the 110-120 range contains everything from Undici to 100 NPS satire. Enjoy! Code:
https://prawnskunk.com/ffrmania/r3.xml (R^3 Engine > Options > Other Options > Add Engine URL) |
01-24-2018, 02:55 PM | #2 |
Descension from Heaven
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Re: FFRMania 1-120 Difficulty Scale
Holy moly, this is actually legendary! I can't wait to check this out! Great work Trumpet63.
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01-24-2018, 03:00 PM | #3 |
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Re: FFRMania 1-120 Difficulty Scale
I live for 100 NPS satire, so this is perfect.
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01-24-2018, 03:00 PM | #4 |
For a New Beginning
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Re: FFRMania 1-120 Difficulty Scale
My only gripe is having used the "difficulty" number to distinguish between different files for the same song but overall this is really nice
For a neural net I can say at least it tried Last edited by Deidara837; 01-24-2018 at 03:15 PM.. |
01-24-2018, 03:04 PM | #5 |
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Re: FFRMania 1-120 Difficulty Scale
7000/7000 better than etterna
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01-24-2018, 04:55 PM | #6 |
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Re: FFRMania 1-120 Difficulty Scale
Lit
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01-24-2018, 07:56 PM | #7 |
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Re: FFRMania 1-120 Difficulty Scale
What features did the NN use? IIRC the extended stats included such things as note color, bpm, etc. that could potentially be manipulated.
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01-24-2018, 09:12 PM | #8 |
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Re: FFRMania 1-120 Difficulty Scale
i haven't noticed any changes ???
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01-24-2018, 09:46 PM | #9 |
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Re: FFRMania 1-120 Difficulty Scale
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01-25-2018, 03:13 AM | #10 |
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Re: FFRMania 1-120 Difficulty Scale
Yeah my apologies. I uploaded a file earlier and used the .xml that was already on my computer, not the updated one. With that being said, I'd replaced the one on the server without remembering we have a new one. Luckily Max fixed it up and didn't scold me :') I have the updated one on my computer now and that wont happen again. Last edited by Tarrik; 01-25-2018 at 03:14 AM.. |
01-25-2018, 08:55 PM | #11 | |
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Re: FFRMania 1-120 Difficulty Scale
Quote:
song length number of arrows min nps max nps chord count average nps camel jacks hand bias note delays number of jumps number of color jumps number of framers most notes in x time note color totals There's plenty that could be manipulated.
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01-26-2018, 12:04 PM | #12 |
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Re: FFRMania 1-120 Difficulty Scale
Nice work Trumpet
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01-26-2018, 07:31 PM | #13 |
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Re: FFRMania 1-120 Difficulty Scale
seems like a perfect opportunity to learn why nns wont work
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01-26-2018, 07:41 PM | #14 |
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Re: FFRMania 1-120 Difficulty Scale
ok im being unfair with the premise of aaa based difficulty even a perfect nn would be useless
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01-27-2018, 02:39 AM | #15 |
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Re: FFRMania 1-120 Difficulty Scale
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01-27-2018, 11:10 PM | #16 |
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Re: FFRMania 1-120 Difficulty Scale
found the 2nd hand bias
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01-27-2018, 11:46 PM | #17 |
Banned
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Re: FFRMania 1-120 Difficulty Scale
%E3%83%96%E3%83%B3%E3%82%BF%E3%83%B3 ~Falling in "B" mix~ is a 79
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