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Old 05-31-2007, 11:09 PM   #1
X3R0H0UR
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Default jTWG XXXI: Vampires in Central America

Http://www.white-wolf.com

The Prince of Dallas has asked that you go into the wilderness to locate and bring down a group of Mage Technocrats. The mansion is located in the ruins of an Aztec temple, though it's exact location was unknown. Your team of 12 was loaded into a Chinook helicopter and transported after sundown to the region. An hour and a half into the trip, over a wooded area a loud explosion rocked the helicopter. After shaking off the rough landing you all find each other by the crash site, the pilot was killed in the crash.

As the first night unfolds each person locates an individual cave for shelter from the sun. While searching for safe haven travman301 notices that a perimeter is formed by totems that resemble Native-American style, causing intense pain when the perimeter is broken. When the news is brought to the group, vashthestampede0987 says "The werewolves in this region are Native American..." "Worse still, we weren't struck by anything, the rear-propeller was rigged with explosives," says kentbball . Aito suggests, "this smells like a trap, get the weapons we brought ready, there are traitors among us!"

A meeting is held before sun-up on the first night. Heavylee finds 2 notes written on cloth from the helicopter. She reads: "We of the Tremere clan, sent by the Regent of Dallas, offer our allegiance to the group, by providing this ebony stake. After it is embedded into the chest of a supernatural, rose thorns dig into the victim and paralyze them for 12 hours. Wounds from the thorns are supernatural and permanent. We hope this will aid in our quest to find and kill the wolves in our midst."

The second note reads "We Assamites among you offer assurance of your trust in us with this ritual, one of identification. Each of 5 members of the circle must concentrate their thoughts on one single person in the group, and their soul is free to explore."
At the council it is agreed that each night characters will cast a vote for another character, the character with the most votes will be staked with the ebony stake and left for the sun. Those that survive the sun are proven to be werewolves and must be killed. Unfortunately for those Cainites (vampires) who meet the sun, they also meet their final death. Regarding the Assamite ritual, the 5 members of the group are to be decided by members of the 15, in a second vote.

ST: Any player who does not understand any aspect of the game please feel free to PM or AIM me with any questions at any time. I will do my best to clarify the functions of the parts of the game that aren’t clear, to the best of my ability and with regard to those mechanics of the game you are not made aware of intentionally. Items may be passed from player to player, and any player murdered by the red team will lose their item to the red team, likewise, after a lynching, items will be dropped to the ground as the corpse turns to dust at sunrise.

For the identification ritual, if the players can come to an agreement on who will be participating, those in the group will send me a PM, the majority focus will be "seered" and all 5 people will receive the result. Otherwise, the group can "choose" to have 5 randomly selected.


IT IS NOW DAY 1 ALL PEOPLE WHO CAN AND WANT TO TAKE A DAY ACTION SEND ME THEIR PM DAY ENDS IN 24 HOURS


day posting is OFF!!!

PS: on the bottom of the Chinook you find a crate as big as this table. Just kidding, obligatory inside host joke. LOL @stoic
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Last edited by X3R0H0UR; 05-31-2007 at 11:17 PM..
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