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#1 |
FFR Player
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![]() Can someone help me with SMO
Like when I downloaded 4.0 i opened the Winzip folder I extracted all the files Now what do I do to get SMO on =[ PLEASE HELP!! Edit: It crashes when I open the CVS heres the report StepMania CVS 4.0 CVS crash report (build 40, Thu Aug 31 22:36:10 2006) -------------------------------------- Crash reason: Assertion 'm_sName != ""' failed Thread: Main thread ScrollBar.cpp:75 ScrollBar.cpp:84 ScrollBar.cpp:91 RageSoundDriver_DSound.cpp:128 ThemeMetric.h:90 Assertion 'm_sName != ""' failed Thread: Mixer thread RageSoundDriver_DSound.cpp:128 RageSoundDriver_DSound.cpp:128 RageSoundDriver_DSound.cpp:128 RageSoundDriver_DSound.cpp:128 RageSoundDriver_DSound.cpp:41 Thread: MusicThread RageSoundDriver_DSound.cpp:128 RageSoundDriver_DSound.cpp:128 RageSoundDriver_DSound.cpp:128 RageSoundDriver_DSound.cpp:128 RageSoundDriver_DSound.cpp:128 Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) Thread: DirectInput thread InputHandler_DirectInput.cpp:626 InputHandler_DirectInput.cpp:602 InputHandler_DirectInput.cpp:621 InputHandler_DirectInput.cpp:626 InputHandler_DirectInput.cpp:602 005192ec: void debug_crash(void) [00400000+1192da+12] 00501fe6: void sm_crash(char const *) [00400000+101fcb+1b] 00403423: bool const & ThemeMetric<bool>::GetValue(void)const [00400000+334d+d6] 7c3a55ea: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+7b] 7c3a55f5: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+86] 7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+6710+20] 7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45] 7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9] 00403357: bool const & ThemeMetric<bool>::GetValue(void)const [00400000+334d+a] 0052f4e1: void DifficultyMeter::SetInternal(int,enum Difficulty,class StdString::CStdStr<char> const &,class StdString::CStdStr<char> const &) [00400000+12f4c4+1d] 00647261: long CBasePin::Connect(struct IPin *,struct _AMMediaType const *) [00400000+247200+61] 7c34218f: MSVCR71!free [7c340000+2151+3e] 0052f358: class StdString::CStdStr<char> GetDifficultyCommandName(enum Difficulty) [00400000+12f333+25] 0052f4ce: void DifficultyMeter::SetInternal(int,enum Difficulty,class StdString::CStdStr<char> const &,class StdString::CStdStr<char> const &) [00400000+12f4c4+a] 005300f0: void DifficultyMeter::SetFromSteps(class Steps const *) [00400000+13005b+95] 7c3b2c75: MSVCP71!??$?MDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z [7c3a0000+12c68+d] 00517e7c: void MutexImpl_Win32::Unlock(void) [00400000+117e72+a] 00647261: long CBasePin::Connect(struct IPin *,struct _AMMediaType const *) [00400000+247200+61] 00447a6b: void ScreenNetSelectMusic::UpdateDifficulties(enum PlayerNumber) [00400000+47975+f6] 0044859d: void ScreenNetSelectMusic::MenuDown(class InputEventPlus const &) [00400000+4847e+11f] 0044633f: void ScreenNetSelectBase::Input(class InputEventPlus const &) [00400000+46123+21c] 00596e56: bool RageSound::SetPositionSeconds(float) [00400000+196e0c+4a] 00596036: void RageSound::StartPlaying(void) [00400000+19602c+a] 005980f0: class RageSound * RageSoundManager::PlaySound(class RageSound &,struct RageSoundParams const *) [00400000+1980ac+44] 00596137: class RageSound * RageSound::Play(struct RageSoundParams const *) [00400000+19610b+2c] 004471d8: void ScreenNetSelectMusic::Input(class InputEventPlus const &) [00400000+46fc8+210] 00405f4d: bool ScreenDebugOverlay::OverlayInput(class InputEventPlus const &) [00400000+5eb8+95] 0050459f: void HandleInputEvents(float) [00400000+104247+358] 005bc84b: void Actor::Update(float) [00400000+1bc783+c8] 7c90e2f1: ntdll!NtReleaseMutant [7c900000+e2e5+c] 7c8024b7: kernel32!ReleaseMutex [7c800000+24a7+10] 005f351c: void IMessageSubscriber::ProcessMessages(float) [00400000+1f3501+1b] 00401be9: void Screen::Update(float) [00400000+1b95+54] 005f351c: void IMessageSubscriber::ProcessMessages(float) [00400000+1f3501+1b] 7c90e2f1: ntdll!NtReleaseMutant [7c900000+e2e5+c] 7c8024b7: kernel32!ReleaseMutex [7c800000+24a7+10] 00504251: void HandleInputEvents(float) [00400000+104247+a] 00501db3: void GameLoop::RunGameLoop(void) [00400000+101cc1+f2] 7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45] 7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9] 00401018: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+1000+18] 00505964: main() [00400000+104a9c+ec8] 7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e] 7c911596: ntdll!wcsncpy [7c900000+10a8f+b07] 7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117] 7c911596: ntdll!wcsncpy [7c900000+10a8f+b07] 7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117] 7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e] 7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e] 7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e] 7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e] 7c9106ab: ntdll!RtlAllocateHeap [7c900000+105d4+d7] 7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117] 7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305] 7c3416f8: MSVCR71!malloc [7c340000+16e9+f] 7c9105c8: ntdll!RtlFreeHeap [7c900000+1043d+18b] 7c3416f8: MSVCR71!malloc [7c340000+16e9+f] 7c35251c: MSVCR71!realloc [7c340000+124ff+1d] 7c352807: MSVCR71!realloc [7c340000+124ff+308] 7c91094e: ntdll!RtlAcquirePebLock [7c900000+1091d+31] 0051882f: WinMain@16() [00400000+118819+16] 00642144: WinMainCRTStartup() [00400000+241fbf+185] 7c816fd7: kernel32!RegisterWaitForInputIdle [7c800000+16f8e+49] Static log: StepMania CVS 4.0 CVS Compiled Thu Aug 31 22:36:10 2006 (build 40) Log starting 2007-04-22 15:05:29 Loading window: win32 Windows 5.1 (WinXP) build 2600 [Service Pack 2] Memory: 2046mb total, 3937mb swap (2020mb swap avail) Video driver: NVIDIA GeForce 7300 LE [NVIDIA] 8.2.6.5, 12-14-2005 [pci\ven_10de&dev_01d1&subsys_03461043] Drive: "WDC WD2500JS-60NCB" Driver: iaSto DMA: yes Drive: "LITE-ON DVDRW SHW-160H6S" Driver: atapi DMA: yes Sound device 0: Realtek HD Audio rear output, 5.10, MID 1, PID 100 DirectSound Driver: Primary Sound Driver DirectSound Driver: Realtek HD Audio rear output RtkHDAud.sys 5.10.00.5211 built by: WinDDK [4137984b, 01-13-2006] DirectSound sample rates: 8000..192000 (continuous) Sound driver: DirectSound WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/Arch0wl Originals/(Misc Extras)/'. WARNING: No music file in this directory either. Ignoring this song directory. WARNING: BannerCache::CacheBanner: Couldn't load /Songs/Best of SS/The Evil That Warmen Do/banner.png: Unknown file format WARNING: BannerCache::CacheBanner: Couldn't load /Songs/Best of SS/War of Worlds V2/banner.png: Unknown file format WARNING: BannerCache::CacheBanner: Couldn't load /Songs/BMF BITCHES/[B.M.F.]_/_-banner.png: Unknown file format WARNING: BannerCache::CacheBanner: Couldn't load /Songs/BMF BITCHES/[B.M.F.]Divas Are Skanks/untitled-banner.png: Unknown file format WARNING: BannerCache::CacheBanner: Couldn't load /Songs/BMF BITCHES/[B.M.F.]Glimmer/glimer-Banner.png: Unknown file format WARNING: BannerCache::CacheBanner: Couldn't load /Songs/BMF BITCHES/[B.M.F.]Storming The Burning Felids/Copy of jazz octavarium-banner.png: Unknown file format WARNING: There is more than one SM file in '/Songs/DMRB Pack/No One Wins/'. There should be only one! WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/MISC/Porco Dio/'. WARNING: No music file in this directory either. Ignoring this song directory. WARNING: BannerCache::CacheBanner: Couldn't load /Songs/P()G()'s Keyboard Mega Pack/Battery/banner.png: Unknown file format WARNING: BannerCache::CacheBanner: Couldn't load /Songs/P()G()'s Keyboard Mega Pack/Power of the Dragon Flame!/banner.png: Unknown file format WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/SS 15th Style/Dance Like You're Selling Nails/'. WARNING: No music file in this directory either. Ignoring this song directory. WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/SS 1st Style/Sheepdude/'. WARNING: No music file in this directory either. Ignoring this song directory. WARNING: BannerCache::CacheBanner: Couldn't load /Songs/SS 21st Style/The Evil That Warmen Do/banner.png: Unknown file format WARNING: BannerCache::CacheBanner: Couldn't load /Songs/SS 21st Style/War of Worlds V2/banner.png: Unknown file format WARNING: BannerCache::CacheBanner: Couldn't load /Songs/SS 3rd Style/B.Y.O.B/banner.png: Unknown file format WARNING: BannerCache::CacheBanner: Couldn't load /Songs/SS 8th Style/Breeze Blown on the Floor/breeze.bn.JPG: Unknown file format WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/SS 8th Style/Sheepdude/'. WARNING: No music file in this directory either. Ignoring this song directory. WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/SS Squaresoft Style/Boosters Tower/'. WARNING: No music file in this directory either. Ignoring this song directory. WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/SS Squaresoft Style/Reno and Rude Battle/'. WARNING: No music file in this directory either. Ignoring this song directory. WARNING: BannerCache::CacheBanner: Couldn't load /Songs/Video Game Mega Pack 2 Joke/Gerudo Valley/Gerudo Valley-banner.png: Unknown file format Video renderers: 'opengl,d3d' Mode: ICD 32 (888) 24 depth 64 accum OpenGL shading language: 1.10 NVIDIA via Cg 1.3 compiler Paletted textures disabled: GL_EXT_paletted_texture missing. OGL Vendor: NVIDIA Corporation OGL Renderer: GeForce 7300 LE/PCI/SSE2 OGL Version: 2.0.1 OGL Max texture size: 4096 OGL Texture units: 4 OGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLU Version: 1.2.2.0 Microsoft Corporation OpenGL Windowed 1280x1002 32 color 32 texture 60Hz NoVsync SmoothLines Found 1 DirectInput devices: 0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered) Attempting to connect to: smonline.us, Port: 8765 Beginning to connect Server Version: 128 SMOnline Server WARNING: Theme element 'Graphics/ScreenSelectMusic difficulty icons 1x6' could not be found in 'Themes/Crackmania/' or 'Themes/default/'. Players joined: P1 Lost focus to: Explorer.EXE, FIREFOX.EXE, StepMania.exe Language: en Current renderer: OpenGL Theme: Crackmania Partial log: 09:08.002: 55 FPS, 54 av FPS, 4524 VPF, OpenGL 09:09.018: 55 FPS, 54 av FPS, 4523 VPF, OpenGL 09:10.033: 55 FPS, 54 av FPS, 4524 VPF, OpenGL 09:11.033: 55 FPS, 55 av FPS, 4523 VPF, OpenGL 09:12.046: 55 FPS, 54 av FPS, 4523 VPF, OpenGL 09:13.064: 55 FPS, 54 av FPS, 4524 VPF, OpenGL 09:14.078: 55 FPS, 54 av FPS, 4523 VPF, OpenGL 09:15.078: 55 FPS, 55 av FPS, 4523 VPF, OpenGL 09:15.385: SetOpenGroup S 09:15.387: SetOpenGroup S -- End of report Last edited by EskimoCarl; 05-28-2007 at 07:48 PM.. |
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#2 |
∞+1
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![]() You'd probably be better off asking this on the SM forums, though I've never seen an SM build in .zip format before, maybe you should try the installer?
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