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Old 05-28-2007, 07:46 PM   #1
EskimoCarl
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Default Help with SMO

Can someone help me with SMO
Like when I downloaded 4.0 i opened the Winzip folder
I extracted all the files
Now what do I do to get SMO on =[

PLEASE HELP!!



Edit: It crashes when I open the CVS

heres the report

StepMania CVS 4.0 CVS crash report (build 40, Thu Aug 31 22:36:10 2006)
--------------------------------------

Crash reason: Assertion 'm_sName != ""' failed

Thread: Main thread
ScrollBar.cpp:75
ScrollBar.cpp:84
ScrollBar.cpp:91
RageSoundDriver_DSound.cpp:128
ThemeMetric.h:90 Assertion 'm_sName != ""' failed
Thread: Mixer thread
RageSoundDriver_DSound.cpp:128
RageSoundDriver_DSound.cpp:128
RageSoundDriver_DSound.cpp:128
RageSoundDriver_DSound.cpp:128
RageSoundDriver_DSound.cpp:41
Thread: MusicThread
RageSoundDriver_DSound.cpp:128
RageSoundDriver_DSound.cpp:128
RageSoundDriver_DSound.cpp:128
RageSoundDriver_DSound.cpp:128
RageSoundDriver_DSound.cpp:128
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:626
InputHandler_DirectInput.cpp:602
InputHandler_DirectInput.cpp:621
InputHandler_DirectInput.cpp:626
InputHandler_DirectInput.cpp:602

005192ec: void debug_crash(void) [00400000+1192da+12]
00501fe6: void sm_crash(char const *) [00400000+101fcb+1b]
00403423: bool const & ThemeMetric<bool>::GetValue(void)const [00400000+334d+d6]
7c3a55ea: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+7b]
7c3a55f5: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+86]
7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+6710+20]
7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
00403357: bool const & ThemeMetric<bool>::GetValue(void)const [00400000+334d+a]
0052f4e1: void DifficultyMeter::SetInternal(int,enum Difficulty,class StdString::CStdStr<char> const &,class StdString::CStdStr<char> const &) [00400000+12f4c4+1d]
00647261: long CBasePin::Connect(struct IPin *,struct _AMMediaType const *) [00400000+247200+61]
7c34218f: MSVCR71!free [7c340000+2151+3e]
0052f358: class StdString::CStdStr<char> GetDifficultyCommandName(enum Difficulty) [00400000+12f333+25]
0052f4ce: void DifficultyMeter::SetInternal(int,enum Difficulty,class StdString::CStdStr<char> const &,class StdString::CStdStr<char> const &) [00400000+12f4c4+a]
005300f0: void DifficultyMeter::SetFromSteps(class Steps const *) [00400000+13005b+95]
7c3b2c75: MSVCP71!??$?MDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z [7c3a0000+12c68+d]
00517e7c: void MutexImpl_Win32::Unlock(void) [00400000+117e72+a]
00647261: long CBasePin::Connect(struct IPin *,struct _AMMediaType const *) [00400000+247200+61]
00447a6b: void ScreenNetSelectMusic::UpdateDifficulties(enum PlayerNumber) [00400000+47975+f6]
0044859d: void ScreenNetSelectMusic::MenuDown(class InputEventPlus const &) [00400000+4847e+11f]
0044633f: void ScreenNetSelectBase::Input(class InputEventPlus const &) [00400000+46123+21c]
00596e56: bool RageSound::SetPositionSeconds(float) [00400000+196e0c+4a]
00596036: void RageSound::StartPlaying(void) [00400000+19602c+a]
005980f0: class RageSound * RageSoundManager::PlaySound(class RageSound &,struct RageSoundParams const *) [00400000+1980ac+44]
00596137: class RageSound * RageSound::Play(struct RageSoundParams const *) [00400000+19610b+2c]
004471d8: void ScreenNetSelectMusic::Input(class InputEventPlus const &) [00400000+46fc8+210]
00405f4d: bool ScreenDebugOverlay::OverlayInput(class InputEventPlus const &) [00400000+5eb8+95]
0050459f: void HandleInputEvents(float) [00400000+104247+358]
005bc84b: void Actor::Update(float) [00400000+1bc783+c8]
7c90e2f1: ntdll!NtReleaseMutant [7c900000+e2e5+c]
7c8024b7: kernel32!ReleaseMutex [7c800000+24a7+10]
005f351c: void IMessageSubscriber::ProcessMessages(float) [00400000+1f3501+1b]
00401be9: void Screen::Update(float) [00400000+1b95+54]
005f351c: void IMessageSubscriber::ProcessMessages(float) [00400000+1f3501+1b]
7c90e2f1: ntdll!NtReleaseMutant [7c900000+e2e5+c]
7c8024b7: kernel32!ReleaseMutex [7c800000+24a7+10]
00504251: void HandleInputEvents(float) [00400000+104247+a]
00501db3: void GameLoop::RunGameLoop(void) [00400000+101cc1+f2]
7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
00401018: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+1000+18]
00505964: main() [00400000+104a9c+ec8]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c911596: ntdll!wcsncpy [7c900000+10a8f+b07]
7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
7c911596: ntdll!wcsncpy [7c900000+10a8f+b07]
7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c9106ab: ntdll!RtlAllocateHeap [7c900000+105d4+d7]
7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
7c9105c8: ntdll!RtlFreeHeap [7c900000+1043d+18b]
7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
7c35251c: MSVCR71!realloc [7c340000+124ff+1d]
7c352807: MSVCR71!realloc [7c340000+124ff+308]
7c91094e: ntdll!RtlAcquirePebLock [7c900000+1091d+31]
0051882f: WinMain@16() [00400000+118819+16]
00642144: WinMainCRTStartup() [00400000+241fbf+185]
7c816fd7: kernel32!RegisterWaitForInputIdle [7c800000+16f8e+49]

Static log:
StepMania CVS 4.0 CVS
Compiled Thu Aug 31 22:36:10 2006 (build 40)
Log starting 2007-04-22 15:05:29
Loading window: win32
Windows 5.1 (WinXP) build 2600 [Service Pack 2]
Memory: 2046mb total, 3937mb swap (2020mb swap avail)
Video driver: NVIDIA GeForce 7300 LE [NVIDIA]
8.2.6.5, 12-14-2005 [pci\ven_10de&dev_01d1&subsys_03461043]
Drive: "WDC WD2500JS-60NCB" Driver: iaSto DMA: yes
Drive: "LITE-ON DVDRW SHW-160H6S" Driver: atapi DMA: yes
Sound device 0: Realtek HD Audio rear output, 5.10, MID 1, PID 100
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Realtek HD Audio rear output RtkHDAud.sys 5.10.00.5211 built by: WinDDK [4137984b, 01-13-2006]
DirectSound sample rates: 8000..192000 (continuous)
Sound driver: DirectSound
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/Arch0wl Originals/(Misc Extras)/'.
WARNING: No music file in this directory either. Ignoring this song directory.
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/Best of SS/The Evil That Warmen Do/banner.png: Unknown file format
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/Best of SS/War of Worlds V2/banner.png: Unknown file format
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/BMF BITCHES/[B.M.F.]_/_-banner.png: Unknown file format
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/BMF BITCHES/[B.M.F.]Divas Are Skanks/untitled-banner.png: Unknown file format
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/BMF BITCHES/[B.M.F.]Glimmer/glimer-Banner.png: Unknown file format
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/BMF BITCHES/[B.M.F.]Storming The Burning Felids/Copy of jazz octavarium-banner.png: Unknown file format
WARNING: There is more than one SM file in '/Songs/DMRB Pack/No One Wins/'. There should be only one!
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/MISC/Porco Dio/'.
WARNING: No music file in this directory either. Ignoring this song directory.
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/P()G()'s Keyboard Mega Pack/Battery/banner.png: Unknown file format
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/P()G()'s Keyboard Mega Pack/Power of the Dragon Flame!/banner.png: Unknown file format
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/SS 15th Style/Dance Like You're Selling Nails/'.
WARNING: No music file in this directory either. Ignoring this song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/SS 1st Style/Sheepdude/'.
WARNING: No music file in this directory either. Ignoring this song directory.
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/SS 21st Style/The Evil That Warmen Do/banner.png: Unknown file format
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/SS 21st Style/War of Worlds V2/banner.png: Unknown file format
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/SS 3rd Style/B.Y.O.B/banner.png: Unknown file format
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/SS 8th Style/Breeze Blown on the Floor/breeze.bn.JPG: Unknown file format
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/SS 8th Style/Sheepdude/'.
WARNING: No music file in this directory either. Ignoring this song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/SS Squaresoft Style/Boosters Tower/'.
WARNING: No music file in this directory either. Ignoring this song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/SS Squaresoft Style/Reno and Rude Battle/'.
WARNING: No music file in this directory either. Ignoring this song directory.
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/Video Game Mega Pack 2 Joke/Gerudo Valley/Gerudo Valley-banner.png: Unknown file format
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
OpenGL shading language: 1.10 NVIDIA via Cg 1.3 compiler
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce 7300 LE/PCI/SSE2
OGL Version: 2.0.1
OGL Max texture size: 4096
OGL Texture units: 4
OGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
OpenGL Windowed 1280x1002 32 color 32 texture 60Hz NoVsync SmoothLines
Found 1 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
Attempting to connect to: smonline.us, Port: 8765
Beginning to connect
Server Version: 128 SMOnline Server
WARNING: Theme element 'Graphics/ScreenSelectMusic difficulty icons 1x6' could not be found in 'Themes/Crackmania/' or 'Themes/default/'.
Players joined: P1
Lost focus to: Explorer.EXE, FIREFOX.EXE, StepMania.exe
Language: en
Current renderer: OpenGL
Theme: Crackmania

Partial log:
09:08.002: 55 FPS, 54 av FPS, 4524 VPF, OpenGL
09:09.018: 55 FPS, 54 av FPS, 4523 VPF, OpenGL
09:10.033: 55 FPS, 54 av FPS, 4524 VPF, OpenGL
09:11.033: 55 FPS, 55 av FPS, 4523 VPF, OpenGL
09:12.046: 55 FPS, 54 av FPS, 4523 VPF, OpenGL
09:13.064: 55 FPS, 54 av FPS, 4524 VPF, OpenGL
09:14.078: 55 FPS, 54 av FPS, 4523 VPF, OpenGL
09:15.078: 55 FPS, 55 av FPS, 4523 VPF, OpenGL
09:15.385: SetOpenGroup S
09:15.387: SetOpenGroup S

-- End of report
__________________


Quote:
Originally Posted by Synthlight View Post
Super Crack Whores.. All of you.

Cheers,

Synthlight



Last edited by EskimoCarl; 05-28-2007 at 07:48 PM..
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Old 05-28-2007, 07:57 PM   #2
Smok3y
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Default Re: Help with SMO

You'd probably be better off asking this on the SM forums, though I've never seen an SM build in .zip format before, maybe you should try the installer?
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