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#1 |
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FFR Player
Join Date: May 2005
Posts: 7
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Well i was in geometry class the other day and the teacher told us to all pick a topic to work on that involves geometry, geometry only...so i was wondering..is there any geometry in ffr/ddr?
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#2 |
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FFR Player
Join Date: Feb 2007
Posts: 10
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well, maybe you could like, calculate the area of the arrows, and how using the bpm of a song you could mathmatically calculate when you are supposed to hit the button?
idk though, i take algebra=] |
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#3 |
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Praise the sun mofo
Join Date: Sep 2005
Location: Lordran
Age: 28
Posts: 4,177
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Uhhhh...I dunno, maybe by how they are called 16th's and such.
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#4 |
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doin' just fine
Join Date: Nov 2006
Location: Ontario, Canada
Age: 28
Posts: 822
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lol
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#5 |
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FFR Player
Join Date: Dec 2006
Posts: 1,345
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well math's strong point in ddr definitely isn't geometry
geometry is shapes...area, perimeter, circumference but i kno you kno that already while there's definitely shapes in ddr ddr is more like calculus
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#6 | |
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FFR Player
Join Date: Mar 2007
Location: Ontario, Canada
Posts: 78
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You can easily find out how fast the song is by dividing the #of beats by the song length in minutes.
e.g. I have a really fast song. It has a total of 972 beats. It runs for 180.04 seconds - let's round it to 180. 180 divided by 60 seconds in a minute is 3 minutes 972 beats divided by 3 minutes is 324BPM! Wow! I ouldn't want to play that song!
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#7 |
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is against custom titles
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#8 |
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FFR Player
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Except for, y'know, he said geometry, not basic math.
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