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Meh, this is posted in chit chat under wickedawesomeful's thread, but I'd like a good critique for these.
What would you change or do differently. ![]() ![]() Also does anyone else delve into the world of 3d art? If so what program do you use and possibly show off some work x_0 |
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#2 |
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Admiral in the Red Army
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I don't like the robotic eye angle you went with, but you did pull it off as well as I would think the concept could be done.
The font used for track listing is a bit hard for me to read. The instances of "Retina" look fine though. ps I just realized... what's with the seam looking thing on the eye? They're in a different place on each image, but they're definitely present in both...
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#3 |
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#4 |
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FFR Veteran
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Wow. Very cool.
Now, I don't do any 3D art, but I'm interested in getting into it eventually. What program did you use? |
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#5 |
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Admiral in the Red Army
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Couldn't you have used a curved surface for that?
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#6 |
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I'm experimenting with using a spherical atmosphere right now, but it still needs to stand on a flat surface to get the shadow, So this could get interesting.
And Papp, I use 3ds max 7. ***edit Fixed the "seam" for the most part in this one. I'll render a large high quality one later, cause it takes like a half hour per frame to render. ![]() Last edited by darkshark; 04-29-2007 at 07:17 AM.. |
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#7 |
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Ok. fix't
![]() ![]() Changed the font on the back cover cause you couldn't read it. Made the platform that it sits on alot smaller, no more (still a little) glare from it so it doesn't look like a seam. What do you think about this set? Last edited by darkshark; 04-29-2007 at 08:58 AM.. |
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#8 |
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FFR Player
Join Date: Jan 2007
Posts: 734
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Good idea, and you pulled it off. Looks great!
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#9 |
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Admiral in the Red Army
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Couldn't you curve off the platform the eye is on? It's still leaving a strange effect in the eye. Something like this:
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#10 |
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FFR Simfile Author
Join Date: Dec 2005
Age: 34
Posts: 2,940
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I like the second one alot. Nice reflections btw, nice touch.
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#11 |
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Nothing.
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#12 | |
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Admiral in the Red Army
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Quote:
Also, be sure to spend 10,000 hours rendering it.
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