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Old 05-10-2006, 10:32 PM   #1
aperson
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Default KBCII review [Complete]

Mod Note: Could a mod please edit the main title to KBCIII reviews [complete]

Basic Summary statistics
Mean = 6.576
Standard Deviation, s = 1.8844

Standard Deviation tells you how far off a score lies from the mean. going one standard deviation to the right of the mean will cover 84% of the scores, going two standard deviations to the right will cover 97.5% of the score, and three standard deviations to the right will cover 99.5% of the scores. One standard deviation to the left covers 33% of the scores. If you're much below that your file sucks.
If your score is precisely one standard deviation to the right then your percentile rank compared to other authors is 84. This should give you an estimate of where you rank compared to other authors.

You can calculate your percentile rank on each song with [Your score - Mean Score]/Standard Deviation. This gives you the z-score which you can then take to http://academic.udayton.edu/gregelve...ables/area.htm . If your z score is negative then your percentile rank is 1 - the absolute value of your z-score

Author statistics [Note that collab files were ignored when computing these. Authors with only one file submitted have had their standard deviation omitted]
Vospi: M = 9.8
DigitalCyber: M = 8
Boomba: M = 7.875 s = 0.15
Zanthro: M = 7.42 s = 1.37
Bursurk_Lurk: M = 7.37 s = 2.07
Zaghurim: M = 7.35 s = 1.67
Rebirth: M = 7.2
Gamepro: M = 6.75 s = 0.35
Danceguy: M = 6.67 s = 1.44
Rairai: M = 6.58 s = 2.44
MagGravel: M = 6.5
Ninshikou: M = 6.1 s = 2.28
Tear: M = 6
Exige: M = 5.3 s = 2.35
Dethev: M = 5.25 s = 2.48
Izzy: M = 4.5
Jimbo: M = 4.5
Indezera: M = 2

Authors with high standard deviations are more hit or miss while authors with low standard deviations are more consistent. As such, authors with high standard deviations have a more inconcise mean, and authors with only one file should not have much value placed on their mean as their sample size is incredibly small. Inferentially, authors with high standard deviations are more likely to be innovators while those with small standard deviations probably do the same thing over and over.


Reviews

Be Quiet - Ninshikou
7/10
Technically proficient. The rhythms and patterns are interesting, I like it. The note placement also worked very well, and matched the transitions and effects in the song very well. My main complain is with the use of the freezes, especially in the triplet section and in the middle of the 16th run. They really didn't need to be there.

Beautiful Synergy - Izzy
4.5/10
This song actually gave you some interesting parts to work with in the triplet section and you ignored them. You also were too busy copying and flipping your notes to recognize some spots where it changed [like when returning from the gallop section]. At least it was synced, and the note placement made sense throughout the song.


Can't Compete - Exige
5/10
At the end of measure 20... yeah... you didn't even come close. I did think some of the pattern transitions were neat though, so I'll give you that. Also, the patterns going 6824 over and over was pretty dumb, especially considering the notes were not the same over and over throughout the song. You also proceeded to get the 32nds wrong at around bar 32 both before and after, and I didn't even bother checking after that.

Code Red - Exige
3.5/10
I think this was following the imaginary 'melody that could very well fit the song' in your head. Lots of 16th notes where 16ths didn't exist. And the song decides to change up some times, but when it does you decide to make it as boring as possible. This file is just ugh.

Doll's Wish - Dethev
3.5/10
I was going to say this was technically proficient until I saw those absolutely horrible freezes at the final reprise. Okay, so you choose not to put the freezes on those notes before and then they mysteriously appear... Right. Oh, by the way, freezes usually don't work if you don't allow yourself room to give them the proper release time. Yes, folks. You also switched between drums and melody at totally arbitrary times and you lost many opportunities to do more interesting things with the melody [you were doing 8ths when it was clearly not doing 8ths]. Oh, and it suffers from 'most generic stream patterns ever' syndrome.

Don't Say Anything - Zanthro
7/10
Very technically proficient. Okay, first off, and this is a peeve of mine: Random abstract 3d whatthehell backgrounds are not the cureall for whatever you need. It is nowhere close to matching this song. Second off, those freezes were complete gimmicks. I'm all for bpm tricks, but if you're going to gimmick them out like that at least make them consistent. You threw them in at completely random parts... Oh, hey, this gated part gets a freeze... oops... this one doesn't. I docked you hard for the freezes because you abused them worse than I abused mines on Maximizer.

Eclipse - danceguy
Heavy: 5.5/10 Challenge: 4.5/10
Technically proficient. Freeze gimmick rape abuse. At least these were consistent, but they were still completely arbitrary... Okay, nevermind, the last on the 32nd trill is just dumb. The random ending of the song and the fadeout is also annoying; find a better spot to cut.
Heavy: The parts that followed the piano got really, really boring... especially since you chose to let the notes play the same notes over like the piano... add in a bit of syncopation to make things more interesting. You also switch back and forth between what you follow really randomly and you usually don't even choose the most interesting thing to follow.
Challenge: Jackhammer abuse. Jackhammers can work, but you didn't make them work. Also suffered from having a severe lack of focus.

Empathy - Tear
6/10
Technically proficient. My main issue with this is your note choice in the slowdowns... They just don't work. You could've easily made it follow the distorted melody or something interesting, but the really Cynic-esque patterns don't work at all. Besides that it's not that bad... but I think you could've made this much more interesting.

Ernst - Ninshikou
3.5/10
Technically proficient. Okay... that's all I'm giving you, that's it techincally proficient. I think I counted about half of a measure there that wasn't filled with 16ths for the hell of it. No tension, no release, arbitrary freezes, completely boring choice of what to follow. I didn't give this a 3 because I didn't have the heart to give you worse than what I gave Code Red.

Exotic Ethnic - Rairai
4.5/10
No, those aren't 32nds. They're just 3 plain old dull 16ths, not 4 32nds. No variation in this file, though I did like the note placement you chose. Could've been much more interesting. The end was kind've nice

Extork - Indezera
2/10
So many things wrong with this. First off, get the freeze let-up times right... They pretty much never let up when her voice did and usually weren't even close. Second off, it doesn't go 5 sixteenth notes then 3 sixteenth notes. It actually varies more than that, but it never goes like you kept making it go. Third off, that freeze section was horribly convoluted. Fourth off, I just flat out don't think this is a song that lends itself to being stepped well.

Final Countdown - Danceguy
7.5/10
Techincally proficient. Okay, I can't fault this... It might be generic, but it's pretty damn fun. By the way, try adding a freeze at the end before the last note, it sounds like it might work well there. Some of your hold choice and placement is a bit iffy, but it definitely didn't distract me.

Fun Fun Pharaoh - Zaghurim
8/10
Almost Technically proficient: The triplets in bar 28 are 16ths. Besides that, I can't really fault this file... I hate the hell out of the song but the steps are pretty good. I also really like the jackhammers used as a motif: You established the motif when you used them directly as they should be in the streams, then it made the jackhammers work well later in the file when you used them outside of that melody.

Gigadelic - Jimbo
4.5/10
You chose to follow really silly and arbitrary things and probably followed a few things that didn't exist. Pattern choice was also abysmal... Just because it's triplets doesn't mean you can throw any concept of what arrow you choose out the window.

Happy Hardogs - MacGravel
6.5/10
Technically proficient. This file, while generic, is not bad overall. My main qualm is that you made some pretty dumb arrow choices in a few areas in specific. The first one is with the melody you follow at bar 31/32. It's really counterintuitive to put that 8th note there [the 2nd note] in the melody. Just let the first quarter note sit alone and have a freeze carry down to the next quarter or something... It'd make much more sense. There are some other parts too. You also got away with the mini-freezes for the whistle and the dog... but just barely.

Happy Rainbow - Gamepro
5.5/10
Techincally proficient. Generic. Generic. Generic. Generic. Generic. Generic. Generic. etc... The connected jump streams in the first slowdown did not fit... at all. I also did not get your choice to randomly follow the crash or not at the end.

Hardware Store - Rairai
8.5/10
Technically proficient. Good file, excellent use of jacks. My complaints are: That 24th stream doesn't go to anything... If it does go to something it is so absurdly subtle it doesn't count as anything. Also, be more careful about automatically inserting yellow 16ths. There are some parts where you have 16ths in and there's no notes in the drums/singing/whatever.

Identity - Zaghurim
5/10
I'm going to assume that it doesn't do anything else interesting past the first minute. God that was boring

Istanbul Cafe - Rairai
3.5/10
This file was all over the place, and a lot of it was not all over the place correct, it was all over the place incorrect. Some parts you didn't even come close on.

Japanese Mathafacka - Bursurk_Lurk
5.5/10
Technically proficient. This had potential to go places, but it seemed boring because a lot of it was just quarter jumps. I think if you went to that scratching sound and added more of the stuff that was going to the claps in some of the empty parts you'd have a much better file.

Jurs OP - Bursurk_Lurk
7/10
Very technically proficient. It took it a bit to get going and the syncing seemed off, but it was pretty cool when it moved along. The notes were also very well placed for 4 finger. The main thing I don't like is that there were a whole lot of obvious chords where you only had one note going, and it made it kind of bland.

Last Message - Snapps & DigitalCyber
8/10
Technically proficient. Good file. Steps were fun, and the patterns/rhythms held my interest all the way through. only qualm is that there is a section where you should have an extra freeze before a set of more freezes come up to be consistent. There were also some damn good opportunities for bpm tricks, shame you all didn't jump on them.

Loaded Futurelife - Zaghurim
7.5/10
Technically proficient. I like the freeze trick at the beginning, seeing a hold stutter on the part before it would've been extra nice. It was interesting enough when it picked up, but I was really annoyed by the random jackhammer jumps that started showing up... Though a few later on made sense most of them at the start were random and annoying. The interesting switchups to the 16th notes made this file.

Love Fighter - Zanthro
Heavy: 8.8/10
Challenge: 9.1/10
Technically proficient. Damn fun, all I can say. Can't spot any faults
Challenge Note: 32nd jack leading into a quad is especially suck.

Love Magic - Snapps vs. Danceguy
6/10
Technically proficient. Really generic. Some of the holds didn't need to be holds based on the fact that you weren't really using holds anywhere else... then they just kind've showed up. This song just isn't that interesting either.

Mad Moon Sonata - Zanthro
6.3/10
The 48th triplets on bar 21 should have an eighth note after the 16th... This is probably true for the parts analogous to that pattern as well. At the end of bar 29 it goes Red note - yellow - orange - blue - yellow - red... Come to think of it, it's just exactly what the o2jam version does... not that triplet crap you do. The streams at the beginning and where it repeats that part are also terribly repetitive for a piano pattern that isn't near that repetitive. The triples worked well.

Moon Child - Boomba
8/10
Technically proficient. Overall very fun, but not that different from Reach's. Really, the market for this file is filled and I don't see any reason to step this file again, but whatever. My main issue is with the hold placement, it's not very consistent and you missed some spots that should've been holds by your methodology. Pattern placement was really cool in some parts and really bad in others.

None Would Escape - Rairai
7.5/10
1/4 of those bpm tricks were cool. 3/4 were total gimmicks. Stop it. At least the file was fun.

Playing Inside - Gamepro
6/10
Technically proficient. Generic as crap... but your pattern choice was pretty interesting, I'll give you that. when you put those freezes in that one part they should extend to the next quarter note, not cut off in the middle... That was really annoying.

Policy In The Sky - Exige
4/10
This is the most average, generic, bland, uninteresting thing I've ever seen. Hell, when the file actually does interesting things you try to make it as uninteresting as you can. Therefore I give you a completely average score... -1 because it's Sharpnel and Skor and everyone else already beat this into the ground long before you got here. By the way, I saw the groove meter for challenge and didn't play it, it probably deserves a 0/10.

Red Zone - Boomba
8/10
Okay so it might not break new territory, but it's pretty damn fun. Technically proficient, but there are a few parts where you left out a note that probably should've been there, nothing major though.

s!o!c!o!p!o!g!o!g!o! - Dethev
7/10
Technically proficient. The pattern choice was really comfortable for four fingers. I didn't like the doubles showing up in the parts with holds, they generally seemed out of place regardless of what they were going to.

Summer Vacation - Boomba
7.7/10
Technically proficient. I enjoyed the bpm trick, even though it caught me off guard as hell. My main complaint here is that there were a lot of parts where the rhythm followed gallops and you inserted straight 16ths, it was annoying and took away from the bouncy style of the song... Probably could've been an 8 with that fixed.

The Least 333 Seconds - Bursurk_Lurk
9.6/10
Technically superior to everyone. Yes. Yes. Yes. Yes. Yes. Good job dude, all I can say. Patterns were good, syncing was pretty good, everything was good. I didn't like how jumpy the bpm was in some parts, that could've probably been remedied by more carefully syncing different areas, but it's a minor problem.

Tristram Rock - Zaghurim
8.9/10
Very technically proficient. Good job, good syncing. Patterns were interesting and innovative, though you were quite limited by the song itself. This is probably about the best score you could get given the song you chose. Also: Lol random 2 mines.

Under Control - Danceguy
7.5/10
Technically proficient. Pretty good, but the steps were really generic. I could easily see an amazing file coming from this song, but you chose to not go the extra mile.

Vijore - Boomba
7.8/10
Technically proficient. You did that thing like you did in Summer Vacation again: There were parts that weren't straight sixteenths but you did it any way [and no I'm not talking about when you made it go to the bass at the end, other parts where you are clearly following the lead synth do it]. It was fun though, and the jumps felt really right going to those reverbed hits.

Vordhosbn - Exige
8.7/10
Technically proficient. Overall, this file was very good. My problem is that there is no variation in it. When the song changes around a bit you're still just doing jump streams. The end especially gave you some opportunities to mix things up, and you didn't take them.

We Met Dat Night - vospi
9.8/10
Very technically proficient. Jesus Christ... just wow. This file is amazing man... Extra props to you for writing and stepping it yourself. When I heard this in the preview window I was praying it would be as good as it had the potential to be, and it did. This file was stellar all the way around and the bg change was just the icing on the cake. Amazing, amazing work. This is the first file I want to play again right away after writing a review for it.

What do you Really Want - Rai
8.9/10
Technically proficient. Very good stepfile. Excellent use of holds, and all the hold letups were spot on. My problem with this file is lack of variation, once again it's usually just jump stream stuff filled all the way through. Don't be afraid to very your rhythms a bit, not everything needs constant 16ths running behind the jump patte

Why did you go away - Rebirth
7.2/10
Technically proficient. Nothing we haven't seen before, but you did it well at least. Some parts could've used holds.

You Are - Zaghurim & DigitalCyber
7.2/10
Technically proficient. Nothing we haven't seen before, but you did it well at least. Some parts could've used holds.

Z - DigitalCyber
8.0/10
Technically proficient. I didn't like the straight sixteenths in the start where the melody was obviously galloping, but since you developed on that and changed it in the end it's not so bad. The triplets made this file fun, and I like what you did with it towards the end a lot.

Zenius - Ninshikou
7.8/10
Technically proficient. Some holds were good, many others were not. Patterns were fun.
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Old 05-10-2006, 10:40 PM   #2
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Default Re: KBCII review [up through Love Fighter]

cool i got an 8

and hardware store's extra 16ths are from very very very low bass, iirc.
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Old 05-10-2006, 10:41 PM   #3
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Default Re: KBCII review [up through Love Fighter]

Reviews, YAY!

Quote:
Originally Posted by aperson
Happy Hardogs - MacGravel
6.5/10
Technically proficient. This file, while generic, is not bad overall. My main qualm is that you made some pretty dumb arrow choices in a few areas in specific. The first one is with the melody you follow at bar 31/32. It's really counterintuitive to put that 8th note there [the 2nd note] in the melody. Just let the first quarter note sit alone and have a freeze carry down to the next quarter or something... It'd make much more sense. There are some other parts too. You also got away with the mini-freezes for the whistle and the dog... but just barely.
Cool, someone finally reviews my file and doesn't just say, "lol iz crap".
Atleast it didn't get rated too low :>
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Old 05-10-2006, 10:42 PM   #4
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Default Re: KBCII review [up through Love Fighter]

In DSA the freezes are consistent, the freezes go when the senseless rapping is accompanied by another voice, listen closely.the other freezes besides tha rapping part are consistent also.

yay, I got a 9.1.
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Old 05-10-2006, 10:44 PM   #5
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Default Re: KBCII review [up through Love Fighter]

Quote:
Originally Posted by Zanthro
In DSA the freezes are consistent, the freezes go when the senseless rapping is accompanied by another voice, listen closely.the other freezes besides tha rapping part are consistent also.

yay, I got a 9.1.
No, there are definitely some points that should've been freezes that weren't going by the methodology you used. I can't be bothered to point them out tonight but I might tomorrow. Also, since most of it goes to the drums you should probably set freezes by the drums not the vocals.
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Old 05-10-2006, 10:48 PM   #6
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Default Re: KBCII review [up through Love Fighter]

Awesome review, looking forward to tomorrow.
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Old 05-10-2006, 10:49 PM   #7
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Default Re: KBCII review [up through Love Fighter]

Also in DSA I tried to get new good GFX for about 2 weeks, Exige was to lazy and so was Gp.
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Old 05-10-2006, 10:52 PM   #8
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Default Re: KBCII review [up through Love Fighter]

Quote:
Originally Posted by aperson
The triplets in bar 28 are 16ths.
Oops.

I don't know what to say about this review, except that it's pretty much definite.
Also it's a shame you skipped out on some files, haha. I was very interested to see your judgment of The Least 333 Seconds and Tristram Rock, for example, but meh.
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Old 05-10-2006, 10:52 PM   #9
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Default Re: KBCII review [up through Love Fighter]

Aperson reviews - 9/10

Would be more interesting if I had the pack. Can't really fault you on that though.
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Old 05-10-2006, 10:53 PM   #10
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Default Re: KBCII review [up through Love Fighter]

rofl i am so done with this ****
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Old 05-10-2006, 10:55 PM   #11
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Default Re: KBCII review [up through Love Fighter]

What? I'm sorry for giving as unbiased as possible review of the files as possible.
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Old 05-10-2006, 10:57 PM   #12
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Default Re: KBCII review [up through Love Fighter]

Very concise, and thorough. Thanks ap.
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Old 05-10-2006, 10:59 PM   #13
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Default Re: KBCII review [up through Love Fighter]

OMG AP IM SO DAMN STUPID, I THOUGHT YOU MEANT FREEZES AS IN FREEZE ARROWS.lol ya I the pauses werent consistent, I thought everyone played on a Cmod so no one would notice.sorry.from now on everyone play DSA on a cmod.rofl.
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Old 05-10-2006, 11:00 PM   #14
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Default Re: KBCII review [up through Love Fighter]

Quote:
Originally Posted by aperson
What? I'm sorry for giving as unbiased as possible review of the files as possible.
Uh I am fine with that you think.

I'm just over all of this.
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Old 05-10-2006, 11:03 PM   #15
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Default Re: KBCII review [up through Love Fighter]

Quote:
Originally Posted by Zanthro
OMG AP IM SO DAMN STUPID, I THOUGHT YOU MEANT FREEZES AS IN FREEZE ARROWS.lol ya I the pauses werent consistent, I thought everyone played on a Cmod so no one would notice.sorry.from now on everyone play DSA on a cmod.rofl.
oh, I think I'm going to start referring to freezes as 'bpm freezes' and then holds as 'holds' to try to avoid confusion.
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Old 05-10-2006, 11:21 PM   #16
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Default Re: KBCII review [up through Love Fighter]

Quote:
Originally Posted by aperson
Oh, and it suffers from 'most generic stream patterns ever' syndrome.
...
The parts that followed the piano got really, really boring... especially since you chose to let the notes play the same notes over like the piano...
...
The main thing I don't like is that there were a whole lot of obvious chords where you only had one note going, and it made it kind of bland.
I was going to post a complete review of every file in the pack too, but you said basically everything I was going to say and more, so nvm. Well, except:

1) Most of the sims in this pack suffer from poor song choice.
2) Love Fighter Oni should follow more of the ripping/really-fast-drumming sounds (it stepped two of them in the beginning and then ignored the rest), and I think the triples in the more mellow part near the end were overused.
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Old 05-10-2006, 11:35 PM   #17
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Default Re: KBCII review [up through Love Fighter]

Actually,I think no one really gives a **** about what you say, AP has been making files for 3 years, and matters,Personally Idk who the hell you are and dont care about your review of anything.

BRB downloading your one simfile, seeing if its any better than any file in the pack.
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Old 05-10-2006, 11:37 PM   #18
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Default Re: KBCII review [up through Love Fighter]

Quote:
Istanbul Cafe - Rairai
3.5/10
This file was all over the place, and a lot of it was not all over the place correct, it was all over the place incorrect. Some parts you didn't even come close on.
Meh, I still love the file. Other then that, it's pretty hard to argue with your review AP. It's incredibly objective, and the only way to disagree seems to be on an opinion basis.
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Old 05-10-2006, 11:44 PM   #19
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Default Re: KBCII review [up through Love Fighter]

@taijoura ,PLayed your file, extremely repetative, boring.Dont judge files if you cant make them, same goes for Dballin, rofl.
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Old 05-11-2006, 12:02 AM   #20
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Default Re: KBCII review [up through Love Fighter]

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