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Old 08-31-2003, 02:21 PM   #1
Arch0wl
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Default Timing system.

I noticed on beethoven virus, I was getting goods when I should've been getting perfects. Either that or it converted wrong which could be a problem for a lot of songs.
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Old 08-31-2003, 04:08 PM   #2
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ive found that to be a problem too, actually a couple times in virus, i'd get an average (because i suck) it would bump up my combo by one, and then say miss for that same arrow, what the hell is that
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Old 08-31-2003, 04:29 PM   #3
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Quote:
Originally Posted by makaveli121212
ive found that to be a problem too, actually a couple times in virus, i'd get an average (because i suck) it would bump up my combo by one, and then say miss for that same arrow, what the hell is that
I've had that problem on BV too. It's really apparent at the end of afronova, The last double to end the song always gives you a miss even if you hit it dead on.
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Old 08-31-2003, 04:53 PM   #4
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okay i dont know but like i was just messing around in the beggining of the song just pushing random arrows and like it said perfect avarage and good some times and i dont kno ::shrugs:: i dont know what the problem is with that but yah i jus pushed some random arrows and like it gave me points for it :/ i dunno lol
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Old 09-1-2003, 01:11 AM   #5
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They already said they tweaked the FFR convertor, so I expect that they will redo the stepfiles for all the songs and get them corrected.
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Old 09-1-2003, 02:39 AM   #6
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ive noticed when your really getting a nice pointage in levels,then game tends to freeze up or start lagging...like last night...i was playing hip hop lvl 5 and i was doing amazing on it the way i was going i would be at least like 4-5 place then near the end..it started lagging and i was getting goods,turned out at the end i moved up 2 spots from my previous spot...
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Old 09-9-2003, 02:58 PM   #7
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I've been getting the same problems in BV. If you hit it perfect you'll get goods or averages over perfects. Just something that has to get fixed up to make the game AMAZING'er then it is
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Old 09-9-2003, 03:21 PM   #8
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Well...whatever they did, it seems easier to get perfect hits now. But, i still find myself getting mostly good's, which should be perfects.
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Old 09-9-2003, 03:44 PM   #9
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If you have any problems where FFR freaks out on you, make sure you get the Flash 7 Beta player.. besides being much better than the current player it will also run FFR 15-40% faster on the same machine

http://www.macromedia.com/software/f...r/public_beta/

It is not any easier to get perfects or whatever.. that type of timing has not changed at all. You also have to realize that getting a perfect on FFR is not the same thing as getting a perfect in stepmania.. You basically have a slice of time (1/30th of a second) to hit the key and get a perfect.

Btw... can anyone show me a repeatable error in BV and let me know exactly what # arrow is giving you problems? I need to know an exact number before I can even begin to troubleshoot.

Cheers,

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Old 09-9-2003, 04:27 PM   #10
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Something is different o_O me and spazzbite were going around wrecking our scores like 1st try.

ill try out the new player too....thx
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Old 09-11-2003, 02:05 PM   #11
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Synth, I'm aware. Reach and I can get nearly all marvelous on songs, and marvelous is a 22nd of a second or so. It's not that perfect is harder to get. We know this. Marvelous is harder to get than perfect and on SM we still can get mostly marvelous.

Infact here's the exact timing ratings:


JudgeWindowBooSeconds=0.180000
JudgeWindowGoodSeconds=0.135000
JudgeWindowGreatSeconds=0.090000
JudgeWindowMarvelousSeconds=0.022500
JudgeWindowOKSeconds=0.250000
JudgeWindowPerfectSeconds=0.045000
JudgeWindowScale=1.000000
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Old 09-11-2003, 06:46 PM   #12
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Arch, you and I both know that DDR and FFR handle timings differently.

DDR timing = time before the step, and some fraction after the step.

FFR timing = time total before and after the step

thus: FFR perfect = .033s total and DDR marvelous= ~.038-.040s total. I'm suprised you havent noticed this before, with your godly timing and all.

P.S. I wasnt being sarcastic, but it came out that way. Yay.
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Old 09-12-2003, 11:26 PM   #13
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It doesn't matter. I don't visually time it. I start on the first note then go from there by how the songs rhythm is going. Incase you don't know I play IIDX and the timing on that is a HELL OF A LOT STRICTER than FFR and DDR and SM and DWI

And yet I can do this on IIDX (the great at the top is like marvelous on ddr but alot stricter)
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Old 09-12-2003, 11:57 PM   #14
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hehe thats why it was so hard...
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Old 09-13-2003, 02:37 AM   #15
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Quote:
Originally Posted by Arch0wl
It doesn't matter. I don't visually time it. I start on the first note then go from there by how the songs rhythm is going. Incase you don't know I play IIDX and the timing on that is a HELL OF A LOT STRICTER than FFR and DDR and SM and DWI
You didnt quite say it, but you ment it. My last post was complete bullshit, I made everything up to see what you actually know about how timings are calculated. Archy-kun for california governer.

I for one, want to know how FFR handles timings. is it based on where the arrow is on the screen?
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Old 09-17-2003, 10:50 AM   #16
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Ooookay
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Old 09-17-2003, 06:51 PM   #17
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^___^
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Old 09-18-2003, 11:55 PM   #18
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Anyways, I would like synth to take consideration into redoing the timing system on FFR.
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Old 09-19-2003, 12:39 AM   #19
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Ok... I was getting most of the arrows in minute waltz and they are still mostly considered misses? WTF?
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Old 09-19-2003, 10:06 PM   #20
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You THINK you are. There's a difference.
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