05-31-2017, 12:07 AM | #1 |
Picker @ JAX2
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Turbo XIV: Fourteen - Postgame
Town Wins
Players 1. Lightknight924 - Vanilla Town, survived to win 2. FreezinIce - Vanilla Town, survived to win 3. Wayward Vagabond - Seer, survived to win 4. blindreper1179 - Vanilla Town, killed Night 1 5. Celirra - Wolf, lynched Day 2 (KitB with FreezinIce) 6. mellonxcollie - Vanilla Town, survived to win 7. flashflash account - Vanilla Town, survived to win 8. Funnygurl555 - Wolf, lynched Day 1 9. Hakulyte - Vanilla Town, survived to win Night Actions N0 Wayward Vagabond learns that mellonxcollie is Town N1 Celirra kills blindreper1179 Wayward Vagabond learns that blindreper1179 is Town Chats The Celirra Soliloquy Zone (Wolfchat): https://discord.gg/davuMxf The Three Wise Guys (Deadchat): https://discord.gg/DTFw99N Flavor was from Fourteen. |
05-31-2017, 12:09 AM | #2 |
~ お ま ん こ ~
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Re: Turbo XIV: Fourteen - Postgame
whoa was this a perfect game? gj
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05-31-2017, 12:09 AM | #3 |
FFR Player
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Re: Turbo XIV: Fourteen - Postgame
Lemony Snicket called
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05-31-2017, 12:09 AM | #4 |
Confirmed Heartbreaker
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Re: Turbo XIV: Fourteen - Postgame
I'm so man celery killed blind
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05-31-2017, 12:09 AM | #5 |
Snivy! Dohoho!
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Re: Turbo XIV: Fourteen - Postgame
...Wait... what?
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05-31-2017, 12:10 AM | #6 |
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Re: Turbo XIV: Fourteen - Postgame
Way to ruin my seer BUB
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05-31-2017, 12:10 AM | #7 |
Snivy! Dohoho!
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Re: Turbo XIV: Fourteen - Postgame
The game ended already? The fuck?
Quickest turbo on FFR |
05-31-2017, 12:11 AM | #8 |
Picker @ JAX2
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Re: Turbo XIV: Fourteen - Postgame
mvp is probably freezin btw
haku was in consideration for even dropping seer cover to insta funnygurl, but letting the vote rand at the end was kind of not great celirra considered wv as probably the seer, but the tell for me (having all the info) was wv played super differently to fire emblem 2 and i thought that would give him away |
05-31-2017, 12:13 AM | #9 |
Picker @ JAX2
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Re: Turbo XIV: Fourteen - Postgame
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05-31-2017, 12:14 AM | #10 |
the Haku
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Re: Turbo XIV: Fourteen - Postgame
I started overthinking at EoD and ended up not voting derp.
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05-31-2017, 12:14 AM | #11 |
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Re: Turbo XIV: Fourteen - Postgame
good game
probably got more annoyed at haku than was warranted but having him agree with my points then hang me out to dry felt annoying. will probably have more thoughts later
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05-31-2017, 12:15 AM | #12 |
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Re: Turbo XIV: Fourteen - Postgame
i think i said it earlier, but keep things simple and play the percentages. it wasn't a hard eod. you psyched yourself out
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05-31-2017, 12:17 AM | #13 | |
Picker @ JAX2
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Re: Turbo XIV: Fourteen - Postgame
Quote:
you did say you were leaning cel though so (y) this is @haku if this wasn't clear Last edited by inDheart; 05-31-2017 at 12:17 AM.. |
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05-31-2017, 12:19 AM | #14 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,527
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Re: Turbo XIV: Fourteen - Postgame
Raeko had a green check on Celirra.
No one had a green check on FreezinIce. When I saw her vote FreezinIce over Celirra, I started second guessing myself.
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05-31-2017, 12:20 AM | #15 |
Waifus
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Re: Turbo XIV: Fourteen - Postgame
freezin so towny idk how he got votes
gj
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05-31-2017, 12:23 AM | #16 | |
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Re: Turbo XIV: Fourteen - Postgame
Quote:
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05-31-2017, 12:26 AM | #17 |
Picker @ JAX2
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Re: Turbo XIV: Fourteen - Postgame
i guess town isn't allowed to lose turbos i host
also i was thinking of letting wolves talk during the day since apparently this setup skews townsided overall, but not sure about that the other option people have talked about is removing the greencheck at the start of the game, which i like less because it could create a meta where strong townies just die |
05-31-2017, 12:28 AM | #18 |
Sectional Moderator
TGB Queen
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Re: Turbo XIV: Fourteen - Postgame
gg everyone <3
sorry freezin! I chose my random green on cel and I had to stick to it but I would have gone after him in the end. you played well and so did WV and haku |
05-31-2017, 12:34 AM | #19 | |
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Re: Turbo XIV: Fourteen - Postgame
Quote:
ESPECIALLY since it didnt really matter since me and cel were going to die next 2 phases no matter what. was more important to keep up seer cover so gj haku on other hand said he was with me then stabbed me in the back :<
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05-31-2017, 12:38 AM | #20 | |
Snivy! Dohoho!
Join Date: Mar 2006
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Re: Turbo XIV: Fourteen - Postgame
Quote:
If everyone played perfectly, that is, they leave a seer check, then yeah, wolves would need to find out who's the seer super quick and fast. Because if the Seer gets away with a N1 check to give another check, then it becomes almost bad for wolves and they have to play perfectly from there on. And if a wolf does die on D0, then it's pretty much a MUST KILL OR LOSE situation I feel, lol. idk, I think it's balanced (but is skewed towards town). If the seer didn't get a N0 check, then I think it'd be more favorable for wolves (in terms of number of checks and amount of players and chance checks are useless). |
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