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#1 |
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FFR Player
Join Date: Jun 2009
Posts: 865
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I hate bad ports so here have a proper port of the ITG Metal noteskin, its not the 3D one, but it does have solo support.
should also work in 3.9+ http://jousway.co.uk/Unlimited_Stepm...in/Metal95.rar ps: 3.9 sucks.
__________________
Its not a bug its a FEATURE! ![]() ![]() ![]() ![]()
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#2 |
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FFR Player
Join Date: Jun 2009
Posts: 865
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yeah well sorry but 3.9 is just too old and too limited to have a load of new kool noteskins things, like multi colored explosions which Metal use for example.
I'm trying my best to make it work. But sm 3.9 is just to outdated :\ Down Tap Explosion Bright.xml Code:
<ActorFrame><children>
<Layer
File="@NOTESKIN:GetPath('Tap Explosion Dim Boo')"
InitCommand="pause;diffusealpha,0;
AddCommand,'Boo',NOTESKIN:GetMetricA('GhostArrowBright', 'BooCommand');"
/>
<Layer
File="@NOTESKIN:GetPath('Tap Explosion Dim Good')"
InitCommand="pause;diffusealpha,0;
AddCommand,'Good',NOTESKIN:GetMetricA('GhostArrowBright', 'GoodCommand');"
/>
<Layer
File="@NOTESKIN:GetPath('Tap Explosion Dim Great')"
InitCommand="pause;diffusealpha,0;
AddCommand,'Great',NOTESKIN:GetMetricA('GhostArrowBright', 'GreatCommand');"
/>
<Layer
File="@NOTESKIN:GetPath('Tap Explosion Dim Perfect')"
InitCommand="pause;diffusealpha,0;
AddCommand,'Perfect',NOTESKIN:GetMetricA('GhostArrowBright', 'PerfectCommand');"
/>
<Layer
File="@NOTESKIN:GetPath('Tap Explosion Dim Marvelous')"
InitCommand="pause;diffusealpha,0;
AddCommand,'Marvelous',NOTESKIN:GetMetricA('GhostArrowBright', 'MarvelousCommand');"
/>
</children></ActorFrame>
Down Tap Explosion Dim.xml Code:
<ActorFrame><children>
<Layer
File="@NOTESKIN:GetPath('Tap Explosion Dim Boo')"
InitCommand="pause;diffusealpha,0;"
GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'BooCommand');"
/>
<Layer
File="@NOTESKIN:GetPath('Tap Explosion Dim Good')"
InitCommand="pause;diffusealpha,0;"
GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'GoodCommand');"
/>
<Layer
File="@NOTESKIN:GetPath('Tap Explosion Dim Great')"
InitCommand="pause;diffusealpha,0;"
GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'GreatCommand');"
/>
<Layer
File="@NOTESKIN:GetPath('Tap Explosion Dim Perfect')"
InitCommand="pause;diffusealpha,0;"
GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'PerfectCommand');"
/>
<Layer
File="@NOTESKIN:GetPath('Tap Explosion Dim Marvelous')"
InitCommand="pause;diffusealpha,0;"
GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'MarvelousCommand');"
/>
</children></ActorFrame>
__________________
Its not a bug its a FEATURE! ![]() ![]() ![]() ![]()
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#3 |
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Banned
Join Date: Nov 2009
Location: N*gger Land
Age: 31
Posts: 496
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Does this have the flashes from 3.95 appear in 3.9?
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#4 |
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FFR Player
Join Date: Nov 2008
Location: MA, United States
Posts: 790
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I'm disappointed. This is definitely going to promote sm-ssc...
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#5 |
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FFR Player
Join Date: Jun 2009
Posts: 865
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I'm trying to make that work but 3.9 is just soooooooooooooooooooooooooooooooooooooooooooooooooo outdated so it doesnt understand basic codes we use all the time in newer sm version so its soooooooooooooooooooooooooooooooooooooooooooooo limited with what you can do
__________________
Its not a bug its a FEATURE! ![]() ![]() ![]() ![]()
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