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#1 |
FFR Player
Join Date: Jun 2009
Posts: 865
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![]() I hate bad ports so here have a proper port of the ITG Metal noteskin, its not the 3D one, but it does have solo support.
should also work in 3.9+ http://jousway.co.uk/Unlimited_Stepm...in/Metal95.rar ps: 3.9 sucks.
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#2 |
FFR Player
Join Date: Jun 2009
Posts: 865
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yeah well sorry but 3.9 is just too old and too limited to have a load of new kool noteskins things, like multi colored explosions which Metal use for example.
I'm trying my best to make it work. But sm 3.9 is just to outdated :\ Down Tap Explosion Bright.xml Code:
<ActorFrame><children> <Layer File="@NOTESKIN:GetPath('Tap Explosion Dim Boo')" InitCommand="pause;diffusealpha,0; AddCommand,'Boo',NOTESKIN:GetMetricA('GhostArrowBright', 'BooCommand');" /> <Layer File="@NOTESKIN:GetPath('Tap Explosion Dim Good')" InitCommand="pause;diffusealpha,0; AddCommand,'Good',NOTESKIN:GetMetricA('GhostArrowBright', 'GoodCommand');" /> <Layer File="@NOTESKIN:GetPath('Tap Explosion Dim Great')" InitCommand="pause;diffusealpha,0; AddCommand,'Great',NOTESKIN:GetMetricA('GhostArrowBright', 'GreatCommand');" /> <Layer File="@NOTESKIN:GetPath('Tap Explosion Dim Perfect')" InitCommand="pause;diffusealpha,0; AddCommand,'Perfect',NOTESKIN:GetMetricA('GhostArrowBright', 'PerfectCommand');" /> <Layer File="@NOTESKIN:GetPath('Tap Explosion Dim Marvelous')" InitCommand="pause;diffusealpha,0; AddCommand,'Marvelous',NOTESKIN:GetMetricA('GhostArrowBright', 'MarvelousCommand');" /> </children></ActorFrame> Down Tap Explosion Dim.xml Code:
<ActorFrame><children> <Layer File="@NOTESKIN:GetPath('Tap Explosion Dim Boo')" InitCommand="pause;diffusealpha,0;" GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'BooCommand');" /> <Layer File="@NOTESKIN:GetPath('Tap Explosion Dim Good')" InitCommand="pause;diffusealpha,0;" GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'GoodCommand');" /> <Layer File="@NOTESKIN:GetPath('Tap Explosion Dim Great')" InitCommand="pause;diffusealpha,0;" GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'GreatCommand');" /> <Layer File="@NOTESKIN:GetPath('Tap Explosion Dim Perfect')" InitCommand="pause;diffusealpha,0;" GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'PerfectCommand');" /> <Layer File="@NOTESKIN:GetPath('Tap Explosion Dim Marvelous')" InitCommand="pause;diffusealpha,0;" GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'MarvelousCommand');" /> </children></ActorFrame>
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#3 |
Banned
Join Date: Nov 2009
Location: N*gger Land
Age: 29
Posts: 496
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![]() Does this have the flashes from 3.95 appear in 3.9?
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#4 |
FFR Player
Join Date: Nov 2008
Location: MA, United States
Posts: 789
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![]() I'm disappointed. This is definitely going to promote sm-ssc...
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#5 |
FFR Player
Join Date: Jun 2009
Posts: 865
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I'm trying to make that work but 3.9 is just soooooooooooooooooooooooooooooooooooooooooooooooooo outdated so it doesnt understand basic codes we use all the time in newer sm version so its soooooooooooooooooooooooooooooooooooooooooooooo limited with what you can do
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