04-21-2008, 04:54 PM | #1 | |
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jTWG XLVI: Host Sign-up Thread
You all know what to do! I strongly suggest that there's less than 14 players or so, and that you make some sort of rule that people are replaced after 2 phantoms, because after 6 total phases, and someone just now gets replaced, the game is completely screwed.
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04-21-2008, 05:04 PM | #2 |
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Re: jTWG XLVI: Host Sign-up Thread
i'd have another go at this, but spring break is coming up next week and i'll be without a computer
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04-21-2008, 05:07 PM | #3 | |
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Re: jTWG XLVI: Host Sign-up Thread
What kind of spring break is 20 days away from the end of school? =P
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You're Aja Leith of the Holograms! You're very exotic, intelligent and sophisticated. |
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04-21-2008, 06:33 PM | #4 |
TWG Veteran
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Re: jTWG XLVI: Host Sign-up Thread
jTWG: Mega Man
16 Players The Wolves (3) (will do spelling check when I get home and stuff...) - - Dr. Wily (MW) - Penguin - Chameleon The Blues (3) - Mega Man (vigi x2, wolfsbane) - Rush (gurdian) - Dr. Light (seer) 8 Humans Rules: - Card flipping: off - night talking: on - vigi means a human gets a night kill EDIT: I wanna host sooo bad lol, so I'm going to listen to the people! Last edited by rzr; 04-21-2008 at 08:33 PM.. |
04-21-2008, 06:34 PM | #5 | |
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Re: jTWG XLVI: Host Sign-up Thread
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P.S. VOTE RZR! |
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04-21-2008, 06:53 PM | #6 |
FFR Player
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Re: jTWG XLVI: Host Sign-up Thread
well you already have a guardian and a seer, so i think 2 vigi's is better
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04-21-2008, 06:54 PM | #7 |
FFR Player
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Re: jTWG XLVI: Host Sign-up Thread
also LOL at chilebe
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04-21-2008, 06:56 PM | #8 |
TWG Veteran
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Re: jTWG XLVI: Host Sign-up Thread
Ok, sounds good to me. If you want to make it more fun I'll give it 1/2 vigis and make the same player a wolfsbane so it's not ENTIRELY useless after its vigis are gone. Eh? Eh?
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04-21-2008, 06:58 PM | #9 |
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Re: jTWG XLVI: Host Sign-up Thread
3 vigis is way too many.
I haven't played in a game with a vigi, so I'd like to play that game. one vigi with two night kills + wolfsbane |
04-21-2008, 07:03 PM | #10 |
TWG Veteran
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Re: jTWG XLVI: Host Sign-up Thread
Wait... a vigi is a uman kill. So how many kills and in which phase?
Also, while I have you here; Xcetption704, I would like to publically apologize to you. I know we had a pretty rough patch in out inbox's and I do not want that to continue. I do now see how I offended you, and I appreciate your constructive criticism. I hope you accept this apology. |
04-21-2008, 07:09 PM | #11 |
Very Grave Indeed
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Re: jTWG XLVI: Host Sign-up Thread
If your problems were in private, airing them in a public thread even to apologise for them probably wasn't a good idea.
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04-21-2008, 07:10 PM | #12 |
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Re: jTWG XLVI: Host Sign-up Thread
Yeah, I accept it.
It's not a big deal, never was. I thought a vigi was a human (or a blue) that merely had the power to kill someone during the night at any point during the game as long as it occurs during the night. So 1 person as Megaman, and that person gets 2 vigi's. And maybe a wolfsbane. |
04-21-2008, 07:14 PM | #13 |
TWG Veteran
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Re: jTWG XLVI: Host Sign-up Thread
Yeah, sounds good to me. Off to edit the post ^^
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04-21-2008, 07:22 PM | #14 |
Very Grave Indeed
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Re: jTWG XLVI: Host Sign-up Thread
I think that the games should consider moving away from 16-person down to 12-person games. There's been rampant inactivity in a lot of games, to the point where players need to be scrounged for to fill up the game.
If you can't always get into a game whenever you feel like it because space is more limited, it tends to make you be more active during the times you -can- get in, and with fewer players, the game won't take up as many days of your life, helping people to make sure they know they'll be around before they sign up. |
04-21-2008, 07:25 PM | #15 |
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Re: jTWG XLVI: Host Sign-up Thread
I agree, the next game should be 12 players.
@rzr Also, is the wolfsbane in your game immune to wolvings, or kills a wolf when he gets wolved?
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04-21-2008, 07:26 PM | #16 |
FFR Player
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Re: jTWG XLVI: Host Sign-up Thread
I'll go for rzr because no one else has posted... And I want to get this game going.
ps make me a wolf or the wolfsbane dude! |
04-21-2008, 07:51 PM | #17 |
TWG Veteran
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Re: jTWG XLVI: Host Sign-up Thread
How about fourteen people? If it's twelve I could eliminate the seer and make Mega Man an entirely new role. He could have seering, vigi, and wolfsbane. Give him two seerings and two vigis. But ONLY if the player count gets knocked down.
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04-21-2008, 07:54 PM | #18 |
TWG Veteran
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Re: jTWG XLVI: Host Sign-up Thread
The Wolfsbane: cannot be killed by a wolf. At all. No exceptions. Also, this human will have two kills to be used during any night phase(s) of their choice.
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04-21-2008, 08:06 PM | #19 |
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Re: jTWG XLVI: Host Sign-up Thread
No. It's fine as it is.
One player having seering abilities and at the same time being the wolfsbane? no way, too powerful. |
04-21-2008, 08:13 PM | #20 |
TWG Veteran
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Re: jTWG XLVI: Host Sign-up Thread
Ok, let's keep it like this. If we don't get enough players I will lower the amount of players. For example, if fourteen sign up and we can't get sixteen I'll knock off a wolf (and a vigi? *bites lip nervously*).
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