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Old 12-20-2011, 09:25 PM   #141
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

asdfjkl I still have to make my fixes for this pack

When is it ending?
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Old 12-20-2011, 09:42 PM   #142
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

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Thinking about closing submissions sometime near the end of next week.
maybe, depends on how many last minute submissions I'm flooded with. I always get flooded with last minute stuff
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Old 12-21-2011, 01:29 AM   #143
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Old 12-21-2011, 01:32 AM   #144
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

word

thanks for the set
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Old 12-21-2011, 02:39 AM   #145
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

maybe I'll take an easy out and step some ddr music (seduction v2 anyone? hehu)
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Old 12-21-2011, 04:11 PM   #146
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no prob man

here; have another



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Old 12-21-2011, 05:50 PM   #147
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

your gfx are amazing and make more
good to see a new style, this pack will have a coul aesthetic if more stuff like that gets featured
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Old 12-21-2011, 06:20 PM   #148
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

planning to make she is my wife but nvm, too lazy XD
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Old 12-21-2011, 10:23 PM   #149
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

gfx that don't look like someone drank paint and vomited everywhere? This pack gets a download from me when it gets done.
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Old 12-21-2011, 10:39 PM   #150
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

Quote:
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no prob man

[Images]
These are really cool! Keep it up (8
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Old 12-21-2011, 10:51 PM   #151
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

Good lord, who are you and why have we not seen your gfx before
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Old 12-22-2011, 01:22 AM   #152
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

That mountain in Sky of Saddness reminds me of that same mountain in that gfx you did for Eyes of June hehu
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Old 12-22-2011, 03:01 AM   #153
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

njoy, also wwplpmpn you make me blush with your gfx skills :>




btw bg boss is zero-two from kirby 64 and the song is a faux-kirby boss remix. it fits.
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Old 12-22-2011, 07:09 AM   #154
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sent one joe
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Old 12-22-2011, 12:24 PM   #155
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

sent a file
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Old 12-22-2011, 12:29 PM   #156
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

Sick Ulterior Boss Battle gfx

Zero-two was an awesome boss, memories :')
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Old 12-22-2011, 01:26 PM   #157
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

gonna submit another file hehe

edit: sent
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Old 12-22-2011, 02:50 PM   #158
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

Phalanx (Keywii)
You're good to go.
Yes


Yellow Head Joe (Lynn)
Standard
Acceptable.
Yes

Heavy
No real commentary. File's great.
Yes


Heaven's Race Guitar Style (Sargon)
Easier Difficulties
You know what you're doing.
Yes

Challenge
- The 12th grace note gimmick is unique. Personally though, I'd used a 64th instead because that slight delay/difference in note interval really makes a difference when you're trying to MA the file. 12th gallops are generally harder to MA and do when used sparsely like this and especially when the song itself isn't swing.
- M75+ the guitar rift accents that are 3-notes long is a little overemphasized. Personally I'd cut it down to no more than 2 for this kind of grace note usage for guitar rifts. Your call though, just commenting.
- File's good and climactic.
Yes


Pair of Aces (Midigami)
Standard
Likewise, trim the holds shorter in length especially if you're going to be placing holdstreaming elements in an easier chart.

Heavy
- M3-4 I don't get why you stopped layering the 4th jumps that go to bass and then layer it back in after M4.
- All the holds going to the main melody would be better if trimmed much shorter in length. Keeping what you have results in awkward holdstreaming patterns such as M17+. You don't need to layer the hold as long as the sound that it goes to is. As long as it's there, players can distinguish right away on a playthrough what exactly the holds go to. Personally, I'd trim holds down to as short as 8th note holds or around there.
- Also to add onto the hold comment above, your layering choices are broadened when you don't have long holds taking up an entire column. You can much thoroughly layer bass hits and other sounds with jumps if you trim the holds down as well as have pattern variation.
- The hold concept on its own is neat. I like the hold emphasis when you occasionally add jumps/hands with holds that are all varying in length. Probably keep those but try to at least trim them a bit shorter so they don't interfere -too- much with layering and pattern transitions.
- Fix up hold lengths and thoroughly layer the chart and this'll be good to go.
Maybe


27 files in queue. Another file added to the files in need of GFX section. Thanks for the GFX sets CBR and wwplpmpn
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Old 12-22-2011, 03:03 PM   #159
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

alright GD I'll fix up the holds xD. tbh I pooped out that file in 15 minutes just now xD
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Old 12-22-2011, 03:20 PM   #160
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Default Re: FFR Community Pack Winter 2011 (Submissions Open)

Man, I wish I could poop out a file. Instead I step maybe 20s a week.
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