Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 09-30-2009, 08:57 PM   #2841
leonid
I am leonid
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
leonid's Avatar
 
Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 35
Posts: 8,080
Default Re: R1 - Actual Song Difficulties V2

Hard part in Club lasts only 30 seconds
__________________



Proud member of Team No
leonid is offline   Reply With Quote
Old 09-30-2009, 08:58 PM   #2842
One Winged Angel
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Retired StaffFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
One Winged Angel's Avatar
 
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
Default Re: R1 - Actual Song Difficulties V2

hard (FMO-worthy) part in CSGS lasts four seconds
__________________


Quote:
Originally Posted by ilikexd View Post
i want to be cucked by cirno
One Winged Angel is offline   Reply With Quote
Old 09-30-2009, 08:59 PM   #2843
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by stavie33 View Post
I haven't been abusing I, except to say that don't trust me on this song
You're doing good.

Quote:
Originally Posted by Plan_Bsk81127 View Post
CSGS is not a FMO, I suck at jacks and I can near AAA it on command. The jacks are not that hard, they only come in sets of three until the end part which are just as long as ones in Fei Longer(Challenge) and Starlight(VC). Chill out on it being a Fmo because it wont be one.
CSGS's jacks are relatively slow, they come in sets of 4 and that is the only difficult section of the song. They don't even keep up with some of the 9s on FFR outside of that section. Fei Longer is an example of a song that parallels in difficulty to it because it has jacks in set 7+. The speed is what keep Fei a 9 and CSGS a 10.

Quote:
Originally Posted by DossarLX ODI View Post
Can someone please give their opinions on the song Setsujou! Hyakka Ryouran! because I think it's worse than Pants but others may not
Pants has ugly patterns at the end being that some of the jumps are UD in a constant offsync run. Splitting the jump is pretty much a guarantee for you to get goods. Setsujou has awkward patterns, but they are decently easy to learn and you don't have to worry about offsync sections.

Quote:
Originally Posted by qqwref View Post
My opinion is I have 10 goods on it. It might be tough to AAA (wouldn't know) but in terms of reading/FC difficulty it's not even high FMO.
Aside from the hand jacks that pose a combo threat in Setsujou, it's just a solid FMO, nothing ridiculously hard or easy about it.

Quote:
Originally Posted by Niala View Post
That's not a good reason at all. If mirror was PUBLIC, then it would be, but it's unfair to judge it this way. Not everybody has access to mirror, so judging a song based on how easy it is on mirror is kind of unfair. Same goes with Club, you can cut your score in half on mirror, no problem, but it's still an [Oni]-unlock. In all due honesty, you are right, Radio Heads on mirror is disgustingly easier than without it, comparison being my 40+goods without mirror and a missflag (FML) with mirror. But that doesn't really make it fair to judge it based on mirror.
It is a good reason because pretty much everyone on the entire site knows about the beta .swf. Everyone has access to it whether we like it or not, but it's also stealing. It's not like anyone can stop the beta from being spread (unless you upload it and change the link name, something I wish would happen. Club is nearly the same situation except it's constant jumps--you are ALWAYS balancing something on both hands in the hardest parts of the song whereas Radio Heads gives you 8th note/4th note breaks.

Quote:
Originally Posted by Niala View Post
Nobody mentioned my thoughts on Kanon Kanon, FMO, or leave it? It's really fast, which makes the stream and jumps really hard. Even the ending where it's only 8th stepjumps, but the single arrows are on the same as the jumps... I think it could make a fine FMO. P.S. One-handed trills.
I fought with a few people about this and took a lot of fire from this a while back. Kanon Kanon isn't a FMO. The song is chock full of nothing but 8th notes. The one handed trill can turn into a slow jump jack and you'll get all perfects. The stepjumps are very slow for a song that's FMO as well. The patterns flow really well even with some jacks in the stepjumps.

Quote:
Originally Posted by Niala View Post
I personally still think CSGS is FMO material, the long jacks are hard, the short jumpjack section after it is too. I can see why it isn't, because it's short with only a couple of hard parts, but I can also see why it is...
Read above.

Quote:
Originally Posted by Niala View Post
Setsujou is harder than it's given credit for. It really has everything: jacks; jumpstream; awkward patterns during the jumpy 16th section for the verses; triplets and quads; triplet jacks (I thought this needed mentioning... ); there's probably more to mention, but I can't think of anything. It really is one of the harder FMO's. It's definitely not harder than Pants, the jumpstream in Pants is so consistent that it just makes people tired, and it's not easy jumpstream either, whereas the jumpstream in Setsujou is kind of... simple. Most of it fits nicely. Not to mention Pants is like twice as long.
Read above as well.

Quote:
Originally Posted by Niala View Post
See, Aj, No "I"'s.
(Or few, but only to emphasise points. )
TC_Halogen is offline   Reply With Quote
Old 09-30-2009, 09:04 PM   #2844
One Winged Angel
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Retired StaffFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
One Winged Angel's Avatar
 
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
Default Re: R1 - Actual Song Difficulties V2

lmao you can jumpjack the 86 trill in kanon x2 what ahahahahahaha

wait, so I can AAA purple by hitting well timed 115 bpm sixteenth jumps? rofl
__________________


Quote:
Originally Posted by ilikexd View Post
i want to be cucked by cirno
One Winged Angel is offline   Reply With Quote
Old 09-30-2009, 09:07 PM   #2845
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: R1 - Actual Song Difficulties V2

Believe it or not, if you're REALLY REALLY good at timing it, you can hit all of the runs in Dendrite v2 with only jumps. >_>;

I got like 40 perfects in a row doing just that since the patterns are spins. xD
TC_Halogen is offline   Reply With Quote
Old 09-30-2009, 09:10 PM   #2846
Niala
(╯°□°)╯︵ ┻━┻
Retired StaffFFR Simfile AuthorFFR Veteran
 
Niala's Avatar
 
Join Date: Jul 2007
Location: Fredericton
Age: 33
Posts: 1,696
Send a message via AIM to Niala Send a message via Skype™ to Niala
Default Re: R1 - Actual Song Difficulties V2

Will respond to things in morning. Must do chemistry and sleep.
Niala is offline   Reply With Quote
Old 09-30-2009, 09:32 PM   #2847
qqwref
stepmania archaeologist
Retired StaffFFR Simfile AuthorFFR Veteran
 
qqwref's Avatar
 
Join Date: Aug 2005
Age: 34
Posts: 4,090
Default Re: R1 - Actual Song Difficulties V2

TC_Halogen: I think you can hit any stream as jumps only as long as each pair of notes is 2 or fewer frames apart (so, 225+ bpm 16ths). It would be incredibly impressive if someone AAA'd a song like this.
__________________
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
qqwref is offline   Reply With Quote
Old 09-30-2009, 09:35 PM   #2848
stavie33
FFR Player
Retired StaffFFR Veteran
 
stavie33's Avatar
 
Join Date: Aug 2006
Posts: 1,925
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by TC_Halogen View Post
Believe it or not, if you're REALLY REALLY good at timing it, you can hit all of the runs in Dendrite v2 with only jumps. >_>;

I got like 40 perfects in a row doing just that since the patterns are spins. xD
On Dendrite that's true, on Kanon-Kanon, when I AAA'd, I jumped that trill, do you know how many times it took to perfect that? An upward of 58 tries on it, it's ridiculous, as much as I totally respect your opinion TC, I must respectfully disagree. I still think it's an FMO, the chains are way too fast and draining compared to any VC I know, and the trill, but I stopped fighting this over, if it's VC, it will be the cut off, as it is now on my list (and JX's) it's the hardest VC, and hopefully, will always be
__________________
It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)
stavie33 is offline   Reply With Quote
Old 09-30-2009, 09:45 PM   #2849
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by qqwref View Post
TC_Halogen: I think you can hit any stream as jumps only as long as each pair of notes is 2 or fewer frames apart (so, 225+ bpm 16ths). It would be incredibly impressive if someone AAA'd a song like this.
30 FPS = .033 seconds per frame
and 225 BPM 16ths (900 TPM) = 15 TPS (half of the game's rendering speed)

I see what you're saying now. That'd make a lot of sense to me. So anything below this time would have you going in and out of the perfect window, where you'd get a majority perfects with a few goods sprinkled in.
TC_Halogen is offline   Reply With Quote
Old 09-30-2009, 09:52 PM   #2850
jimerax
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
jimerax's Avatar
 
Join Date: Nov 2003
Location: Tokyo
Posts: 8,185
Send a message via AIM to jimerax Send a message via MSN to jimerax Send a message via Skype™ to jimerax
Default Re: R1 - Actual Song Difficulties V2

well, thx for opinions.

[most likely vc]
SC, Silence, K8107(auto vc if silence is), LW4(100+ AAAs and it's secret)
[likely vc]
GOSW, Novo, Choprite
[probably not]
BNE, STP

need to make a final decision for [likely vc] ones.

also, minor changes of old songs.
Club 81->80
FOTB 79->80
BBevo 80->79
EHHS 80->79
Runny 80->81
4chord 82->81
FFLBF 81->80
jimerax is offline   Reply With Quote
Old 09-30-2009, 10:03 PM   #2851
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: R1 - Actual Song Difficulties V2

Wow--I'm surprised so many of you think Novo is a 10. o_o
TC_Halogen is offline   Reply With Quote
Old 09-30-2009, 10:09 PM   #2852
leonid
I am leonid
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
leonid's Avatar
 
Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 35
Posts: 8,080
Default Re: R1 - Actual Song Difficulties V2

Novo is low 11
__________________



Proud member of Team No
leonid is offline   Reply With Quote
Old 09-30-2009, 10:11 PM   #2853
Silver_Brian
¯\(°_o)/¯ ¯\(o_°)/¯
FFR Simfile AuthorFFR Veteran
 
Silver_Brian's Avatar
 
Join Date: Apr 2005
Location: Camarillo, California
Age: 33
Posts: 5,576
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by TC_Halogen View Post

It is a good reason because pretty much everyone on the entire site knows about the beta .swf. Everyone has access to it whether we like it or not, but it's also stealing. It's not like anyone can stop the beta from being spread (unless you upload it and change the link name, something I wish would happen.
uhh, I didn't know this.
__________________

Quote:
Originally Posted by Moogle-master
i now have another excuse to grow a dick
Quote:
Originally Posted by FishFishRevolution View Post
"i've seen your little boy's penis"
Silver_Brian is offline   Reply With Quote
Old 09-30-2009, 10:27 PM   #2854
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Silver_Brian View Post
uhh, I didn't know this.
Good thing I had pretty much attached to it. xD

I thought it was pretty common knowledge.
TC_Halogen is offline   Reply With Quote
Old 09-30-2009, 10:34 PM   #2855
stavie33
FFR Player
Retired StaffFFR Veteran
 
stavie33's Avatar
 
Join Date: Aug 2006
Posts: 1,925
Default Re: R1 - Actual Song Difficulties V2

I think that 4 Chord is still a solid 82, I don't know why there are so many good scores on it, but that songs tough. Crazy jump stream with extreme length, 24th bursts thrown in and 24th trills at moderately high BPM, and the beginning patterns are awkward as hell with fast and colored bursts (ughh...if I could only do the beginning I can AAA the rest, but I have trouble SDG'ing just that)
__________________
It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)
stavie33 is offline   Reply With Quote
Old 09-30-2009, 10:45 PM   #2856
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by 0 View Post
fotbb is an 80 now lmfaolmfaolmfao

about the whole mirror thing, it shouldn't have too much of an influence on the song difficulties unless you're basing the difficulties on players' abilities to hit the patterns rather than the patterns themselves, which would result in a lot of biased ratings.
Very good point. I'm just basing my theory on people being right-hand dominant. So there will be bias there no matter what.
TC_Halogen is offline   Reply With Quote
Old 10-1-2009, 04:19 AM   #2857
who_cares973
FFR Player
 
who_cares973's Avatar
 
Join Date: Aug 2006
Location: :U
Age: 35
Posts: 15,407
Send a message via AIM to who_cares973 Send a message via MSN to who_cares973 Send a message via Yahoo to who_cares973 Send a message via Skype™ to who_cares973
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by stavie33 View Post
I said Kanon-Kanon should be FMO for decades it seems, no one will listen
hey you know who no one listens to? me



chicks with dicks the whole lot of you.

i dont think kanon kanon should be fmo because the only hard part is the right handed trill. yeah sure its fast but it isnt fast anough to warrant fmo status.

LW4 i think is a great cut off for vc-fmo so use that. Lw1 or even k8107 would aslo be just as good

Quote:
Originally Posted by stavie33 View Post
I think that 4 Chord is still a solid 82, I don't know why there are so many good scores on it, but that songs tough. Crazy jump stream with extreme length, 24th bursts thrown in and 24th trills at moderately high BPM, and the beginning patterns are awkward as hell with fast and colored bursts (ughh...if I could only do the beginning I can AAA the rest, but I have trouble SDG'ing just that)
cetaka files tend to flow really well so i think this might be just you
__________________
who_cares973 is offline   Reply With Quote
Old 10-1-2009, 04:20 AM   #2858
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: R1 - Actual Song Difficulties V2

LW4 doesn't really have anything hard either minus the 32nd burst and offbeat 24th burst.

LW1 seems like a good cutoff.
TC_Halogen is offline   Reply With Quote
Old 10-1-2009, 07:34 AM   #2859
mhss1992
FFR Player
FFR Veteran
 
mhss1992's Avatar
 
Join Date: Sep 2007
Posts: 788
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by jimerax View Post
well, thx for opinions.

[most likely vc]
SC, Silence, K8107(auto vc if silence is), LW4(100+ AAAs and it's secret)
[likely vc]
GOSW, Novo, Choprite
[probably not]
BNE, STP

need to make a final decision for [likely vc] ones.

also, minor changes of old songs.
Club 81->80
FOTB 79->80
BBevo 80->79
EHHS 80->79
Runny 80->81
4chord 82->81
FFLBF 81->80
Strongly agree with everything except GOSW, I think it deserves to stay FMO.

Quote:
Originally Posted by stavie33 View Post
I think that 4 Chord is still a solid 82, I don't know why there are so many good scores on it, but that songs tough. Crazy jump stream with extreme length, 24th bursts thrown in and 24th trills at moderately high BPM, and the beginning patterns are awkward as hell with fast and colored bursts (ughh...if I could only do the beginning I can AAA the rest, but I have trouble SDG'ing just that)
I would agree with you months ago, but now I really think that song is easy for an 82. The beginning is mental block-ish, but the rest is very simple, except maybe for the 24th trills.
__________________
jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

Resting. I might restart playing FFR seriously someday.

Last edited by mhss1992; 10-1-2009 at 07:40 AM..
mhss1992 is offline   Reply With Quote
Old 10-1-2009, 11:05 AM   #2860
qqwref
stepmania archaeologist
Retired StaffFFR Simfile AuthorFFR Veteran
 
qqwref's Avatar
 
Join Date: Aug 2005
Age: 34
Posts: 4,090
Default Re: R1 - Actual Song Difficulties V2

GOSW seems easier than it is. I always go into it going "ok it's just 24th stream I'll AAA this" and then get nowhere near that. Considering it's been out a year and a half and there are only 52 AAAs, I don't think it should become VC.
__________________
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
qqwref is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 12:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution