10-19-2020, 07:11 PM | #11 | |
T-Force's Rival
Join Date: Dec 2010
Age: 27
Posts: 1,865
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Re: On the subject of Toxicity/Community Check-in (TWG)
Quote:
first of all toxic isn't an exaggeration it accurately describes what the community is like during games. there's a culture here of hostility and deprecation of people's characters or intelligence. (not to mention that this place is a little cliquey y ' a l l but it's whatever though that's some high school shit but i miss it when other ffr people would just hop on down. there ain't that kinda energy around twg anymore and i miss it). anyways y'all have made me want to sub out of games, sometimes i'm out here wanting to leave twg, and i believe that i'm a pretty tough cookie. imagine how others feel. yeah, check out the syndicate. i've played with nanook there. even though i was a newbie they welcomed me with open arms. not to mention they actually go out of their way to get to know newbies. i'm sure they're not perfect and have their issues but like man, what a crew. i haven't played in a while tho maybe i'll go back so anyways one actionable recommendation i have is to have a twg vet available to chat with people who are uncomfortable while playing a game. i wanted to chat with bugkid but couldn't because we were both still in it (i'm sure others had their back though). sometimes players, especially newbies, need to feel supported. i'd be happy to step back for a couple of games and be that person if need be. ok i'm not done. two more things: 1) i want to see this community grow. i love y'all but without active recruiting ffr twg's gonna die out. some of us will get busy, others will get tired of the game. we /need/ a steady stream of newcomers-- it's not a question of whether we /want/ them. 2) xel and mml are (imo understandably) confused about how they should act in twg. i get that social rules can be a bit hard to define, but i think that rules aganst toxicity should be delineated. i'd be a good mod thanks |
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