03-3-2014, 02:57 AM | #1 |
moonchild~
|
TWG CX: Matrix6: Reloaded Player Sign-Ups
TWG CX: Matrix6:Reloaded Signs Up Open @ 8am SERVER TIME Matrix6 Setup - The setup is determined by randomly selecting a row or column from a 3x3 square: Code:
A B C 1 Town Jailkeeper Vanilla Townie Mafia Goon 2 Mafia Roleblocker Town Cop Town Doctor 3 1-shot Bulletproof Townie Mafia Goon Town Tracker Rules: - Day Start - Night Talk: On - In-Thread Talk Only - The Roleblocker may submit BOTH a night kill and a roleblock. - The Bulletproof Townie's bulletproof cannot be roleblocked. - Day Lengths will become progressively shorter i.e. Day 1 72hrs / Day 3 48hrs / Day 5 24hrs. - Night Length will be 24hrs. Playerlist: 1) thesunfan 2) dAnceguy117 3) YoshL 4) mellonxcollie 5) Vendetta21 6) yo man im awesome 7) FoJaR 8) Charu 9) Riotpolice I've never seen the Matrix ;o
__________________
Last edited by cedolad; 03-3-2014 at 10:45 PM.. |
03-3-2014, 03:03 AM | #2 |
Celestial Harbor
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
in 1st
|
03-3-2014, 03:38 AM | #3 |
The Worst
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
ugh gonna miss another game because of sign up time
__________________
|
03-3-2014, 08:00 AM | #4 |
Role Tide
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
in
__________________
|
03-3-2014, 09:18 AM | #5 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
in
|
03-3-2014, 11:06 AM | #6 |
Celestial Harbor
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
(p.s. actually in)
|
03-3-2014, 11:18 AM | #7 |
Sectional Moderator
TGB Queen
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
in
|
03-3-2014, 12:52 PM | #8 |
moonchild~
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
There's no deadline lol
__________________
|
03-3-2014, 01:08 PM | #9 | |
TWG Overlord
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
__________________
AAA's = 800 Quote:
|
|
03-3-2014, 01:09 PM | #10 |
moonchild~
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
ssssh yeah this, I meant there wasn't a deadline as in split sign ups. Too small of a game in my opinion to have that.
__________________
|
03-3-2014, 01:16 PM | #11 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
"The Roleblocker may submith"
"The setup is determined by randomly selecting a row or colomn" |
03-3-2014, 01:18 PM | #12 |
moonchild~
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
K I posted at like 4am get off my back
__________________
|
03-3-2014, 01:20 PM | #13 |
Sectional Moderator
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
in
__________________
|
03-3-2014, 02:49 PM | #14 |
Role Tide
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
with 9 players; I think this would be a pretty speedy game, so I'm in favor of making day one and two 48 hours, and then the rest 24. Thoughts?
__________________
|
03-3-2014, 03:09 PM | #15 |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,512
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
in
__________________
|
03-3-2014, 03:19 PM | #16 |
The Worst
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
in
__________________
|
03-3-2014, 03:27 PM | #17 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
there will be a relatively low number of phases, so 72/72/48/48/24... would probably result in this game ending around the same time as the other game anyway. I don't have a real preference though. either sounds fine to me.
|
03-3-2014, 06:59 PM | #18 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
in
|
03-3-2014, 07:16 PM | #19 | |
"Reach For The Stars"
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
in
not enough time to bold
__________________
Quote:
|
|
03-3-2014, 07:17 PM | #20 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
|
Re: TWG CX: Matrix6: Reloaded Player Sign-Ups
Oh coooooooooooooooooooool.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|