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View Poll Results: What should the difficulty range for oni be?
AAA 65+ old FMO system 54 71.05%
AAA 70+ new FMO system 22 28.95%
Voters: 76. You may not vote on this poll

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Old 09-19-2012, 01:08 PM   #1
jprox445
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Default New Otaku Speedvibe (Oni) Requirements

Hey guys ever since the new system was put into the FFR database I was thinking that we need a change to the requirements of Oni, so lets figure out what songs should give you Oni and which ones shouldn't anymore since the Oni requirements are in desperate need of a change.

I suggest Futsuu no Uta (70) for the first new song to be added.
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Old 09-19-2012, 01:11 PM   #2
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Default Re: New Otaku Speedvibe (Oni) Requirements

Everytime I get closer to unlocking Oni, you ****s always go and change it.
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Old 09-19-2012, 01:14 PM   #3
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Default Re: New Otaku Speedvibe (Oni) Requirements

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Originally Posted by cedolad View Post
Everytime I get closer to unlocking Oni, you ****s always go and change it.
Well according to the new system we need some songs to get oni with, I mean come on :P
wouldn't you like a chance to get oni on a different song other then the current choices we have now

And let's be frank... This token requirement desperately needs to be updated
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Old 09-19-2012, 01:14 PM   #4
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Default Re: New Otaku Speedvibe (Oni) Requirements

I got Oni by AAAing Balloon Fever, I dont think Ballon Fever gives you the -Shash- token anymore. I guess that means new Oni requirements have already been put in place once before.

With that said I can also see the need for it to change once again.
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Old 09-19-2012, 01:15 PM   #5
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Default Re: New Otaku Speedvibe (Oni) Requirements

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Originally Posted by cedolad View Post
Everytime I get closer to unlocking Oni, you ****s always go and change it.
I've had this feeling going into the new system as well. I have some ex-FMO AAAs right now, but they don't count because I feel like all the difficulties have been adjusted to fit in a bigger range so that they can truly calculate how hard the hardest songs are.

Suffice to say, they made all the low FMO songs very challenging songs, and only mid FMO's, high FMO's, and a couple low FGO's are considered FMO's now.
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Old 09-19-2012, 01:19 PM   #6
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Default Re: New Otaku Speedvibe (Oni) Requirements

oni requirements should stay where they are
cus its part of tradition
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Old 09-19-2012, 01:20 PM   #7
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Default Re: New Otaku Speedvibe (Oni) Requirements

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Originally Posted by Tristana View Post
oni requirements should stay where they are
cus its part of tradition
well this is only a suggest... some of the old requirements have been removed already, no more going on spring wind/choprite etc etc
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Old 09-19-2012, 01:20 PM   #8
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Default Re: New Otaku Speedvibe (Oni) Requirements

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Originally Posted by Tristana View Post
oni requirements should stay where they are
cus its part of tradition


If it was about tradition people would still be able to AAA Balloon Fever for Oni token. ;D
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Old 09-19-2012, 01:22 PM   #9
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Default Re: New Otaku Speedvibe (Oni) Requirements

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If it was about tradition people would still be able to AAA Balloon Fever for Oni token. ;D
Don't forget about Vertex Beta and none would escape
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Old 09-19-2012, 01:23 PM   #10
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Default Re: New Otaku Speedvibe (Oni) Requirements

Pretty much any song between 66-99 (Excluding songs that already have token requirements within, ie: 3020 and Reality).

And yes, even in the FGO/FSO territory because why not? I'm sure someone who doesn't have it would have the incentive for some reason to AAA an FGO for some odd reason to get ONI.

If too much, then 66-74 region.
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Old 09-19-2012, 01:41 PM   #11
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Default Re: New Otaku Speedvibe (Oni) Requirements

in my opinion which hasnt changed any fmo should give oni
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Old 09-19-2012, 01:42 PM   #12
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Default Re: New Otaku Speedvibe (Oni) Requirements

Let's just pick a difficulty range, like 67-76 or something, and give the token to everyone who AAAs a song in that range. Maintaining a list of songs is dumb and y'all know it.
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Old 09-19-2012, 01:55 PM   #13
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Default Re: New Otaku Speedvibe (Oni) Requirements

Since 66 is where the FMOs start, just say any song difficulty 66+ unlocks Oni
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Old 09-19-2012, 01:55 PM   #14
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Default Re: New Otaku Speedvibe (Oni) Requirements

ok then we should change it so that 80+ gives oni
cause everyone can AAA 80s nowadays
oni is speshul its 4 da bes of da des:twi sted: :twi sted::twi sted::twi sted:v :twi sted::twi sted:
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Old 09-19-2012, 02:00 PM   #15
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Default Re: New Otaku Speedvibe (Oni) Requirements

Quote:
Originally Posted by qqwref View Post
Let's just pick a difficulty range, like 67-76 or something, and give the token to everyone who AAAs a song in that range. Maintaining a list of songs is dumb and y'all know it.
This, totally this! Since you know, this is actually a very good idea
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Old 09-19-2012, 02:15 PM   #16
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Default Re: New Otaku Speedvibe (Oni) Requirements

Quote:
Originally Posted by qqwref View Post
Let's just pick a difficulty range, like 67-76 or something, and give the token to everyone who AAAs a song in that range. Maintaining a list of songs is dumb and y'all know it.
Quote:
Originally Posted by Jake Ferguson View Post
Since 66 is where the FMOs start, just say any song difficulty 66+ unlocks Oni
^^^

I said both of these things in profile chat last night. (I'm assuming that's why the thread came out, jprox?)

Initially, I said do 70+ because that's where the "Master" difficulty starts, but that's extremely unfair for those who didn't have the chance to get it yet.

Anyone that has a 66+ AAA should be awarded the Oni token - enough of the subjectivity about what songs do and don't qualify. Rather than trying to modify the list of songs that are eligible for the token (like in the past), we should be trying to give reasoning as to why specific files shouldn't be rated in the difficulty range that gives the token.
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Old 09-19-2012, 02:20 PM   #17
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Default Re: New Otaku Speedvibe (Oni) Requirements

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Originally Posted by TC_Halogen View Post
^^^

I said both of these things in profile chat last night. (I'm assuming that's why the thread came out, jprox?)

Initially, I said do 70+ because that's where the "Master" difficulty starts, but that's extremely unfair for those who didn't have the chance to get it yet.

Anyone that has a 66+ AAA should be awarded the Oni token - enough of the subjectivity about what songs do and don't qualify. Rather than trying to modify the list of songs that are eligible for the token (like in the past), we should be trying to give reasoning as to why specific files shouldn't be rated in the difficulty range that gives the token.

Yes I pretty much made this thread because of the chat :P

but I have been pushing for this change for a long time.
2 years now :l
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Old 09-19-2012, 02:25 PM   #18
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Default Re: New Otaku Speedvibe (Oni) Requirements

It's definitely something that should happen.
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Old 09-19-2012, 02:32 PM   #19
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Default Re: New Otaku Speedvibe (Oni) Requirements

Quote:
Originally Posted by Charu View Post
Pretty much any song between 66-99 (Excluding songs that already have token requirements within, ie: 3020 and Reality).

And yes, even in the FGO/FSO territory because why not? I'm sure someone who doesn't have it would have the incentive for some reason to AAA an FGO for some odd reason to get ONI.

If too much, then 66-74 region.
3020 is an oni get, though. :/

I'm with QQ in that it should be any song in a given range. As always, though, gets are probably not going to be retroactive. That is to say, if the range was made to be 66-76, my Makiba AAA back in April wouldn't count even though it's a 66.
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Old 09-19-2012, 02:37 PM   #20
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Default Re: New Otaku Speedvibe (Oni) Requirements

I don't see why oni gets can't be rewarded retroactively. It's probably just a small handful of users anyways. They rightfully deserve the token just as much as those who would obtain it after the new reqs are established.

66+ gets my vote. Although I have a feeling that an upper bound will be established. In which case I'd say 66-75, ten full points of difficulty where oni can be obtained.
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