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Old 07-28-2008, 12:23 AM   #1361
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Default Re: R1 - Actual Song Difficulties V2

carousel paradise is definitely challenging


seriously its easy..
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Old 07-28-2008, 12:25 AM   #1362
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Default Re: R1 - Actual Song Difficulties V2

I agree with Tass. Carrousel, however easy it may be, definitely has some awkward patterns in it. Definitely a low low low low 10.
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Old 07-29-2008, 07:06 AM   #1363
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Default Re: R1 - Actual Song Difficulties V2

81 (A) Mario Minor (2450 Notes / BPM 100-430)

Wow didn't know Mario Minor got that fast lol.
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Old 07-29-2008, 09:46 AM   #1364
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Default Re: R1 - Actual Song Difficulties V2

Wait really?
Where does Mario reach 430 BPM?
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Old 07-29-2008, 11:48 AM   #1365
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Default Re: R1 - Actual Song Difficulties V2

for like 1 milisecond at the beginning. Main BPM is around 220
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Old 07-29-2008, 12:23 PM   #1366
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Default Re: R1 - Actual Song Difficulties V2

Must be where it goes blue yellow yellow blue as if it were a connected stream... as if the BPM doubled.
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Old 08-6-2008, 03:13 PM   #1367
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Default Re: R1 - Actual Song Difficulties V2

lmao I just played Infinite Blue and there's no way it's easier than Song for the Nihonjins. Nihonjins is 120 BPM and Infinite Blue is 164, I don't care if Nihonjins is a little long... It's 44 BPM slower. Not to mention, Infinite Blue has straight 8th jumps with 16ths wedged in between, bizarre patterns, and the 164 BPM staircases at the end connecting to a jump... IMO, it's much higher than what it's placed at, definitely a Difficult.

I have way more trouble with it than Elements or Nihonjins, and I know I'm past that level of skill, but to be able to so definitely say that I have more trouble with it even now says something.
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Old 08-8-2008, 03:05 PM   #1368
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Default Re: R1 - Actual Song Difficulties V2

Dendrite V2 as a VC wtf who the hell put that.

HIGH fmo at LEAST. Those rolls are murder sorry, changed
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Old 08-8-2008, 03:29 PM   #1369
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Default Re: R1 - Actual Song Difficulties V2

Song for the Nihonjins is a great stepfile for people who want to get better at ffr. Has seemingly random patterns that make it a great trainer, plus it's 4 mins...
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Old 08-8-2008, 05:45 PM   #1370
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by -Yukari- View Post
lmao I just played Infinite Blue and there's no way it's easier than Song for the Nihonjins. Nihonjins is 120 BPM and Infinite Blue is 164, I don't care if Nihonjins is a little long... It's 44 BPM slower. Not to mention, Infinite Blue has straight 8th jumps with 16ths wedged in between, bizarre patterns, and the 164 BPM staircases at the end connecting to a jump... IMO, it's much higher than what it's placed at, definitely a Difficult.

I have way more trouble with it than Elements or Nihonjins, and I know I'm past that level of skill, but to be able to so definitely say that I have more trouble with it even now says something.
I thought Nihonjin had that "First Try" difficulty in it. PA wise. Or something like that.
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Old 08-14-2008, 05:51 PM   #1371
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Default Re: R1 - Actual Song Difficulties V2

Agenda X is a Tricky, sorry. Roughly the same BPM as Zodiac with 16th jumps in a jumpstream and 32nd rolls. It's harder than Zodiac. It can't possibly be a Standard if Zodiac is a Tricky.
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So anyways i was thinking, what if a single miss didn't stop your combo? Instead, your combo kept going until 2 consecutive misses were made. I think this would provide a more realistic ranking system, and eliminate a lot of mashing.
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Old 08-17-2008, 03:43 PM   #1372
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Default Re: R1 - Actual Song Difficulties V2

Necropotence should be an 85 right between Pants and Reality. Pants is just jumpstream in 16ths while Necropotence has a 444 BPM stream right in the middle of the song.
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actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!
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Old 08-17-2008, 11:27 PM   #1373
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Default Re: R1 - Actual Song Difficulties V2

what's harder? Almost there or Eclipse Solar? Also, I vote Lucky God Channel being 4th hardest FGO (hardest after Electro Rush v2)

Also, where would Radio Heads go? It's like Mario Minor on crack, so I think next above that, but before Erad and 4 chord
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Old 08-17-2008, 11:40 PM   #1374
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Default Re: R1 - Actual Song Difficulties V2

Lmao Mario Minor is way harder than Radio Heads. Radio Heads is LOW FMO.
And I think Almost There is harder than Eclipse. The hard part is short, but is really tricky to FC for most people, even with mashing, due to the trills.
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Old 08-17-2008, 11:57 PM   #1375
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Default Re: R1 - Actual Song Difficulties V2

Almost there is definitely harder than eclipse. The 32nds in eclipse are imo harder to read but relatively easy to FC and with low boo count as well, whereas almost there actually requires speed, and if you mash it, you're going to be getting over 100 boos.

LGC is really not that hard... honestly I don't get what people are making so much fuss over. It has minijacks... so... what? It's imo the easiest FGO from the last few rounds.
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Old 08-18-2008, 12:04 AM   #1376
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Default Re: R1 - Actual Song Difficulties V2

k, difficulty list of recent FMO+ songs

AT - 92
HWG - 92
HA - 87
LGC - 86
Necro - 86
HO - 85
Integ - 84
Strawberry - 84
NanaV2 - 80
RH - 78
BT37 - 78
F@Radio - 77
Scythe - 77
300 - 76
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Old 08-20-2008, 05:46 AM   #1377
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by stavie33 View Post
what's harder? Almost there or Eclipse Solar?
Also, where would Radio Heads go?
1. Almost There is harder from the 32nd trills, the 32nds in Eclipse Solar are just bunch of rolls.

2. And Radio Heads is definitely low FMO.
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Old 08-20-2008, 11:42 PM   #1378
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by jimerax View Post
k, difficulty list of recent FMO+ songs

AT - 92
HWG - 92
HA - 87
LGC - 86
Necro - 86
HO - 85
Integ - 84
Strawberry - 84
NanaV2 - 80
RH - 78
BT37 - 78
F@Radio - 77
Scythe - 77
300 - 76
Totally agree, except I really think F@Radio should be VC, even Purple is harder to PA than that, and Garyuuntensei and Xeno-Flow are much harder, 300 for PA should be FMO I guess...and Radio Heads...should be higher only due to the length of that 4 frame jack, Nanairopanda v2 I have like 12-0-0-0 on it while although I can AAA radio head score wise (goods/averages), I can't FC due to the length of the jack, which alone should put it higher, honestly
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Old 08-20-2008, 11:45 PM   #1379
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Default Re: R1 - Actual Song Difficulties V2

just noticed, Lucky God Channel is not a hard FGO, agreed, but Hardkore Atomic being higher? Sure, it's a tad harder to FC, but PA wise AND Stamina wise LGC beats it, not mainly because of mini jacks, but add the mini jacks in along with long 1 handed trills, lots of 32nd burst stream (not full rolls, you know what I mean), and then the long roll stream at the end (although it's easy) should be equal to or higher than HA, or at least lower HA
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Old 08-21-2008, 12:01 AM   #1380
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Default Re: R1 - Actual Song Difficulties V2

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I think Vertex BETA should go back to FMO.
No. No. No. No.

Drop it and get over it, it's not an FMO and it's not going to be changed.
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