08-8-2012, 08:09 PM | #661 | |
Celestial Harbor
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Re: The Unofficial FFR RPG [Beta]
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What i'm saying, is that potentially, we won't want to make TPs as "bonus" exp, because it's already at a good scale as it is. Then, it would involve re-calculating all the stats, and exp spread per stat, etc. etc. etc. and again, yeah people would get TPs for simply passing songs, but lets face it. The TPs are /intended/ for people who want to get good. We'll just keep the system, kinda because (a) it works, and (b) all players can feel welcome
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Last edited by YoshL; 08-8-2012 at 08:25 PM.. |
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08-8-2012, 08:24 PM | #662 | |
Flag Master
Join Date: Oct 2010
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Re: The Unofficial FFR RPG [Beta]
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You can -lose- exp/levels but it's dependent on the amount of files released and you only lose noticeable amount of exp if you have high amounts of AAA's/FC's. It's one way to continue you to play FFR and play new files. Here's an example we encountered on accident: TC_Halogen was level 70.00 when he signed-up right before Round 5 started for the 7th official. When we got the automation going, he ended up being 69.98. That's only 2% for someone who gets a LARGE chunk of bonuses for his AAA's and FC's. Basically, exp loss is blown way out of proportion.
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08-8-2012, 08:53 PM | #663 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: The Unofficial FFR RPG [Beta]
Oh, ok thanks for clearing that up!
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08-8-2012, 09:12 PM | #664 |
FFR Player
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Re: The Unofficial FFR RPG [Beta]
Regarding the tier points I feel the argument that they're more geared to the skilled players is a moot ass dumb point. The leveling scale is easy early on for players from say 1-15, from there on the scale is absolutely ****ing bonkers, the top GTS player who might I add has a LOT of AAA's and FC's STILLLL isn't level 100, and hes got a retarded lead.
Players in the higher levels who are going to be taking a week to level up or way more (Or in my case 10 days of 50M GTS per day which is a tall ****ing task) kinda could do with a few more little things that do as well have a cap, such as tier points. The higher skilled players work to earn their TP, as I and many others have, and I guess you could say for the lower skilled players they haven't "Passed the gear check" I think with this argument alone the entire view of TP = exp should change, and so help me god if it doesn't WHATS WRONG WITH Y'ALL. It's not like TP are only accessible to vets or people with 1 FMO AAA. Anyone can get em, Hell you can get 7 from solely mashing RATO for an FC, which if ya try hard enough, is easy as piss, I did it on this account back when I had 1/4 the GTS I have now. Edit: As well if the TP follow a similar formula to the AAA's which I partly deduced to a degree when Velo lol goof'd a small leak I informed him of, it should and will scale appropriately with skill and SOME TP will be available to most keysmashers, it is a very useful technique to smash keys as fast as ya ****ing can to get more stamina, and more speed. It's how I got my speed and I feel like I'm pretty damned fast *Shrug*. Also GOML People I wanna see a level 25+ with fewer AAA's than me, Im a good example of whats possible in this system with "Low skill" as I have low FC AAA bars, but high determination, as all players are capable of.
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Someone make me a cool siggy? Second Place in D4 of Popsicle_3000's Christmas Spectacular GG Megamon Last edited by prefx; 08-8-2012 at 09:18 PM.. |
08-8-2012, 09:20 PM | #665 | |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: The Unofficial FFR RPG [Beta]
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B) Mashing a RATO FC isn't easy, it takes a fair bit of speed not to miss |
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08-8-2012, 09:26 PM | #666 |
FFR Player
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Re: The Unofficial FFR RPG [Beta]
Took me 50 tries and I got a pissload of GTS. with this system it's worth it. PLUS the practise, god damn did you ever try to FC that mashing when you could only PA 5's? (Old sale ofc)
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08-8-2012, 09:43 PM | #667 |
Flag Master
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Re: The Unofficial FFR RPG [Beta]
In regards to how level is right now:
1. It's more of an even spread of experience atm. Like, the exp per level gradually increases across all levels. 2. You can easily find the formula for the exp table so I might as well reveal what it is: 0.1*(level)^2 in units of billions of exp (except for level 1, it's just 0 exp instead of 10m). So, with that, it's a parabolic increase that's spread out through 100. 3. We felt that this was a fair system as it gives you plenty of levels and requires a bit of time. Don't forget the experience includes all the bonuses you get. 4. Speaking of bonuses, you're forgetting bonus exp from events, mobs, and bosses that will be released. These can give a massive boost to your exp for some effort. It's another way instead of grinding for hours a day. Issues I believe you see: It takes far too long for levels. I know what you mean as it gets to billions somewhat fast and there's just so many levels. The thing is, we could add more levels making exp for levels less with more levels and lessen the reward for leveling. 100 levels seemed like a fair upper limit for the people already level 80+ (don't forget Jerry DB is level 93). We didn't feel like making a game and rewarding the people with "YOU HAVE REACHED THE MAXIMUM LEVEL!" We have to balance things between all. So, the idea is, do you guys want more levels requiring less exp or stay as it is and wait for bonus exp to REALLY kick in? EDIT: I'm making a list for exp differences to help show what I'm talking about
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Last edited by ~Zeta~; 08-8-2012 at 09:51 PM.. |
08-8-2012, 09:44 PM | #668 |
¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 31
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Re: The Unofficial FFR RPG [Beta]
Stay where it issss
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08-8-2012, 09:52 PM | #669 |
<3 Jumpstream <3
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Re: The Unofficial FFR RPG [Beta]
Personally I would leave the level cap open to as far as one can go in a "lifetime."
It seems more fit for the current state of things. In a regular RPG there is always a cap. (FF Games = 99, etc. etc.) The fact that people like Jerry are already at level 93 doesn't really make for a "fair game" once he reaches 100. He then could be like "well there isn't much left to do now since I already beat "this game." " Basically, keep doing what you're doing because it's working so far. Why fix something when it isn't broken in the first place? As for the Tier Points scenario, listen the way it's going right now TP really are up for grabs at this point. I don't see why it'd be a point to implement them, but I do see why some do want it. Either which way it doesn't matter, but you have to realize ( to those who aren't putting this whole thing together ) that if you want to add a multiplier to a formula that is probably already extensive alone, they will have to redo the whole thing just to add them in as a basic variable. Unless they add it as a bonus which would really throw the whole thing off in my opinion because getting tier points are added into doing your best on a song while getting more Grand Total score. They said earlier in this thread that "Avg. rank does not affect your level." Therefore Tier Points should have no meaning whatsoever basically due to the fact that it's tied in with your AVG. Rank anyway. Leave the bonuses to the bosses, mobs, and events and whatever else they are planning on doing. And no Zeta not more levels requiring less difficulty, rather more levels requiring more difficulty because the higher level you go the more difficult it SHOULD be. One last thing, I was level 71 when this started, I'm already level 73.... it didn't take me but 3 hours of playing IF THAT to gain 2 levels..... |
08-8-2012, 09:53 PM | #670 | ||
The FFRchiver
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Re: The Unofficial FFR RPG [Beta]
Quote:
Quote:
Also if you have TP's, chances are you either FC'd or AAA'd the file anyway, so you already get bonus points for it, so why award more experience for the same achievement?
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08-8-2012, 09:55 PM | #671 |
FFR Player
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Re: The Unofficial FFR RPG [Beta]
I made more exp today than I did from 2 rounds of that last event, which seems balanced for my level(25) but unimaginably steep for 50+'s. I'd say more levels and easier exp, I know from my experience in games like Call of duty, and Maplestory (Both have leveling systems shut the hell up about comparing them) I loved call of duty for being able to get to 50 65 70 80 w.e and then going back, and it was more than feasible to get 10 levels or in the higher stages 1-2 levels per day. I loved maplestory for the fact that there were 200 levels and a pissload of classes, meaning in the early stages of each of my 16 or so characters, I was leveling up considerably fast, I had immense fun with that to the point where it kept me hooked to the point where after 8 years I was the community manager over the #2 Private server and prior to that head GM on the #1 private server (Having turned down Administrative positions available to me in each case) Leveling fast = more gameplay.
Where I am right now I don't even think I'd conceivably have the patience to go for level 26... 9% today took me a good 3 1/2 hours, and I simply wont have that time. More levels faster will excite people more and more and a drop off as all leveling system needs is a given, as well there is only 1 class here, The stepman, very little replayability imo. perhaps if I may propose an idea, raise to 200, or even 500, and in the 500 case leave Jerry with the formula around 375-450 still leaving a considerable gap for him, but vastly increasing the leveling speed of others on a grander scale, faster numbers increasing = stimulation = more enjoyment. Edit note: I'm thinking on a plane of using this as a basis for something more official or something people come on heresay and want to get into it and population growth comes from this awesomesauce leveling system that rewards you with flashy badges. Lrn2pixelcrack.
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Someone make me a cool siggy? Second Place in D4 of Popsicle_3000's Christmas Spectacular GG Megamon Last edited by prefx; 08-8-2012 at 09:58 PM.. |
08-8-2012, 10:03 PM | #672 |
<3 Jumpstream <3
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Re: The Unofficial FFR RPG [Beta]
To be honest, in any RPG I've ever played, it was never a race to get to the highest level, rather it was more or less an added bonus to pleasure...
In Call of Duty, the more levels you gain the more experience you need to reach the next one... Especially in Black OPS and MW3. Then once you hit prestige you still have more to hit so basically that just proves my point further. You WANT to have it to where it's more difficult for each level because that means you need skill to progress. In your case you should do the following for more EXP faster: 1.) Play every song in the game regardless how you do. (You'll get more GTS which will bump you up even higher. 2.) Go for skill tokens ( if I'm not mistaken ST are added in as well ) Just do those 2 things in the next couple days and I can almost guarantee you jumping level's faster... Then after that you're where we all are ... it's a fight to get higher and higher, but that's how it's supposed to be ... IMO I would lose a lot of interest if I bolted to level 100 from 71 in a few days because then I'd be like "what's the point?" That was too easy... Some people like challenges instead of breezing through things. EDIT: As to increasing the level cap to "500" that would merely be ridiculous in it's own statement. They would have to go all the way back to the beginning to do this. The formula they worked on for months would have to be re-done completely. It would take much much more work then anyone can imagine for that to happen. Also, again if I'm not mistaken, there really isn't a "cap" persay, more or less a goal to reach before you go into ( my wording here ) the "Bonus levels" Last edited by krunkykai22; 08-8-2012 at 10:06 PM.. |
08-8-2012, 10:08 PM | #673 |
FFR Player
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Re: The Unofficial FFR RPG [Beta]
Equations can be scaled by a factor of 5 vurr easily. But I was unaware this was a project already a month+ in the making. I'm just throwing my 38437847384 cents in (Lol long walls of text) as this is a beta and in beta community input is usually asked for.
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08-8-2012, 10:11 PM | #674 |
<3 Jumpstream <3
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Re: The Unofficial FFR RPG [Beta]
Yes, as it's in BETA form questions and concerns are most definitely asked for.
But, you basically were asking them to completely re-do the whole thing. Lol EDIT: And not to mention, I would suggest that before you report a "suggestion" you "attempt" to try to figure out every solution to your questions before you suggest something you don't understand. I don't mean for that to sound rude, I really don't (maybe poor wording on my part but lol ), but when you go and play the rest of the songs you haven't tried yet, I'm telling you, you'll see a HUGE jump in your level. Go for FC's and you'll get more. Just try that out first, and if that doesn't solve any or all of your issues then come back and report something. |
08-8-2012, 10:16 PM | #675 |
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Re: The Unofficial FFR RPG [Beta]
Forgot to answer the questions about TP:
With the system in reworks and how unbalanced the current system is and missing a lot of current files eligible for it, I don't see a point until it's reworked to count them. Also, bonuses have not been added completely. Those can extremely aid you. If you look at the past event, people gained over 100m bonus exp for playing 10 songs (some played like 20 or so because of the amount of ninja's).
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08-8-2012, 10:18 PM | #676 |
FFR Player
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Re: The Unofficial FFR RPG [Beta]
Well either way it's how I am, if I don't voice my opinions concerns I may think of others may not and then blind eyes get turned.
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08-8-2012, 10:20 PM | #677 | |
The FFRchiver
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Re: The Unofficial FFR RPG [Beta]
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Example: earlier I asked about small bonuses for posting in the RPG thread, but it was rejected because of potential post-whoring. Also walls of text are a good thing, it shows that people are genuinely invested in seeing this game progress. Obviously ideas won't always be accepted, but there are typically very good reasons as to why they aren't.
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08-8-2012, 10:23 PM | #678 |
<3 Jumpstream <3
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Re: The Unofficial FFR RPG [Beta]
I agree, and you shouldn't change who you are for any reason. All I'm doing is giving you added advice in regards to finding a solution to your issue you're having. After ( if you do ) try my advice and it works then voila! Questions answered, if it still portrays a problem, then at that point yes it's definitely something for the Host's to look into.
Basically before I ask a question or post a concern, I try to figure out every way I can to fix it. If I'm unsuccessful in my attempts, then that's when I voice my opinion. (When you play on World of Warcraft Beta Test Realms you learn to try to find the solution to your own questions because no one really gives a crap what you think lololol) |
08-8-2012, 10:24 PM | #679 |
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Re: The Unofficial FFR RPG [Beta]
Yeah, I read all posts and especially for ideas/feedbacks.
I'm still concerned out how the levels turned out now. It's almost linear leveling [example, 1.8b exp for 98=>99, and 2b for 99=>100]. Not sure how I will work that out. EDIT: #1 reason I hate MMORPG's.
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Last edited by ~Zeta~; 08-8-2012 at 10:31 PM.. Reason: grammar. |
08-8-2012, 10:30 PM | #680 |
<3 Jumpstream <3
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Re: The Unofficial FFR RPG [Beta]
Have you ever tried working experience leveling with percentages?
EDIT: And yes, I agree with you 100% on your edit in your last post lol Last edited by krunkykai22; 08-8-2012 at 10:36 PM.. |
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