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Old 02-4-2011, 01:02 AM   #261
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Default Re: Official Tier Point System Thread

so have the tier reqs been announced yet? I want to know where I am now!
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Old 02-4-2011, 01:07 AM   #262
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Default Re: Official Tier Point System Thread

Not yet. It's going to take a while. Stay with us.
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Old 02-4-2011, 01:16 AM   #263
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Default Re: Official Tier Point System Thread

And whats your idea of a while?
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Old 02-8-2011, 11:30 PM   #264
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Default Re: Official Tier Point System Thread

We'll add some feature to the current TP system, still working.
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Old 02-16-2011, 04:11 AM   #265
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Default Re: Official Tier Point System Thread

Ooh. New shiny feature.



So when's it coming?

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Old 02-16-2011, 11:04 AM   #266
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Default Re: Official Tier Point System Thread

was it implimented already? i dont see anything different
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Old 02-16-2011, 05:09 PM   #267
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Default Re: Official Tier Point System Thread

Quote:
Originally Posted by jimerax View Post
We're thinking of another tier point line with easier songs.
This would be amazing for people like me. My only three tier points are mashed, but I'm on the edge of being able to AAA some 9's. Maybe you could add 1 TP songs which are 8's and 2 TP songs which are 9's. Some of the easier 10's could be worth 3 TP.
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Old 02-19-2011, 08:09 PM   #268
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Default Re: Official Tier Point System Thread

I dunno how easy/hard/ridiculous this sounds right now, but forgive me because I'm coming down from the high of FCing Marisa (78-7-0-21, which works out to about 92 goods).

You know how we have a TP bonus for certain AAA counts? How about TP bonuses for skill token gets? Some of them are easy as pie, granted, but here's what I'm thinking along the lines of:

60% unlocks - +5 TP
70% unlocks - +10 TP
80% unlocks - +15 TP
90% unlocks - +20 TP
100% unlocks - +25 TP

This way, the difficulty of getting the TP stays the same regardless of how many more STs are added to the game. This also has the bonus of not tying TP to certain skill token gets, such as St. Scarhand or [Oni], which just sounds ridonkulously hard to program.

Edit: Also, some time ago I worked out that 14 boos is approximately equal to 1 good, but that wasn't enough for me, so I went and found an exact equivalent. It's not likely to matter if you're good enough to get them, but here's the figure anyway:

11 boos = 0.8 goods

Have fun.
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Old 03-6-2011, 08:42 PM   #269
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Default Re: Official Tier Point System Thread

For the little league idea, it could easily be implemented. just do a teir point system like we have now, but do them for 6s-9s. like:

6's:
aaa-3
5 or fewer-2
10 or fewer-1
7's
aaa-4
5-3
10-2
8's
aaa-5
5-4
10-3

etc.

and just call em something else like... "APs" (amateur points). Then have Amateur Levels like Tier Levels. Then once you hit the last Tier block, your APs no longer matter.
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Old 03-6-2011, 09:57 PM   #270
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Default Re: Official Tier Point System Thread

We're already working on something like that but won't use difficulty 6-7s.
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Old 03-6-2011, 10:12 PM   #271
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Default Re: Official Tier Point System Thread

LOL 6-7s
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Old 03-6-2011, 10:18 PM   #272
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Default Re: Official Tier Point System Thread

lol it was just an example, i wasnt necessarily setting a bar, just stating how easy it would be to convert to a lower system to the TP system.
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Old 03-6-2011, 10:54 PM   #273
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Default Re: Official Tier Point System Thread

determining appropriate songs and reqs of around 100 songs isn't that easy.
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Old 03-6-2011, 11:11 PM   #274
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Default Re: Official Tier Point System Thread

Quote:
Originally Posted by jimerax View Post
determining appropriate songs and reqs of around 100 songs isn't that easy.
Touche again not quite what i meant, but for the interest of me not inserting my foot in my mouth again, im just going to let it go.

Anyway, I'm sure it will be great when it's done.
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Old 03-6-2011, 11:43 PM   #275
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Default Re: Official Tier Point System Thread

I was thinking of a level up system tier based
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Old 03-7-2011, 10:07 AM   #276
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Default Re: Official Tier Point System Thread

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Originally Posted by LJRoX View Post
I was thinking of a level up system tier based
And hopefully, we won't degrade into something like newgrounds.

Or even worse, kongregate. All them peeps loving their rank and points on the site....

wait a sec...
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Old 03-9-2011, 11:10 PM   #277
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Default Re: Official Tier Point System Thread

So a quick question?

What are the requirements of tier levels?

Tier 0
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5

?
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Old 04-14-2011, 08:19 AM   #278
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Default Re: Official Tier Point System Thread

I don't think a strict "100 hardest songs" is a good idea.

My idea for a tier list is a couple songs that stress each type of skill in FFR at each difficulty 8-13. This is a fuzzy limit. There may be a few songs in the list that are less, like a "1 or fewer on 100 bar blackout" being worth 1 TP. If the list is good and short, pro's wont mind PA'ing those few easy songs to boost their TP. Then also noobs can have a few TPs and it allows easier classifications of worse players.
5 difficulties * 9 types of skill * 2 songs per difficulty = 90 songs. Similar number of songs, but more comprehensive.

The skills being Blue notes/Background, stream, endurance, jazzlike and confusing rhythm, jumpstream, jumps/triples/quads, jackhammers, rolls/burst, antiskill (token songs).
So for example,
Blue: Lethal Injection, Uber Rave, Marissa Stole the Precious thing, Flight of the bumblebee...
Stream: Purple, Monstrous Turtles, Vertex Beta, Strangeprogram, Reality
Jumpstream: Seven, Exciting Hyper Highspeed Star, Kidney Stone
Quads: Turkish March, Adventures of Lolo
Skill: Nanairopanda v2, OMGWTFT0KEN...
...

Last edited by emulord; 04-14-2011 at 08:41 AM..
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Old 04-14-2011, 09:34 AM   #279
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Default Re: Official Tier Point System Thread

That's a good idea in general, but going for specific skillsets will leave only a few of the topmost FGOs, unless you decide to be really broad. Then the very topmost players won't have enough songs in the list to be able to meaningfully tell each other apart.

This is actually a bigger problem than it sounds, because it's really tough to get a system that is both useful for slower players (that is, not too based on combo/mashing) and relevant for the highest players (it needs to have enough top songs).

The only way I've thought of is to have every song start at 1 point for an FC with already decent PA. The idea there is that the difference between a lower player (a few VC AAAs, let's say) who can mash FC the high FGOs, and one who can't, will be very small, because even if they CAN combo a high FGO, they will probably not have good enough PA to net more than one point. This breaks the "N points on a song is constant difficulty" thing, but I think we're actually better off without that, because then we can have relatively easy reqs (1/x on the old system, which if you remember is 2 points easier than the current one) to start people off with, and also have very high reqs (like a RATO one which would be 10 points based on what we have right now), without ever needing to go beyond a single digit for any individual chart.
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Old 04-14-2011, 09:42 AM   #280
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Default Re: Official Tier Point System Thread

Quote:
Originally Posted by qqwref View Post
That's a good idea in general, but going for specific skillsets will leave only a few of the topmost FGOs, unless you decide to be really broad. Then the very topmost players won't have enough songs in the list to be able to meaningfully tell each other apart.

This is actually a bigger problem than it sounds, because it's really tough to get a system that is both useful for slower players (that is, not too based on combo/mashing) and relevant for the highest players (it needs to have enough top songs).
Very true, but because FGOs generally contain a wide variety of patterns, I think it's fair enough to allow some FGOs to fall under more than one category. For example, J'ai and Grist would both fall under the jacks and the burst sections. I don't see the harm in doing this since each category should be independent of each other.
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