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Old 12-13-2017, 11:38 AM   #11
reuben_tate
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Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 30
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

Quote:
Originally Posted by TheToaphster View Post
If you use R^3 as well it is good to note that the "Raw Good" value that is given after each map is a way to immediately see how many goods you have (it uses the same math/method that reuben discussed) without having to pay attention to score. I'm pretty sure this is only in the R^3 engine but I'm not sure.

Just putting that out there for anyone who doesn't know
How have I not seen this feature? O.O Thanks a bunch for bringing this up xD

Quote:
Originally Posted by DDRNSTPMGMX View Post
ok im starting to get it. So you generate an X amount of goods and the goal is to get the RAW goods the same or less than the generated number? Like for example 20 raw goods. I could get like 10 goods 10 boos 1 miss and 3 averages which is 19.8. Is that what you are talking about? Also we would need to get the amount of raw goods or less in 0.05 rate intervals trying to get the fastest interval without going over the raw goods that was generated?
Exactly, I think you got it Just to clarify, the rates do need to be multiples of 0.05, but you don't need to do every 0.05 increment (i.e. you don't need to start at 1.00x, then go to 1.05x, then 1.10x, then 1.15x etc. You can start out by playing at 1.50x if you want and if you get within the required number of goods, then great! From there you can try 1.55x or if you felt that 1.50x was still easy, you could try jumping to 1.60x. We'll just take the fastest rate you can do it at, you don't need to play every single 0.05 increment).

The reason for the 0.05 increments is because we don't want people 1-up'ing each other by adding an unnoticeable amount to the rate (i.e. we don't want a situation where someone is like "oh, you played it on 1.4x rate? Well, I was able to do the song on 1.400000000000000001x rate!") Changing the rate by 0.05 is still at a level where it is noticeable. Anything less than that starts becoming less noticeable, so we felt like 0.05 was a good increment value.

Hope that answers your question!
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