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Old 01-5-2017, 01:15 PM   #361
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Default Re: TWG CLXII - Lucidity (Game)

Quote:
Originally Posted by roundbox View Post
Why are people using items in this game anyway?
are you asking about using dreams that create items or using items that one has received
the latter i'd answer by noting that items are just as likely to fuck you up in this setup if you do nothing with them, especially since it's been acknowledged at this point that most (if not all) of us have items
as for the former i'm not entirely sure. from a logical, let's-take-this-completely-seriously items add more chaos into the equation which is a bit undesirable but on the other hand, is only game
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Old 01-5-2017, 01:17 PM   #362
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Default Re: TWG CLXII - Lucidity (Game)

the word "standpoint" is supposed to fit somewhere in there
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Old 01-5-2017, 03:23 PM   #363
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Default Re: TWG CLXII - Lucidity (Game)

Zzzzzz
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Old 01-5-2017, 03:27 PM   #364
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Default Re: TWG CLXII - Lucidity (Game)

Votes from post 1 to post 363
Night in 30:33:29

---
  • Votes -- Lynch -- Voters
  • 1 -- roundbox -- inDheart (55)
  • 1 -- inDheart -- XelNya (46)
  • 1 -- lurker -- lurker (44)
  • 1 -- storn42 -- storn42 (52)
  • 4 -- not voting -- Arntonach (18), Ecinizeerf (39), MixMasterLar (71), roundbox (13)
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Old 01-5-2017, 03:39 PM   #365
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Default Re: TWG CLXII - Lucidity (Game)

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Originally Posted by XelNya View Post
Zzzzzz
hi who's a nightmare
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Old 01-5-2017, 03:54 PM   #366
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Default Re: TWG CLXII - Lucidity (Game)

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hi who's a nightmare
your mother
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Old 01-5-2017, 04:00 PM   #367
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Default Re: TWG CLXII - Lucidity (Game)

Quote:
Originally Posted by XelNya View Post
They didn't capitalize the N?

Useless shit.
How I felt when I first started seeing people hammer out mml.

Quote:
Originally Posted by roundbox View Post
Sweet hell
Why are people using items in this game anyway? The item killing juck isn't overpowered because the nightmares need a way to kill people in the night, otherwise they would be pretty screwed if we were only using lynches.
Wait

Wolves don't have killing power in the night?

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your mother
She can be at times
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Old 01-5-2017, 04:05 PM   #368
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Default Re: TWG CLXII - Lucidity (Game)

Quote:
Originally Posted by YoshL View Post
zZzzz... http://wiki.mafiascum.net/index.php?...Lucid_Dreamers

Game mechanics

9p minimum, other than that, scum will maintain a 1:3 ratio to town (1 scum in every 4 players)
Nightstart, no killing power allowed during n0
kitb on
72 hour Day0, 48 hour days, final 5 becomes 24 hour days. 24 hour nights
OOTC off
nighttalk off
cardflips on

dreaming host notes

night dreaming required (if you don't send a dream, you will die during the night)

Once you send a dream, you will not be able to change that dream.

Things I will not allow in dreams:
revives
dreams that require people to post in a certain manner throughout an entire phase (i.e. i dreamed that xiz had to post in oglaf gifs the entire game)
dreams that require me as a mod to post false flips or votecounts
Overpowered dreams that I reserve the right to interpret as overpowered

As a player, you may trust every kill flip that I post, every votecount I post (unless I fuck that up), and this opening post - these will never be tampered with by dreams

Order of the dream resolution that is outside Natural Action Resolution will be soley based on the time that i received your dream.
===================

Night 1 ends at 10:00 PM 01/03/2017 SERVER TIME

playerlist
========
1. storn42
2. roundbox
3. xelnya
4. indheart
5. juckter1 - PPAP'd D1 (Dreamer)
6. freezinice
7. mixmasterlar
8. arntonach
9. lurker

don't post.

additional note: once a day phase begins, if your dream has failed (deemed too op), you will receive notification that "you slept a restless night"

So like, it doesn't say wolves get a killing power in the night but I 100% assume they do because TWG?

So unless the dream "I dream that so-an-so fucking die" isn't considered OP then town's pretty damn safe as long as we don't fuck with items
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Old 01-5-2017, 04:07 PM   #369
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Default Re: TWG CLXII - Lucidity (Game)

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Originally Posted by MixMasterLar View Post
So like, it doesn't say wolves get a killing power in the night but I 100% assume they do because TWG?

So unless the dream "I dream that so-an-so fucking die" isn't considered OP then town's pretty damn safe as long as we don't fuck with items
click the link
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Old 01-5-2017, 04:13 PM   #370
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Default Re: TWG CLXII - Lucidity (Game)

Quote:
Originally Posted by inDheart View Post
click the link
Holy shit I didn't even notice

That's funny
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Old 01-5-2017, 04:16 PM   #371
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Default Re: TWG CLXII - Lucidity (Game)

is lar liftin dumbtells just cuz

whoooooOooooOo knoOoooOoooOoooOows
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Old 01-5-2017, 04:24 PM   #372
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Default Re: TWG CLXII - Lucidity (Game)

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Originally Posted by inDheart View Post
is lar liftin dumbtells just cuz

whoooooOooooOo knoOoooOoooOoooOows
Pretty sure this counts as a dumbtell after the whole FreezinIce thing
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Old 01-5-2017, 04:26 PM   #373
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Default Re: TWG CLXII - Lucidity (Game)

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Originally Posted by inDheart View Post
who said it was overpowered, maybe i missed that
MML.

As for items, it's pretty much a shot in the dark unless it's an item you have yourself or something. Too risky4me
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I'd be too tiny to be a bouncer
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Old 01-5-2017, 04:41 PM   #374
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Default Re: TWG CLXII - Lucidity (Game)

Quote:
Originally Posted by roundbox View Post
MML.

As for items, it's pretty much a shot in the dark unless it's an item you have yourself or something. Too risky4me
I did back when the assumption was nightkills where a thing.

I'm with you this stuff I got can rot for all I care
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Old 01-5-2017, 04:42 PM   #375
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Default Re: TWG CLXII - Lucidity (Game)

But wolves have a group chat and can coordinate their dreams. That's pretty powerful. Sort of.
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Old 01-5-2017, 04:51 PM   #376
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Default Re: TWG CLXII - Lucidity (Game)

Quote:
Originally Posted by YoshL View Post
Nightstart, no killing power allowed during n0
If there's no killing power allowed then why did jucker blow up after assembling the pen
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Old 01-5-2017, 04:57 PM   #377
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Default Re: TWG CLXII - Lucidity (Game)

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If there's no killing power allowed then why did jucker blow up after assembling the pen
Because they don't die during the night, only during the day when the item is usable.
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Old 01-5-2017, 04:57 PM   #378
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Default Re: TWG CLXII - Lucidity (Game)

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Originally Posted by Ecinizeerf View Post
If there's no killing power allowed then why did jucker blow up after assembling the pen
i'm assuming "killing power" refers to directly killing someone AWW YEE MORE ANGLESHOOTING WOOOOOO
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Old 01-5-2017, 04:59 PM   #379
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Default Re: TWG CLXII - Lucidity (Game)

Quote:
Originally Posted by roundbox View Post
As for items, it's pretty much a shot in the dark unless it's an item you have yourself or something. Too risky4me
i got an item that actually sounds dangerous if i keep holding onto it
what's your opinion on that
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Old 01-5-2017, 05:00 PM   #380
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Default Re: TWG CLXII - Lucidity (Game)

I think it's supposed to say "no nightkill n0 powers" but Yoshl can probably explain it more cleanly because I don't wanna make false assumptions
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