11-3-2018, 07:36 PM | #21 |
Celestial Harbor
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Re: TWGXXXI - TWGreeD - Postgame
not having the game op updated with gamestate info made the game annoying to even want to follow
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11-3-2018, 07:38 PM | #22 |
Celestial Harbor
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Re: TWGXXXI - TWGreeD - Postgame
also from what i could gather, the manti/raeko was in fact not a kitb and dbp was not lying about that
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11-3-2018, 08:19 PM | #23 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWGXXXI - TWGreeD - Postgame
Game was overall fun sorry for the salt
Tarot cards are neato
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11-3-2018, 08:59 PM | #24 | ||
TWG Overlord
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Re: TWGXXXI - TWGreeD - Postgame
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I just can’t dedicate any more time to the game without removing something else from my life.
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11-3-2018, 09:56 PM | #25 |
FFR Player
Join Date: Oct 2017
Posts: 474
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Re: TWGXXXI - TWGreeD - Postgame
Hi, this was fun to read along with. I was really confident in inD and sun fan being town (for once) so I was hoping to get the chance to sub in and work with them. But it is good for the game that I was not needed.
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11-3-2018, 11:13 PM | #26 |
Beach Bum Extraordinaire
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Re: TWGXXXI - TWGreeD - Postgame
GG town, and especially SunFan for the clutch info right when we needed it. With proof that there was a wolf between me and Raeko there was no way town could lose. No offense wolves.
Also shout outs to DBP for never giving up when he was getting lynched. _ Also, while I'm glad my instincts proved right I do owe some apologizes. I had some IRL obligations (including moving two of my friends in so they can crash for the winter) get in the way of committing as much time as I needed to properly play. Also, I did legit lose my cool again. Working on that still, guys. Promise to keep toning it down |
11-3-2018, 11:30 PM | #27 | |
~ お ま ん こ ~
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Re: TWGXXXI - TWGreeD - Postgame
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11-4-2018, 10:00 AM | #28 | ||
BuMP it
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Re: TWGXXXI - TWGreeD - Postgame
Good game people, I wish I had been able to play, especially because I heavily suspected raebox and dbp right before I got NK'd. But it's all good. Was enjoyable to witness. Good on WC for the seering
Cheers
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11-4-2018, 03:02 PM | #29 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWGXXXI - TWGreeD - Postgame
A cool thing for wolves to try after roundbox has been cursed was not submit a kill
all of a sudden, it looks like town can sleep and not lose a lynch I know I would've at least considered it
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11-4-2018, 04:07 PM | #30 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: TWGXXXI - TWGreeD - Postgame
sorry i don't have much to say, there just wasn't much deeper stuff going on for me in this game than what i posted. i played the game very much from the hip when i was playing it at all and it showed. my last posts in the game thread anyway are like my premature postgaming considering i thought i was dying right there
my vote shenanigans at the start of the last day were because i got the Fool role (aka arcanum 0, i thought), and so i would only have 0.9 of a vote if i didn't do that |
11-4-2018, 04:45 PM | #31 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,522
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Re: TWGXXXI - TWGreeD - Postgame
Oh yeah, can someone explain the revive on inDheart ?
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11-4-2018, 04:53 PM | #32 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWGXXXI - TWGreeD - Postgame
it was charu's role, I think
so long as Charu was alive, inD couldn't die
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
11-4-2018, 04:57 PM | #33 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,522
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Re: TWGXXXI - TWGreeD - Postgame
That feels ridiculously strong.
I think Manti couldn't die D1/N1 too even if he got lynched. |
11-4-2018, 04:59 PM | #34 | |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: TWGXXXI - TWGreeD - Postgame
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his role was as long as he's alive, if i'm killed, i instantly revive if i never died during that time but he did, i'd have a little bit extra protection i believe i was also chosen at random so that was just super lucky |
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11-4-2018, 05:58 PM | #35 | |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWGXXXI - TWGreeD - Postgame
Yep, that be my role.
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11-4-2018, 07:33 PM | #36 |
Sectional Moderator
TGB Queen
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Re: TWGXXXI - TWGreeD - Postgame
This game was really... weird for me. I think a combination of the terrible timing and feeling burnt out from playing wolf a lot lately made me play pretty poorly even when I did have time to post
I think the is the first time I've ever conceded. Feels bad man, but I'm glad the humans won, you guys deserved it I'm gonna pull a Manti and say I'm only gonna sign up if I can be sure not to roll wolf just kidding, but seriously |
11-4-2018, 08:26 PM | #37 | |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWGXXXI - TWGreeD - Postgame
Quote:
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
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11-4-2018, 10:20 PM | #38 |
FFR Player
Join Date: May 2005
Location: Don't forget 3.oct.11
Posts: 91
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Re: TWGXXXI - TWGreeD - Postgame
Slowly updating op with night actions
A full role list might be coming eventually too. Doing this on mobile is torture so forgive the slow pace pls
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11-5-2018, 12:09 AM | #39 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWGXXXI - TWGreeD - Postgame
I think wolves probably shouldn't have been punished so strongly for asking for 1 out of potentially 3 wolf roles each night
they need SOMETHING to counteract the town roles beyond correctly guesstimating the number of town roles and I don't really think 1/3 or even 1/2 is that greedy should it make town roles stronger? maybe. if so, it probably shouldn't be by much imo. Its potentially marginally more justifiable by the lack of cardflips
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
11-5-2018, 03:14 AM | #40 | |
~ お ま ん こ ~
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Re: TWGXXXI - TWGreeD - Postgame
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Not knowing the roles but knowing more about the tiers would have at least contextualized our selections more Aside from that, it was fun to try and speculate how town would try and make decisions in a collaborative-but-not-open setting |
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