07-7-2016, 01:50 PM | #1421 |
Celestial Harbor
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
i powered through yolomania 4 in like 2 sessions, it's doable
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07-7-2016, 02:03 PM | #1422 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
i did yolo4 in one sitting
or was it yolo3, can't remember i'll probably run through this pack in one sitting |
07-7-2016, 03:09 PM | #1423 | |
Expect delays.
Join Date: Mar 2008
Location: Montreal, QC
Age: 31
Posts: 4,121
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
Quote:
<3 |
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07-7-2016, 04:26 PM | #1424 |
Resident Poopbutt
Join Date: May 2004
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
LOL. I'm going to leave it that way!
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07-7-2016, 04:38 PM | #1425 |
FFR Player
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
Cant wait for people to see my cd-title and skip the songs
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I think Japanese should be taught because if animes have taught me anything it is that Japanese is superior. *strokes neckbeard and contemplates next cheeto* |
07-7-2016, 05:30 PM | #1426 |
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
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07-8-2016, 09:08 AM | #1427 |
I'm Tsuka
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
Speaking of CD Titles....
If your files did not have a CD Title with them, please send them to us ASAP. If you do not have a CD title, then let us know and we will make one for you. This has been a PSA from Tsuka.
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PM me if you find the secret. |
07-8-2016, 09:47 AM | #1428 |
moonchild~
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
Clarifying that you guys have my gray and black cedo cdtitle and are using that one right? Not my pink cedolad one.
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07-8-2016, 10:24 AM | #1429 |
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
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07-8-2016, 10:39 AM | #1430 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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07-8-2016, 11:17 AM | #1431 |
Expect delays.
Join Date: Mar 2008
Location: Montreal, QC
Age: 31
Posts: 4,121
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
Random Question: Who stepped Temperance and Vengeance?
I'm making a c++ program to read songlists like this one and tell how many files each artist made in ascending order, and this made me realize that there was no artists specified for that one lolripmademyprogramcrashandshit I might have forgotten to put my cdtitle on some file(s). If I did, please just copy paste it from my other files. Thanks |
07-8-2016, 11:28 AM | #1432 |
Expect delays.
Join Date: Mar 2008
Location: Montreal, QC
Age: 31
Posts: 4,121
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
Here's the code, that could be useful in the future Let me know if it works for you guys (I count on you mina to tell me how to get better at writing code through criticism)
Code:
// sm_simfile_count.cpp, written by MarioNintendo July 8 2016 // This program is used to count how many simfiles a simfile artist made in one pack from the songlist. // The simfile artist's name must be placed at the end of the songname between parantheses (e.g., Classical Insanity (Rebirth0)) // in the songlist to be used by this code // If you have the pack but not its songlist, you can generate it yourself. // Simply open a terminal, cd to the pack's directory, then do "ls > songlist.txt" #include<iostream> #include<fstream> // for ifstream, read songlist #include<string> #include<map> #include<algorithm> // for count function using namespace std; int strpos(string, char, int); template <typename A, typename B> multimap<B, A> flip_map(map<A,B> &); int main(int argc, char* argv[]) { if (argc == 1) { cout << "Usage:\n./a.out <songlist1>.txt <songlist2>.txt ... <songlistn>.txt\n"; } if (argc > 1) { for (int i=1; i<argc; ++i) { ifstream myfile(argv[i]); if (myfile.is_open()) { cout << "------------- " << argv[i] << " ----------\n"; map<string,int> results; string line; int nb_files=0; // In the songlist, we extract simartists from the name of the file (e.g., Classical Insanity (Rebirth0) wouls yield Rebirth0) while (getline(myfile, line)) { int n_left_par = count(line.begin(), line.end(), '('); int n_right_par = count(line.begin(), line.end(), ')'); if (n_left_par == n_right_par && n_right_par > 0) { int last_left = strpos(line, '(', n_left_par); int last_right = strpos(line, ')', n_right_par); string sim_artist = line.substr(last_left, last_right-last_left - 1); results[sim_artist]++; } ++nb_files; } cout << "** TOTAL: " << nb_files << " files ** \n"; // Reverse the map to enable ordering in ascending order multimap<int, string> reverse_results = flip_map(results); for(multimap<int, string>::reverse_iterator iter = reverse_results.rbegin(); iter != reverse_results.rend(); ++iter ) { cout << iter->first << ": " << iter->second << endl; } } else { cout << "Error: Could not open " << argv[i] << ". Skipping that file.\n"; } } } return 0; } /* strpos * * Will return position of n-th occurence of a char in a string. * (Inspired by http://stackoverflow.com/a/18972477/5565172 ) * * Takes string, the char we're looking for, and the value of n as arguments */ int strpos(string haystack, char needle, int nth) { string read; for (int i=1 ; i<nth+1 ; ++i) { std::size_t found = haystack.find(needle); read += haystack.substr(0,found+1); // the read part of the haystack is stocked in the read string haystack.erase(0, found+1); // remove the read part of the haystack up to the i-th needle if (i == nth) { return read.size(); } } return -1; } /* flip_map * * This function is used to revert a map. * (It has been taken from here: http://stackoverflow.com/a/23050953) * * Takes a map as an argument */ template <typename A, typename B> multimap<B, A> flip_map(map<A,B> & src) { multimap<B,A> dst; for(typename map<A, B>::const_iterator it = src.begin(); it != src.end(); ++it) { dst.insert(pair<B, A>(it -> second, it -> first)); } return dst; } Code:
** TOTAL: 153 files ** 28: MarioNintendo 14: hi19hi19 10: cedo 9: Tsuka 8: bmah 6: Nullifidian 6: MacGravel 5: CyclopsDragon 4: wv 4: dub 4: cerdo_claro 4: Gundam-Dude 4: Ferrari 3: porkypink 3: XelNya 3: Kommisar 3: Jombo 3: James May 2: Yesssss 2: Scylaax 2: MooMoo_Cowfreak 2: MacGravel & Tsuka 2: Dj_Ossa 1: rCaliberGX 1: moches 1: kommisar & cedo 1: hi19hi19 & mina 1: ferrari 1: Tim 1: Pazzaz 1: Nullidifian 1: Meno 1: MarioNintendo & MacGravel 1: Lofty 1: Kraezymann 1: JX 1: FoxX 1: Flossy 1: Detrimentalist 1: Choof 1: Charu & Gradiant 1: Cedolad & MarioNintendo 1: Antronach 1: ??? TheDudeWhoMadeTemperanceAndVengance ??? 1: 3-T Scroat Last edited by MarioNintendo; 07-8-2016 at 01:07 PM.. |
07-8-2016, 12:13 PM | #1433 |
moonchild~
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
God damn MN, 30 some files
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07-8-2016, 12:15 PM | #1434 |
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
Video Game MarioNintendo Pack 4.
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07-8-2016, 12:16 PM | #1435 |
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
The dude shits gold. It literally can't be helped.
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07-8-2016, 01:29 PM | #1436 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
...Oh, I think I may not have included my CD title when I sent you my file a year ago.
If not, then use the one that's in ODI 3. |
07-8-2016, 04:47 PM | #1437 |
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
no fuck thAT USE HIS AVATAR
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07-11-2016, 05:18 PM | #1438 |
lol happy
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
I realized the last 12 notes of Baba Yetu were wrong. Sent fixes for it.
Hope I'm not too late.
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07-11-2016, 07:47 PM | #1439 |
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
Nah, you're fine
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07-11-2016, 10:06 PM | #1440 |
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Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
wen pak
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