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Old 07-7-2016, 01:50 PM   #1421
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

Quote:
Originally Posted by MarioNintendo View Post
Can't wait to read the reviews for this pack. I'm willing to bet no one will even make it to letter C within one go
i powered through yolomania 4 in like 2 sessions, it's doable
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Old 07-7-2016, 02:03 PM   #1422
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

i did yolo4 in one sitting
or was it yolo3, can't remember

i'll probably run through this pack in one sitting
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Old 07-7-2016, 03:09 PM   #1423
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

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Originally Posted by macgravel View Post
PACK'S CLOSED NO MORE SUBMISSIONS RIP

no seriously do it. Make sure to tell everyone you know, oldschool crew and new, about this pack! Post it everywhere! We need all kinds of greatness up in this bitch.
PACK'S CLOSED, no seriously do it

<3
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Mario's files are top notch, so every time he submits a file I get excited in my pants.
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This guy, MarioNintendo?
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Old 07-7-2016, 04:26 PM   #1424
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

LOL. I'm going to leave it that way!
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Old 07-7-2016, 04:38 PM   #1425
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

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Originally Posted by MarioNintendo View Post
Can't wait to read the reviews for this pack. I'm willing to bet no one will even make it to letter C within one go
Cant wait for people to see my cd-title and skip the songs
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Old 07-7-2016, 05:30 PM   #1426
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

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Cant wait for people to see my cd-title and skip the songs
I think your cdtitle is hilarious. If people skip your file just because of the cdtitle, then they're missing out on some really fun files. Their loss.
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Old 07-8-2016, 09:08 AM   #1427
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

Speaking of CD Titles....


If your files did not have a CD Title with them, please send them to us ASAP.

If you do not have a CD title, then let us know and we will make one for you.

This has been a PSA from Tsuka.
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Old 07-8-2016, 09:47 AM   #1428
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

Clarifying that you guys have my gray and black cedo cdtitle and are using that one right? Not my pink cedolad one.
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Old 07-8-2016, 10:24 AM   #1429
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

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Originally Posted by cedolad View Post
Clarifying that you guys have my gray and black cedo cdtitle and are using that one right? Not my pink cedolad one.
Yeah, we have the black one.
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Old 07-8-2016, 10:39 AM   #1430
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Old 07-8-2016, 11:17 AM   #1431
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

Random Question: Who stepped Temperance and Vengeance?
I'm making a c++ program to read songlists like this one and tell how many files each artist made in ascending order, and this made me realize that there was no artists specified for that one lolripmademyprogramcrashandshit


Quote:
Originally Posted by DigitalS3r4ph View Post
Speaking of CD Titles....
I might have forgotten to put my cdtitle on some file(s). If I did, please just copy paste it from my other files. Thanks
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Quote:
Originally Posted by macgravel View Post
Mario's files are top notch, so every time he submits a file I get excited in my pants.
Quote:
Originally Posted by hi19hi19 View Post
This guy, MarioNintendo?
Click the bricks


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Old 07-8-2016, 11:28 AM   #1432
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

Here's the code, that could be useful in the future Let me know if it works for you guys (I count on you mina to tell me how to get better at writing code through criticism)
Code:
// sm_simfile_count.cpp, written by MarioNintendo July 8 2016

// This program is used to count how many simfiles a simfile artist made in one pack from the songlist.
// The simfile artist's name must be placed at the end of the songname between parantheses (e.g., Classical Insanity (Rebirth0))
// in the songlist to be used by this code

// If you have the pack but not its songlist, you can generate it yourself.
// Simply open a terminal, cd to the pack's directory, then do "ls > songlist.txt"

#include<iostream>
#include<fstream>  // for ifstream, read songlist
#include<string>
#include<map>
#include<algorithm>  // for count function
using namespace std;


int strpos(string, char, int);
template <typename A, typename B> multimap<B, A> flip_map(map<A,B> &); 

int main(int argc, char* argv[]) {
  if (argc == 1) {
    cout << "Usage:\n./a.out <songlist1>.txt <songlist2>.txt ... <songlistn>.txt\n";
  }
  if (argc > 1) {
    for (int i=1; i<argc; ++i) {
      ifstream myfile(argv[i]);
      if (myfile.is_open()) {   
        cout << "------------- " << argv[i] << " ----------\n";
        map<string,int> results;  
        string line;  
        int nb_files=0;  

        // In the songlist, we extract simartists from the name of the file (e.g., Classical Insanity (Rebirth0) wouls yield Rebirth0)
        while (getline(myfile, line)) {   
          int n_left_par = count(line.begin(), line.end(), '(');
          int n_right_par = count(line.begin(), line.end(), ')');  
          if (n_left_par == n_right_par && n_right_par > 0) {   
            int last_left = strpos(line, '(', n_left_par);  
            int last_right = strpos(line, ')', n_right_par);
            string sim_artist = line.substr(last_left, last_right-last_left - 1);  
            results[sim_artist]++;  
          }   
          ++nb_files;
        }   
        cout << "** TOTAL: " << nb_files << " files ** \n";

        // Reverse the map to enable ordering in ascending order
        multimap<int, string> reverse_results = flip_map(results);  
        for(multimap<int, string>::reverse_iterator iter = reverse_results.rbegin(); iter != reverse_results.rend(); ++iter ) {   
          cout << iter->first << ": " << iter->second << endl;
        }   
      }   
      else {   
        cout << "Error: Could not open " << argv[i] << ". Skipping that file.\n";
      }   
    }   
  }
  return 0;
}
/* strpos
 *
 * Will return position of n-th occurence of a char in a string.
 * (Inspired by http://stackoverflow.com/a/18972477/5565172 )
 *
 * Takes string, the char we're looking for, and the value of n as arguments
 */
int strpos(string haystack, char needle, int nth) {
  string read;  
  for (int i=1 ; i<nth+1 ; ++i)
  {
    std::size_t found = haystack.find(needle);
    read += haystack.substr(0,found+1); // the read part of the haystack is stocked in the read string
    haystack.erase(0, found+1);  // remove the read part of the haystack up to the i-th needle
    if (i == nth)
    {   
      return read.size();
    }   
  }
  return -1; 
}

/* flip_map
 *
 * This function is used to revert a map. 
 * (It has been taken from here: http://stackoverflow.com/a/23050953)
 *
 * Takes a map as an argument
 */
template <typename A, typename B> multimap<B, A> flip_map(map<A,B> & src) {
  multimap<B,A> dst;
  for(typename map<A, B>::const_iterator it = src.begin(); it != src.end(); ++it) {
    dst.insert(pair<B, A>(it -> second, it -> first));
  }
  return dst;
}
Here's the output for this pack (from the songlist in the OP):
Code:
** TOTAL: 153 files **
28: MarioNintendo
14: hi19hi19
10: cedo
9: Tsuka
8: bmah
6: Nullifidian
6: MacGravel
5: CyclopsDragon
4: wv
4: dub 
4: cerdo_claro
4: Gundam-Dude
4: Ferrari
3: porkypink
3: XelNya
3: Kommisar
3: Jombo
3: James May 
2: Yesssss
2: Scylaax
2: MooMoo_Cowfreak
2: MacGravel & Tsuka
2: Dj_Ossa
1: rCaliberGX
1: moches
1: kommisar & cedo
1: hi19hi19 & mina
1: ferrari
1: Tim 
1: Pazzaz
1: Nullidifian
1: Meno
1: MarioNintendo & MacGravel
1: Lofty
1: Kraezymann
1: JX
1: FoxX
1: Flossy
1: Detrimentalist
1: Choof
1: Charu & Gradiant
1: Cedolad & MarioNintendo
1: Antronach
1: ??? TheDudeWhoMadeTemperanceAndVengance ??? 
1: 3-T Scroat
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Quote:
Originally Posted by macgravel View Post
Mario's files are top notch, so every time he submits a file I get excited in my pants.
Quote:
Originally Posted by hi19hi19 View Post
This guy, MarioNintendo?
Click the bricks



Last edited by MarioNintendo; 07-8-2016 at 01:07 PM..
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Old 07-8-2016, 12:13 PM   #1433
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

God damn MN, 30 some files
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Old 07-8-2016, 12:15 PM   #1434
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

Video Game MarioNintendo Pack 4.
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Old 07-8-2016, 12:16 PM   #1435
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

The dude shits gold. It literally can't be helped.
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Old 07-8-2016, 01:29 PM   #1436
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

...Oh, I think I may not have included my CD title when I sent you my file a year ago.

If not, then use the one that's in ODI 3.
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You could even say it glows

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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 07-8-2016, 04:47 PM   #1437
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

no fuck thAT USE HIS AVATAR
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Old 07-11-2016, 05:18 PM   #1438
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

I realized the last 12 notes of Baba Yetu were wrong. Sent fixes for it.
Hope I'm not too late.
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Old 07-11-2016, 07:47 PM   #1439
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

Nah, you're fine
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Old 07-11-2016, 10:06 PM   #1440
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Default Re: The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!

wen pak
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