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Old 12-24-2008, 06:13 PM   #1
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Default TWG LXXIII: Elemental Struggle

TWG LXXIII: Elemental Struggle
Hosted by: GamerShadow
==================================
Roles in this game: (15 Players)

3 Blues:
1 Pyro Guardian: Can select one player other than himself to guard each night. If wolfed, a random wolf will be burned and cardflipped in the thread.
1 Psychic
1 Earth Golem: Takes two attempts to kill. The player who makes the first attempt will die. (If lynched, a random player that voted for them will die. If wolfed, a random wolf will die.)


9 Humans

3 Wolves:
1 Thunder Wolf Seer: Normal wolf seer, lol.
1 Shadow Wolf: Can go undercover and not be detected by the psychic, but the wolves cannot kill on the phase this power is activated. The same rule applies if this ability is deactivated.
1 Frost Wolverine: Can select a player and nullify their power for an entire phase (night + day) once per game. Can also vigi a selected player once per game during any night phase.

==================================
Player List:

Signup Group 1 (December 24th, 2008 @ 7:10PM EST)
1. Temote (Sumote)
2. jump_the_bullet (aksmooth77)
3. aTzUeLo1191 (aTzUeLo1191)
4. Bynary Fission (BynaryFission)
5. tupacodaman (tupacodaman)
6. Xception704 (jungmour2009)
7. rzr (astickytree)
8. TurboYoshi (Turboyoshi86)
9. Brilliant Dynamite Neon (MegamnGTX)
10. Gun92 (james92hofmann)
11. sc979 (sam97379)
12. Ruritsu (Ruritsu)
13. SK_Bleedingfire (amibitousflame01)
14. rsr2 (rsr1234567890)
15. sullman2997 (sully5315)

Subs (Does not need to be filled, but extra players will go here if groups 1 and 2 are full.)
16.
17.
18.
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Last edited by GamerShadow; 12-31-2008 at 07:05 PM.. Reason: Update
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Old 12-24-2008, 06:15 PM   #2
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Default Re: TWG LXXIII: Elemental Struggle

A few notes before people begin signing up:

1) This is the official thread for the game, signups included.

2) I want any and all questions about roles and whatnot asked BEFORE THE GAME BEGINS. I will not answer any of said questions after signups are closed, so get them in now.

3) Inactivity is a no-no. TWG vets, you should know better than this. If this is your second TWG, then keep the activity level high.

4) Suggestions for night/day phase lengths are welcome.

That is all.
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Old 12-24-2008, 06:18 PM   #3
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Default Re: TWG LXXIII: Elemental Struggle

I'm in. (Sumote)

Activity might be a bit low from other players due to holidays, though.
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Old 12-24-2008, 07:39 PM   #4
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Default Re: TWG LXXIII: Elemental Struggle

in

AIM is aksmooth77

standard 24/48 hour night/day phase please
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Old 12-24-2008, 07:47 PM   #5
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Default Re: TWG LXXIII: Elemental Struggle

In, AIM is same as username.

If we get short on people, we could probably take off one of the humans, because a 5:1 human/wolf ratio is very high.

And why did the Thunder Seer lose his "player seered is revealed in thread" ability?
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Old 12-24-2008, 07:51 PM   #6
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Default Re: TWG LXXIII: Elemental Struggle

That ability was removed because it would eventually reveal who the seer was, making the game that much tougher for the wolves.
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Old 12-24-2008, 07:51 PM   #7
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Default Re: TWG LXXIII: Elemental Struggle

Also 12 to 3 is 4:1 not 5:1
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Old 12-24-2008, 08:07 PM   #8
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Default Re: TWG LXXIII: Elemental Struggle

Depends on how you read ratios. In an average 4:1 game, there's 16 players and 4 wolves, so for every 4 people, one would be a wolf, hence 4:1.

In this, for every 5 people, one would be a wolf, so 5:1.
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Old 12-24-2008, 08:09 PM   #9
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Default Re: TWG LXXIII: Elemental Struggle

In. (BynaryFission)


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Old 12-27-2008, 12:25 AM   #10
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Default Re: TWG LXXIII: Elemental Struggle

in

so sorry if this is slightly nubbish but I haven't played a twg yet with a psychic. what exactly do they do? is that the 50/50 chance of getting a report of activity from someone? and if so, do they know who did what?

are there items?
does the golem have to be lynched twice to die? or is it like, lynch, find out he's the golem, and then one wolfing kills him.... lol

and I don't get the shadow wolf...wtf is the point of going undercover... if he does, and sends in the wolf kill, then does that mean the psychic doesn't find out he's the one sending out the wolf kills?
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Old 12-27-2008, 12:26 AM   #11
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Default Re: TWG LXXIII: Elemental Struggle

o and aim= tupacodaman
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Old 12-27-2008, 12:30 AM   #12
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Default Re: TWG LXXIII: Elemental Struggle

This is a pretty good time to say that I quit TWG/FFR.

Nice knowing ya.

See you never.
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Old 12-27-2008, 01:12 AM   #13
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Default Re: TWG LXXIII: Elemental Struggle

Why, Freaky? :[
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Old 12-27-2008, 08:33 AM   #14
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Default Re: TWG LXXIII: Elemental Struggle

Quote:
Originally Posted by tupacodaman View Post
in

so sorry if this is slightly nubbish but I haven't played a twg yet with a psychic. what exactly do they do? is that the 50/50 chance of getting a report of activity from someone? and if so, do they know who did what?

are there items?
does the golem have to be lynched twice to die? or is it like, lynch, find out he's the golem, and then one wolfing kills him.... lol

and I don't get the shadow wolf...wtf is the point of going undercover... if he does, and sends in the wolf kill, then does that mean the psychic doesn't find out he's the one sending out the wolf kills?
Answers:
1) Each night, the psychic gets a PM from the host which tells them how many wolves remain.

2) No, there aren't any items.

3) A wolfing counts as an "attack", as does a lynch. So they can be wolfed the first time, and a random wolf will die, but if they get lynched afterward, the golem dies. The same happens with two wolfings. If the golem is lynched the first time, a random player, red, blue, or green indifferent will die.

4) The shadow wolf serves as a counter to the psychic in a way. When you go undercover, the wolves CANNOT send in a kill PM. However, the frost wolf can still use their once per game vigi, as well as any other wolf powers that the other wolves have. When the shadow wolf goes undercover, the psychic gets the reading saying that there is one less wolf than there actually is.

Also, the any wolf, or the entire wolf team can send out kills, so they aren't discovered.
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Old 12-27-2008, 05:16 PM   #15
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Default Re: TWG LXXIII: Elemental Struggle

WHERE THE EFF IS EVERYONE

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Old 12-27-2008, 05:17 PM   #16
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Default Re: TWG LXXIII: Elemental Struggle

Oh and I meant 5:1 person-to-wolf ratio is high. Should be 3 humans for every wolf.
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Old 12-27-2008, 06:43 PM   #17
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Default Re: TWG LXXIII: Elemental Struggle

I coulda sworn Manti told me 4:1 was ideal. ;_;

Updating first post with those that signed up.
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Old 12-27-2008, 06:51 PM   #18
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Default Re: TWG LXXIII: Elemental Struggle

I think he meant 4:1 person-to-wolf. It's the traditional way.
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Old 12-27-2008, 06:53 PM   #19
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Default Re: TWG LXXIII: Elemental Struggle

I'll remember that for the future, haha. The wolves, assuming they play smart, have the edge in this game, so we'll see how it goes.
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Old 12-27-2008, 07:28 PM   #20
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Default Re: TWG LXXIII: Elemental Struggle

In. (jungmour2009)
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