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Old 10-8-2014, 11:36 PM   #121
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Default Re: New Skill Analysis Metric (Trial Phase)

Quote:
Originally Posted by lurker View Post
i put the spreadsheet on google docs and i'm wondering where the weighted z-score is in this:
Code:
				SUM1		SUM2		Z-Score		Best Diff
W: original Z-score		219855.6	14501114.8	65.95745025	61
W1: divide by all n		11479.67281	739838.4129	64.44769157	56
W2: divide by played n		13858.96389	1755482.149	126.6676328	65
W3: divide by NGC < 28 files	17147.52476	2017537.133	117.6576306	65
i get that my z-score is almost 66 (first row) but none of the other values look like the weighted z-score i'd expect
just curious how much my self-esteem should be ruined by this hue
Yep, you're on the new version of the spreadsheet. The scaled in the old version (the one I've been using) is mostly the same as the W3, except it looks broken right now... so umm, yeah just use original W, and that's the same as standard Z-Score.

Working on fixing that, sorry!
(The graph on W3 should be basically fine though)

EDIT: AHEM, let me run that for you. Your Z-Score Scaled is 70.14
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Old 10-9-2014, 12:09 AM   #122
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Default Re: New Skill Analysis Metric (Trial Phase)

Sorry, just got out of bed a bit ago.
Quote:
Originally Posted by lurker View Post
i get that my z-score is almost 66 (first row) but none of the other values look like the weighted z-score i'd expect
just curious how much my self-esteem should be ruined by this hue
Found what the problem is here. R4 and R5 have the wrong formula, because they mention T3 instead of T4 and T5. (Not sure exactly how that happened, but it had to have been something with pasting or filling down and not noticing the number didn't change.) Didn't notice that earlier, because I have the same Best Difficulty for all three methods, so it didn't make a difference when I was looking at my scores.

Also, I added the seven most recent files to the spreadsheet and updated the file, so you won't get #N/A on those.

Still working out some other changes, but those were ones to fix right away.

EDIT:

Fixed a few other things, like the formula for Levels!L:L and cleaning up some other formulas related to that, and the Av. NGC thing on the right had some wrong stuff in it. I added columns K and L so you can actually see the divisors for all the different methods in Results(NGC). (Helped with double-checking other formulas.)
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Old 10-12-2014, 01:27 AM   #123
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Default Re: New Skill Analysis Metric (Trial Phase)

Starting Now We Are Calling For Volunteers!

If you have Excel, or can use some alternative program to open the file on the original post, we need you!
(Note: OpenOffice doesn't work)

Please reply to this thread, and you will be PM'd (by me or Silvuh) a link to the public Google Spreadsheet. (Doing it this way will minimize griefing)

You will be assigned a division of the Tenth Official Tournament in which you are to begin "running the numbers" on each of the participants, either starting from the top of the list, or the bottom of the list (we'll tell you).

Make sure you've downloaded the LATEST version of zenith-score.xlsx and tried pasting in levelranks so you know how it works!

On the Google Spreadsheet it says the following in case you forget:
HOW TO GET THE ZENITH SCORES: Go to each player's level ranks page and copy the whole table, including the column titles (in Firefox, it's some kind of Ctrl+Shift with clicking and dragging from just outside the table). Paste it into B1 of Sheet1. Go into Sheet2 and copy the five values under "Z-Score", AND go to Sheet3 and copy the one value under "Total Raw/Max" You should paste them under the username of the player that they are for.

The current list of volunteer assignments can be viewed on the OP, and on the spreadsheet.
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Old 10-12-2014, 01:54 AM   #124
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Default Re: New Skill Analysis Metric (Trial Phase)

I can help tomorrow with that.
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Old 10-12-2014, 05:22 PM   #125
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Default Re: New Skill Analysis Metric (Trial Phase)

No longer looking for volunteers!

Divisions 1-7 are done.

Special thanks to our volunteers, listed on the OP.
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Old 10-13-2014, 04:01 PM   #126
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Default Re: New Skill Analysis Metric (Trial Phase)



A total of 447 participants in the tenth official have all had their levelranks examined by our spreadsheet, and this is the result.



We have found that W4 is the most accurate overall method, although each of the weighting methods may be more accurate in a particular division.

You can see the raw data for each division through the link on the OP.
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Old 11-9-2014, 03:35 PM   #127
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Default Re: New Skill Analysis Metric (Trial Phase)

This has always interested me so I'd like to bump this and also say that the scale by average picture isn't working in the op
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Old 11-9-2014, 07:14 PM   #128
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Default Re: New Skill Analysis Metric (Trial Phase)

Show me what an ex-high-tier-d2-player looks like
edit: unless that isn't being done anymore w.e.
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Old 11-13-2014, 06:10 PM   #129
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Default Re: New Skill Analysis Metric (Trial Phase)

Quote:
Originally Posted by danceflashrevo
This has always interested me so I'd like to bump this and also say that the scale by average picture isn't working in the op
The picture on the OP seems to be loading fine for me...?
I used photobucket... sometimes it does dumb things.

Quote:
Originally Posted by Garquillex
Show me what an ex-high-tier-d2-player looks like
edit: unless that isn't being done anymore w.e.
I just changed the status of the project to dormant. I haven't looked at this page in a while, but nothing has changed. I still like the Zenith score and so does Silvuh, I imagine. We just don't know what else to do with it, but we're here to answer questions if need be. I encourage you to check out the D2 tab on the main google doc:
https://docs.google.com/spreadsheets...it?usp=sharing

If you look there you can see all of the stats we gathered for the tournament, including the highest-scored person in D2 -- that person being andy-o24.

I would post his graphs, because it seems that's what you're asking for, but I just switched computers and I don't have Excel yet. The masterpiece of a spreadsheet we use (so you could paste in the levelranks) is completely "open-source". It's linked on the OP.

Thank you for the bumps both of you. I'm always eagerly awaiting more comments and input.
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Old 11-13-2014, 06:17 PM   #130
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Default Re: New Skill Analysis Metric (Trial Phase)

it would be nice if it was done with every active FFR user, haha. i tried doing it with cURL but i didn't know how to use it to login ¯w¯;;

would be cool to establish a top "FFR power ranking" including dossar and all the other d7s that didnt enter the tournament this year. maybe updating every few weeks as people go up and down the ranks?
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Old 11-13-2014, 06:25 PM   #131
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Default Re: New Skill Analysis Metric (Trial Phase)

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Originally Posted by s1rnight View Post
it would be nice if it was done with every active FFR user, haha. i tried doing it with cURL but i didn't know how to use it to login ¯w¯;;

would be cool to establish a top "FFR power ranking" including dossar and all the other d7s that didnt enter the tournament this year. maybe updating every few weeks as people go up and down the ranks?
As I saw in the FFR suggestions Trello board, the need for a more meaningful ranking system has been well established. I just hope that we've made enough of an impact to be a part of such a system's development. Lord knows I would like to be.

EDIT: I should point out, also on the Trello board is a suggestion to make available an API for people to access player stats without being logged in.
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Old 12-2-2014, 03:23 PM   #132
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Default Re: New Skill Analysis Metric (Trial Phase)

yeah! it feels really intuitive haha... the score from 0 to 100 feels just enough like levels to make it feel like a real rpg experience
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