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Old 11-3-2013, 10:50 PM   #101
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Default Re: TWG CIII: New Players Welcome

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Also, Manti, lay off his posting, he's just making up for his lack of posting last game.
freudian slip?

plus i didn't really follow last game really. he shouldn't even need to feel like he needs to "make up" for a lack of posting?

Not sure what point you're trying to make
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Old 11-3-2013, 10:50 PM   #102
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Default Re: TWG CIII: New Players Welcome

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Despite my promise to always bold Xiz...
FUCK IT DOING IT ANYWAYS EVEN THOUGH I DON'T WANNA
Xiz
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Old 11-3-2013, 10:53 PM   #103
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Default Re: TWG CIII: New Players Welcome

once again, is it bad that they seer the same target?

overlap isn't bad. It's a safety net that can be used in case of a wolfing or lynch before the seer can post their findings.
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Old 11-3-2013, 10:57 PM   #104
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Default Re: TWG CIII: New Players Welcome

Eh, I do see your point.


...but I completely disagree. I say go through everyone first. And besides, if the seer stays quiet after finding a red, and slightly hinting at them, they MIGHT (but chances are unlikely) finding two. If so, they should fully come out.
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Old 11-3-2013, 11:02 PM   #105
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Default Re: TWG CIII: New Players Welcome

you see, something more applicable to discuss is that, in conjunction with the bulletproof vest thing.

I have a question that's really important for town at silv
is the enforcer allowed to guard his/herself, making it so that if he/she is wolfed, the wolf will die as well?
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Old 11-3-2013, 11:06 PM   #106
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Default Re: TWG CIII: New Players Welcome

@Yoshl, it was just a joke, he didn't make a single post last game iirc, as for the "slip", don't get me started on that topic.

Anyways, going back to nighttime strats
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Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 11-3-2013, 11:11 PM   #107
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Default Re: TWG CIII: New Players Welcome

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Originally Posted by YoshL View Post
I have a question that's really important for town at silv
is the enforcer allowed to guard his/herself, making it so that if he/she is wolfed, the wolf will die as well?
The Enforcer can only guard other players. I had this written in my original write-up, but somehow forgot to keep the "other" part when trimming down the descriptions to be more succinct. (I'll make that edit now.)
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Old 11-3-2013, 11:25 PM   #108
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Default Re: TWG CIII: New Players Welcome

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If you can think of any better way to prevent seer's from seerin' the same target, I'm all ears.
Why not just let the seer keep their own notes on who they seer? Instead of trying to CONTROL who they seer. It is THEIR power to use, so it is THEIR responsibility to not seer the same person twice. Not jumping to conclusions, but it REALLY seems like you are just trying to figure out who the seer is.
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Old 11-3-2013, 11:36 PM   #109
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Default Re: TWG CIII: New Players Welcome

Xiz, I fucking hate you, but I agree with your ideas. I think that a vote to seer who we want is a good idea, I dunno why there's this backlash... nowhere did you say that the seer had to come out to do it.
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Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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I'd suck a dick in a dark, dark alley.
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(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 11-3-2013, 11:36 PM   #110
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Default Re: TWG CIII: New Players Welcome

well, I generally agree with your ideas, I mean
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Originally Posted by Vendetta21 View Post
Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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Originally Posted by XelNya View Post
I'd suck a dick in a dark, dark alley.
Quote:
Originally Posted by star-crossed View Post
(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 11-3-2013, 11:38 PM   #111
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Default Re: TWG CIII: New Players Welcome

The problem I see with it is, in order to KNOW if our target was seered, we would need to discover the seers identity, which is, a bad idea. We cant risk losing our seer because we want confirmation that our votes count for something.
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Old 11-3-2013, 11:41 PM   #112
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Default Re: TWG CIII: New Players Welcome

I'll just reiterate the idea I posted earlier on the subject.

I think the inspector should take the more active seer role, and inspect people who are currently under public scrutiny. If it turns out that person is a wolf, then they're dead before the next day phase and we don't have to waste a lynch on them. That leaves the enforcer free to choose anyone else in the game without fear of being redundant.
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Old 11-3-2013, 11:42 PM   #113
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Default Re: TWG CIII: New Players Welcome

we don't *have* to discover their identity, they could apply pressure to the players, maybe let someone know that they *really* trust, or seered previously and came up green (yes, I know this has a risk with the master wolf). Its not the grandest strategy, and we won't know to what extent it gets enforced, but it will let ideas get around, people will ask "Why did you want this person to be seered?", etc, and that can help us figure out who the wolves are.
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Originally Posted by Vendetta21 View Post
Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
Quote:
Originally Posted by XelNya View Post
I'd suck a dick in a dark, dark alley.
Quote:
Originally Posted by star-crossed View Post
(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 11-3-2013, 11:44 PM   #114
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Default Re: TWG CIII: New Players Welcome

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Originally Posted by runescapedude1126 View Post
The problem I see with it is, in order to KNOW if our target was seered, we would need to discover the seers identity, which is, a bad idea. We cant risk losing our seer because we want confirmation that our votes count for something.
that's why i said, you know it would only be worth it to sacrifice a blue for 2 reds, not one.

But I don't have an answer for how to make the seer come out without revealing once they FIND a red. Not yet atleast. I'll try to think of one.
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Old 11-3-2013, 11:45 PM   #115
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Default Re: TWG CIII: New Players Welcome

If we can find a good way to make this work, I am all for having a proactive seer. I just dont want to risk the seer getting nom'd before we have a chance to lynch the wolves.
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Old 11-3-2013, 11:48 PM   #116
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Default Re: TWG CIII: New Players Welcome

going to bed, before I go,
Runescapedude
if you figure out why, please post why, as I want to know if you know, you know?
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Quote:
Originally Posted by Vendetta21 View Post
Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
Quote:
Originally Posted by XelNya View Post
I'd suck a dick in a dark, dark alley.
Quote:
Originally Posted by star-crossed View Post
(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 11-3-2013, 11:49 PM   #117
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Default Re: TWG CIII: New Players Welcome

Just an idea,
What if the seer uses secret
Codes to tell us who is a wolf without
Giving themselves
away?
That's the
only way they could
relay the information to us without breaking the "No out of thread communication" rule.
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Old 11-3-2013, 11:51 PM   #118
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Default Re: TWG CIII: New Players Welcome

use rhymes

rymes always work
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Old 11-4-2013, 12:04 AM   #119
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Default Re: TWG CIII: New Players Welcome

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Originally Posted by pntballa18 View Post
Just an idea,
What if the seer uses secret
Codes to tell us who is a wolf without
Giving themselves
away?
That's the
only way they could
relay the information to us without breaking the "No out of thread communication" rule.
i c wat u did dere
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Old 11-4-2013, 12:09 AM   #120
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Default Re: TWG CIII: New Players Welcome

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Originally Posted by YoshL View Post
i c wat u did dere
The unfortunate inevitability of a self revealing Enforcer, by p.n.t cummings
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