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#141 |
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moonchild~
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caps
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#142 | |
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TWG Veteran
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i can't remember who hosted, I think it was xiz, but there was a recent game where phases were ending at like 1am and that was just dirty imo, anybody awake at that time would be like wtf where is everyone you should all be here scum lol |
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#143 |
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moonchild~
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well that's why I used 36 hour phrases, because sometimes insta would end a day phase at 10pm, and I didn't phases to be 24/48 ending and starting 10pm.
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#144 |
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FFR Player
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what |
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#145 |
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Celestial Harbor
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was a little bit too late so o well
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#146 |
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TWG Veteran
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honestly I can't believe it took less than a week to get 22 people, we're not the biggest maf site lol, that's pretty cool
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#147 |
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moonchild~
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#148 |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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![]() Yay the game's filled |
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#149 |
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FFR Player
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what we lack in size we make up for with DEVOTION and GOOD LOOKS
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what |
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#150 |
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moonchild~
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what are we high school males?
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#151 | |
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Snivy! Dohoho!
Join Date: Mar 2006
Age: 35
Posts: 6,161
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I'm too lazy to check the thread
When the game actually starts, it'll be night phase and no can post yet still Right? I don't remember when the last time a game here started at night (I mean, I remember some, but they were mostly due to unique setups and most [if not all] had night talk on)
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![]() Quote:
Last edited by Charu; 02-17-2016 at 04:18 PM.. |
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#152 |
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moonchild~
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yeah, the game won't actually start until tomorrow
because night start, and night talking is off.
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Last edited by cedolad; 02-17-2016 at 04:20 PM.. |
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#153 |
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Snivy! Dohoho!
Join Date: Mar 2006
Age: 35
Posts: 6,161
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That's a lame-lame.
Ah well |
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#154 |
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TWG Veteran
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I'm personally torn on the night talk thing with this game. I'm terrified we'll break the damn forums because OOT is off, with 19 of us all trying to prove activity with at least (haha least) 3 posts per phase, it's gonna be hard to sift through all the posts. Night talk off will help with tthat, though I'd rather see both on.
It's easier to navigate through a chat server than the forum, we all know that lol |
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#155 |
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moonchild~
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I like the idea of night talking off, especially with cardflipping off. Forces us to spend less time speculating on what role was killed and plays are made more of intuition instead of fact. To me, it's more fun.
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#156 |
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the Haku
Join Date: Jul 2005
Age: 37
Posts: 4,539
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The game starts in 5 hours.
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#157 |
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Role Tide
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night talk being off is pretty important for the balance of the game
cop can do some serious bullshit if nighttalk is on and there's really nothing the mafia team can do to stop them a few other roles can abuse this even more, like jailkeeper
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#158 |
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Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 30
Posts: 4,629
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Cardflips off alongside nighttalk off is a pretty hard detriment to town, but I'm not gonna complain because I'm not the host and I honestly couldn't care at this point
games are better off with shenanigans, right ![]() actually upon second look having no-kill for wolves off while no-lynch for town on stabilizes the card/night thing so all-in-all it'll be okay
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by _Zenith_; 02-17-2016 at 05:11 PM.. |
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#159 |
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TWG Veteran
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I was more just geared towards OOTC, but I think this game's balance is precarious and needs to be essentially what it is now to fully function correctly - i'e' gratz greg lol
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