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FFR Trading Card Game Complete challenges, defeat raid bosses, earn, trade and combine cards to eventually redeem for support tokens and even Vertex Beta vRofl |
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#141 |
Very Grave Indeed
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![]() Nicely done
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#142 |
Digital Dancing!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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![]() need like 20 more people to participate to kill round 1
or buff the multipliers
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by rushyrulz; 08-11-2019 at 12:19 AM.. |
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#143 |
Very Grave Indeed
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![]() Zoobin's missing 1-6, OWA is missing 7/8, Marcus missing 6/7/8
10 people who've done at least 1 raid boss previously haven't submitted anything. I don't think it's impossible, but part of the reason it's a multi-stage thing is that it gives me a chance to gauge how many people are doing it, and make adjustments for later. Everybody's personal multiplier will be going up each stage, so by round 8, everybody will have gone up 0.35 also Last edited by devonin; 08-11-2019 at 12:25 AM.. |
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#144 |
FFR Veteran
![]() ![]() Join Date: Jun 2017
Age: 19
Posts: 43
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![]() I tried doing bang and ambient ooparts nomod but it was too hard to aaa so i did them on rates instead and got destroyed by my blackflag curse
Last edited by devonin; 08-11-2019 at 11:24 AM.. |
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#145 |
Digital Dancing!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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![]() spoiler tags are your friend my dude
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#146 |
D6.9 Prime Buttonhitter
![]() ![]() ![]() Join Date: Dec 2013
Location: Antarctica
Age: 24
Posts: 703
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#147 |
Very Grave Indeed
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![]() Yeah going to have to fiddle with numbers for future rounds I think
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#148 |
(ಠ⌣ಠ)
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![]() round one all song attacks
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#149 |
Very Grave Indeed
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![]() okie dokie!
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#150 |
Digital Dancing!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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![]() I think giving a larger bonus for your division's song would help out (maybe 10 instead of 3)
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#151 |
Signature Extraordinare~~
Song Submission & Events Manager
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#152 |
The Doctor
![]() Join Date: Apr 2006
Age: 35
Posts: 6,145
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![]() That moment when your division's file is your worst rank
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#153 |
D6.9 Prime Buttonhitter
![]() ![]() ![]() Join Date: Dec 2013
Location: Antarctica
Age: 24
Posts: 703
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![]() My last two attacks.
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#154 | |
Constantly Improving!
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![]() I don't plan on coming back to these files before round 2's start, so here are my attacks for D6/7/8
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Last edited by MarcusHawkins; 08-16-2019 at 12:30 PM.. |
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#155 |
Very Grave Indeed
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![]() sweet, up to just over 15 million and OWA hasn't submitted his D7/D8 yet.
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#156 |
FFR Player
Join Date: Sep 2013
Location: Tasmania
Age: 29
Posts: 53
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#157 |
Very Grave Indeed
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![]() Round Two - Constructing Siege Weapons
![]() While about a third of the garrison escaped, they only served to cause the castle to prepare for a siege, raising the drawbridge, filling the moat, and bringing in supplies from the local area. You now have a chance to build the siege weapons that you'll need in order to break through the castle walls. HP = 5,000,000 Weakness: Round 2 Songs Each time the HP total is reached this round, you will have constructed another battery of siege weapons to bring to bear on the wall, giving everybody an additional x2 multiplier on round 3. (IE: At 5m damage, next round gets an extra x2, at 10M damage, next round is x4, x6 at 15M etc) Few enough people posted that I think I'm fine to allow updated scores, as long as people aren't going to post every time they get a 1 good improvement. Last edited by devonin; 08-17-2019 at 12:07 AM.. |
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#158 |
(ಠ⌣ಠ)
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![]() aaas and early week submissions for r2 boss
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#159 |
Constantly Improving!
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#160 |
Very Grave Indeed
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![]() Got em to here
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