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Re: R1 - Actual Song Difficulties V2
There would have to be. Would not be fair if we had to try on the new Master files that are much much harder then those songs.
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Re: R1 - Actual Song Difficulties V2
By the time av-miss fix is released to public Otaku oni token should be changed IMO,
because difficulties are completely different. For example, some FMO songs (like Hellbeat, Turkish March) got apparently easier than For FFR.
Yes it's a bit unfair, but it's just because av-miss fix has changed everything related to the difficulty.Comment
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Re: R1 - Actual Song Difficulties V2
I doubt anyone would disagree with changing the songs that unlock it.By the time av-miss fix is released to public Otaku oni token should be changed IMO,
because difficulties are completely different. For example, some FMO songs (like Hellbeat, Turkish March) got apparently easier than For FFR.
Yes it's a bit unfair, but it's just because av-miss fix has changed everything related to the difficulty.
However, what if the token were locked? As a testament to the end of an era?
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Re: R1 - Actual Song Difficulties V2
Token lock would be retarted.
And don't change the songs that unlock it either. They can always create a new token for doing something without avemisses.
As far as the ave-miss token goes, All you need to do is change the req from saying "get 2 avemisses" to "Get the same number of Averages, boos and misses 2 or greater."Last edited by DarkManticoreX2; 01-28-2008, 03:54 PM.AAA's = 800
Originally posted by VManti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.Comment
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Re: R1 - Actual Song Difficulties V2
HELLBEAT was hardly FMO to begin with XDOriginally posted by ryanisadoucheSo anyways i was thinking, what if a single miss didn't stop your combo? Instead, your combo kept going until 2 consecutive misses were made. I think this would provide a more realistic ranking system, and eliminate a lot of mashing.Comment
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Re: R1 - Actual Song Difficulties V2
Isn't that what everyone did? I even got the Averages in the beginning too, and then AAA'd the rest.
I'm not for changing the Oni reqs, or a token lock. Keep it the same like Manti says.Comment
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Re: R1 - Actual Song Difficulties V2
nothing requires avmisses, ever, basically it's just a certain number of averages, misses, and boos, nothing moreComment
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Re: R1 - Actual Song Difficulties V2
Oni lock would hardly work anyway. Unless you are going to add the FMO's that were released after Oni came out. Because that would make the Oni FMO playing field significantly smaller. Even without average misses. VB is still going to be hard enough to PA so that it won't get AAA'd all the time. Just because you can't get av-misses doesn't mean that the game because instant super PA fest.
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