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Old 08-27-2012, 10:28 PM   #101
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Default Re: The Current Path of FFR

Quote:
Originally Posted by DossarLX ODI View Post
I should add that the amount of credits you receive from easier songs is absolute SHIT.

Maybe gradual progress prizes, like say 50 AAAs gives you a 5k credit reward to encourage newer players from not having like 400 credits and then having songs that cost 10k credits to just totally decimate what they worked for.
This is actually a neat idea~

+1 to this.

I'm thinking..
AAA's | Creds
50___|5,000
100__|10,000
200__|10,000
300__|10,000
400__|10,000
500__|20,000
600__|20,000
700__|25,000
800__|30,000
900__|30,000
1,000.|50,000
1,100.|50,000

and every 50 FC's give 5k?
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Old 08-27-2012, 10:45 PM   #102
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Default Re: The Current Path of FFR

Career achievements/tokens could push people to play the game more.
That's one idea I'd like to see happen.

I'm also planning making one big project once the tournament ends. I'm not saying anything about this for now...
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Old 08-27-2012, 11:38 PM   #103
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Default Re: The Current Path of FFR

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Originally Posted by Xiz View Post
- Nobody pays attention/cares to peeps my rank, who just are not good. (Good being D5+)
what if there were separate "post your scores" threads for each division/rank/whatever? I think that would be a nice way to keep the tournament atmosphere going, where similarly skilled players are rooting each other on and pushing each other to do better.

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We might even get the site recode done now, with the extra help.
awesome awesome awesome
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Old 08-27-2012, 11:48 PM   #104
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Default Re: The Current Path of FFR

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what if there were separate "post your scores" threads for each division/rank/whatever? I think that would be a nice way to keep the tournament atmosphere going, where similarly skilled players are rooting each other on and pushing each other to do better.
I don't like this. This is just dividing all players into separate categories based on skill alone. I've always wanted to meet someone with a skill set appropriate for D1, but they're always so intimidated because of my skills ):
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Old 08-27-2012, 11:58 PM   #105
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Default Re: The Current Path of FFR

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I don't like this. This is just dividing all players into separate categories based on skill alone. I've always wanted to meet someone with a skill set appropriate for D1, but they're always so intimidated because of my skills ):
^ Yeah I agree, I don't think its the best way to approach it.

There needs to perhaps be a way or an algorithm that gives you an average of a score, from like 1-99 that updates to your current skill level. (Factoring in AAA / FC / etc) I'm not good at math so I have no idea how to do that.


And hello iironiic im d1 and scared of you.
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Old 08-28-2012, 12:00 AM   #106
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Default Re: The Current Path of FFR

this thread is part of what makes me enjoy this site so much.. when people come together constructively and help make something better.. this is how our community should be
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Old 08-28-2012, 12:06 AM   #107
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Default Re: The Current Path of FFR

I enjoy reading everyone's opinions, let's all work together and improve this game. This community interaction is what it's all about.
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Old 08-28-2012, 12:14 AM   #108
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Default Re: The Current Path of FFR

@ iironiic and Xiz: shrug. best I can come up with. it's not even like players of different skill levels would be segregated; the #1 player can check out scores from up-and-comers, and vice versa. I just think it's a solution to someone putting up a Secret Zombie Room SDG and not even being spotted because there was a Blue Rose AAA posted on the same page.
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Old 08-28-2012, 12:21 AM   #109
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Default Re: The Current Path of FFR

Reincarnate has been added as a developer, so he's going to help out where he can.
Also, devonin has return as an admin.

Plans are being made to get things done, I don't know what else to say, this thread made things explode in terms of hopefully getting things done.
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Old 08-28-2012, 12:23 AM   #110
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Default Re: The Current Path of FFR

Exciting news indeed. I don't have anything bad to say about what's going on.
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Old 08-28-2012, 12:26 AM   #111
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Default Re: The Current Path of FFR

If nothing else, it is just great to see devonin post on this forum again.
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Old 08-28-2012, 12:34 AM   #112
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Default Re: The Current Path of FFR

Updated tier points please

It's been like a year and a half
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Old 08-28-2012, 12:34 AM   #113
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Default Re: The Current Path of FFR

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If nothing else, it is just great to see devonin post on this forum again.
This. I'm so glad he's around again.
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Old 08-28-2012, 12:35 AM   #114
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Default Re: The Current Path of FFR

Quote:
Originally Posted by dAnceguy117 View Post
what if there were separate "post your scores" threads for each division/rank/whatever? I think that would be a nice way to keep the tournament atmosphere going, where similarly skilled players are rooting each other on and pushing each other to do better.
didn't we have a novice scoreboard at one point for scores in difficulty LV9 or lower? That stuff didn't work, that's what.

edit: also I'm afraid by the end of the week we won't have the same FFR at this rate lmao
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Old 08-28-2012, 12:36 AM   #115
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Default Re: The Current Path of FFR

A good day for ffr
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Old 08-28-2012, 12:38 AM   #116
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Default Re: The Current Path of FFR

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Originally Posted by Pseudo Enigma View Post
didn't we have a novice scoreboard at one point for scores in difficulty LV9 or lower? That stuff didn't work, that's what.
I recall there being a "novice" tier points list, but not a scoreboard.
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Old 08-28-2012, 12:40 AM   #117
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Default Re: The Current Path of FFR

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I recall there being a "novice" tier points list, but not a scoreboard.
FFR Scores Thread for amateurs I think. It was similar, and it still didn't pan out properly, people bitched and stuff. Maybe it would be different if it were an official dividing system, but I still see a lot of bitching.

edit: I know this shit would get out of hand eventually, but maybe a usergroup of Scoreboard Mods that can be in charge of sweeping scores? I know they'd have to edit code and crap, but Dossar seems to be pretty good at sniffing out bullshit.
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Old 08-28-2012, 12:41 AM   #118
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Default Re: The Current Path of FFR

oh, I thought you were talking about an actual scoreboard. The Amateur FFR scores thread still gets used from time to time, but whatever. People should all just post in the FFR scores thread and not worry about getting commended for scores. Post because you're proud, not because you want attention.
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Old 08-28-2012, 01:14 AM   #119
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Default Re: The Current Path of FFR

Lots of p sick ideas in this thread. Even if only half of them come to fruition, traffic should be booming once again eventually.

Imo, vidchat and profile features (music on profiles, etc.) should be top priority right off the bat since those will ultimately bring in the most traffic. Once those have been coded, go nuts with everything else. New site layout, updated tp list, more tokens and badges (achievements were the reason I became so immersed in this site in the first place), anything to make the place more user-friendly for beginners, etc.

Also I think it would be pretty neat to start running monthly official events (or bi-monthly if it ends up involving a shitton of work) that each last almost the duration of the entire month. Expand event manager staff if you need to, because this would definitely keep the place booming. The events could involve playing the game, but they don't have to (see Photo Hunts). Plus if people are really serious about that FFR RPG and it actually becomes an official part of the game (which would be pretty sick if you ask me), I'm sure a ton of things could be done with that in terms of monthly spon cons, quests, team/clan battles...personally I'd love if this RPG takes off and gives out profile badges for each 'quest' you complete either solo or with your party.

Possibilities, possibilities..
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Old 08-28-2012, 01:16 AM   #120
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Default Re: The Current Path of FFR

Wow, I've got to say I'm overjoyed with how this thread has evolved. This has blossomed into a topic where people have conveyed feelings and opinions about this site, and more importantly have been able to explain which areas can see improvement. It seems a lot of these ideas have been floating around in people's heads for quite some time and just needed a means to be brought to everyone without being overlooked. It is VERY encouraging to see the kinds of changes we are seeing in such a short time with the return of devonin and the added assistance of Reincarnate to the mechanics of the game.

I can only hope that this kind of collaboration and more importantly, open mindedness continues and that we can work together to improve the FFR experience for years and years to come.
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