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Old 08-18-2012, 12:42 AM   #941
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Default Re: The Unofficial FFR RPG [Beta]

The FC's and AAA's increase your score by far if you rack them up WITH obtaining the stats.
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Old 08-18-2012, 12:46 AM   #942
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Default Re: The Unofficial FFR RPG [Beta]

Wow, Elite Ninja took out over 18% of the Invasion's HP by himself!
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Old 08-18-2012, 12:48 AM   #943
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Default Re: The Unofficial FFR RPG [Beta]

Maybe we can see how many times over we can kill it
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Old 08-18-2012, 01:02 AM   #944
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Default Re: The Unofficial FFR RPG [Beta]

Quote:
Originally Posted by ~Zeta~ View Post
The FC's and AAA's increase your score by far if you rack them up WITH obtaining the stats.
Just hit the show all formulas button to see what is making these huge numbers. Let's just say if you submit a score, try to get at least 1 good, 1 average, 1 miss, and 1 AAA / FC. Wouldn't want your damage to be 0 because of that haha.

EDIT: I'm going to wreck this challenge today.
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Last edited by foxfire667; 08-18-2012 at 01:56 AM.. Reason: Domination
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Old 08-18-2012, 01:56 AM   #945
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Default Re: The Unofficial FFR RPG [Beta]

I put 1's if there's a 0. It doesn't affect anything and would force people to AAA and FC which I don't want to do because some people don't like to AAA or can't FC.

What I was saying is that FC'ing and AAA'ing add a magnitude for your score increase. IE get 10 or 100, that adds some 0's to your damage on top of gaining multipliers from goods/gt/perfects/averages/boos/arrows.
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Old 08-18-2012, 01:57 AM   #946
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Default Re: The Unofficial FFR RPG [Beta]

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I put 1's if there's a 0. It doesn't affect anything and would force people to AAA and FC which I don't want to do because some people don't like to AAA or can't FC.

What I was saying is that FC'ing and AAA'ing add a magnitude for your score increase. IE get 10 or 100, that adds some 0's to your damage on top of gaining multipliers from goods/gt/perfects/averages/boos/arrows.
Oh okay, I didn't know you added 1's in if they originally had 0's, sorry.
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Old 08-18-2012, 08:46 AM   #947
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Default Re: The Unofficial FFR RPG [Beta]

What if you AAA'd excite bike all day? Lol
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Old 08-18-2012, 11:03 AM   #948
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Default Re: The Unofficial FFR RPG [Beta]

As in new AAA's
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Old 08-18-2012, 11:24 AM   #949
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Default Re: The Unofficial FFR RPG [Beta]

will definitely help contribute today.
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Old 08-18-2012, 12:20 PM   #950
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Default Re: The Unofficial FFR RPG [Beta]

Quote:
Originally Posted by TheSaxRunner05 View Post
What if you AAA'd excite bike all day? Lol
Well seeing as everything is multiplied together, it'd be more beneficial to play vrofl or something SUPER dense all day and just mindlessly mash.

32(Perfects)*6000(AAA's)*500(figure you'll mess up a few times as well)

is still significantly less than

5000*5000*5000*5000*5000*1(AAA)*1(FC) for mindlessly mashing songs all day
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Old 08-18-2012, 12:52 PM   #951
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Default Re: The Unofficial FFR RPG [Beta]

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Well seeing as everything is multiplied together, it'd be more beneficial to play vrofl or something SUPER dense all day and just mindlessly mash.

32(Perfects)*6000(AAA's)*500(figure you'll mess up a few times as well)

is still significantly less than

5000*5000*5000*5000*5000*1(AAA)*1(FC) for mindlessly mashing songs all day
Well actually if you AAA'd excite bike 500 times the formula would look more like:
24800000 * 16000 * 1 * 1* 1 * 1 * 500 * 500 * 16000 = 1,587,200,000,000,000,000,000

In comparison to (I'm just going to pull a GT out of my ass here):
35000000 * 5000 * 5000 * 5000 * 5000 *5000 * 1 * 1 * 15000 = 1,640,625,000,000,000,000,000,000,000,000

The key is to find a good harmony between mindlessly mashing, and mindlessly AAA'ing for maximum results. AAA's and FC's will only make a great multiplier if you have a large number to multiply in the first place, but large GT's will do far less damage if AAA's and FC's are not also considered.
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Old 08-18-2012, 01:01 PM   #952
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Default Re: The Unofficial FFR RPG [Beta]

You're right, I was just throwing together an example pretty quick and left out a few things. My point was more AAA'ing excite bike all day isn't exactly an efficient way to go about it. Something like AAA'ing Yoshi's Cookie or EHHS all day would be, however.
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Old 08-18-2012, 01:23 PM   #953
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Default Re: The Unofficial FFR RPG [Beta]

Quote:
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My point was more AAA'ing excite bike all day isn't exactly an efficient way to go about it. Something like AAA'ing Yoshi's Cookie or EHHS all day would be, however.
Don't forget the multipliers for goods, averages, misses, and boos are just as critical. Throw in a little vROFL, RATO, and a dash of *Whimper Wall* with those Yoshi's cookie / EHHS AAA's for maximum damage.
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Old 08-18-2012, 03:14 PM   #954
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Default Re: The Unofficial FFR RPG [Beta]

If you guys haven't noticed, I didn't put much effort in the damage formula lol. Just something I discovered that would work for everyone and anyone. It somewhat worked out and entertaining [lol hueg numbers].
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Old 08-18-2012, 04:36 PM   #955
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Default Re: The Unofficial FFR RPG [Beta]

Just came to my attention: did the daily stats reset or have you guys just whored the HELL out of FFR again rofl
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Old 08-18-2012, 04:43 PM   #956
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Default Re: The Unofficial FFR RPG [Beta]

Quote:
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Just came to my attention: did the daily stats reset or have you guys just whored the HELL out of FFR again rofl
We've been whoring FFR again. Those Giga Puddi are pretty much screwed after today.

Highest daily GT I ever bothered to obtain, and it's only getting higher.
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Old 08-18-2012, 04:43 PM   #957
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Default Re: The Unofficial FFR RPG [Beta]

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Just came to my attention: did the daily stats reset or have you guys just whored the HELL out of FFR again rofl
yeah for GT faster way for me getting vet soon lol
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Old 08-18-2012, 07:49 PM   #958
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Old 08-18-2012, 07:52 PM   #959
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Default Re: The Unofficial FFR RPG [Beta]

9 out of 10 times.. I have no idea what's going on until it's too late.
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Old 08-18-2012, 08:31 PM   #960
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Default Re: The Unofficial FFR RPG [Beta]

Have not played this much in forever. Updating.
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