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#61 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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rip abby and jay leno u will not be forgotten
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#62 |
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FFR Simfile Author
Join Date: Jun 2007
Posts: 1,196
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rip
game's pretty much been dug into a hole now, don't see it going anywhere without a significant drop in interest and proportionate increase in general coord
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#63 |
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nanodesu~
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http://twitch.tv/arcnmx
Bandwagoning because I'm curious to see if this can even manage to get out of new bark town. It's at 130 in-game hours now with a lvl21 Cyndaquil and can barely manage to walk anywhere at all...
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![]() ![]() FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge |
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#64 | ||
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ごめんなさい (/ω\)
Join Date: Aug 2012
Age: 30
Posts: 2,290
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Quote:
Also for the sake of not spamming this thread with off-topic it should probably just be answered in the FAQ below the stream maybe. I'll check this every now and then though lol Quote:
edit: I've been watching for 10 minutes and he's never once gone past the first ledge out side of town. Is there a pattern to the RNG? Something seems off. Last edited by Pseudo Enigma; 02-17-2014 at 05:52 AM.. |
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#65 | ||
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nanodesu~
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Quote:
Quote:
My RNG goes like this: every frame it just picks a new random button and presses it. If that button happens to be start, it only sometimes lets it through. There's no real pattern to it, but since it's not true randomness it's possible that it tends toward certain buttons. An even amount of direction presses should generally end up with ash just walking around in circles, tending toward where the walls guide him. The issue my game is having right now is that there's a one-square entrance to the path it needs to go, and there are ledges everywhere that are really easy to jump off of. It's not likely that it's going to make it anywhere because of that >.>... But, I'mma go to sleep and leave it going for 10 hours and see what it's like when I get back. I expect no progress besides a super-levelled cydaquil. Maybe I'll switch to another game after that.
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![]() ![]() FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge Last edited by arcnmx; 02-17-2014 at 07:05 AM.. |
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#66 | |
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ごめんなさい (/ω\)
Join Date: Aug 2012
Age: 30
Posts: 2,290
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http://www.twitch.tv/rngplayspokemon ? Also TwitchPlaysPokemonPlaysTetris would be interesting as an RNG On topic: jeez they've been in Celadon for a long time. |
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#67 |
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`~`
Join Date: Oct 2005
Posts: 7,327
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rip
if bird jesus gets released it's all over ![]()
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Last edited by Gundam-Dude; 02-17-2014 at 01:26 PM.. |
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#68 |
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Forum User
Join Date: Jul 2008
Posts: 1,664
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I really don't see getting out of game corner basement being possible
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Violets Forever |
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#69 | ||
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TWG Overlord
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Quote:
I'm pretty sure safari zone for surf will be game over though. Someone fill me in on where they are. I can't see the stream right now.
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AAA's = 800 Quote:
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#70 |
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Forum User
Join Date: Jul 2008
Posts: 1,664
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Violets Forever |
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#71 |
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FFR Simfile Author
Join Date: Jun 2007
Posts: 1,196
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they'll get through game corner
especially if the start button would just be throttled already goddamn
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#72 |
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D6 Challeneged
Join Date: Aug 2012
Age: 33
Posts: 1,267
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#73 |
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FFR Simfile Author
Join Date: Jun 2007
Posts: 1,196
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nah not right now. When it's throttled the start inputs on the reel are greyed out
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#74 |
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D6 Challeneged
Join Date: Aug 2012
Age: 33
Posts: 1,267
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oh snap
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#75 |
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Ale Nerd
Join Date: Jan 2006
Location: Essex, England.
Age: 37
Posts: 405
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The floor maze is going to be really hard. A one tile down to get in, THEN a one tile left to even give it a go without accidentally leaving. This is going to take days.
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Time to start indexing again.
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#76 |
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Senior Member
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RED saved the game!
repeat ad nauseum
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#77 |
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Very Grave Indeed
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Now, if they put in a micropayment option to pay 50 cents per move to input a chain of moves in a row...
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#78 |
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Snivy! Dohoho!
Join Date: Mar 2006
Age: 35
Posts: 6,161
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...You know what, that's so hilariously awful that I can see that work, dev, lol.
Though if it was just a dime, it would be even better. |
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#79 |
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Very Grave Indeed
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You know what would be interesting...since you have to register to Twitch to do anything there:
If they set up a system where the game reset every 7 days, and then at the end of some long span of time, maybe the year, they awarded a cash prize for which iteration made it the furthest through the game, divided proportionally to how many commands each user entered during the winning run :P |
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#80 | |||
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TWG Overlord
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Quote:
Quote:
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AAA's = 800 Quote:
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