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Old 02-27-2011, 01:24 PM   #61
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Suggestion: how do you do the initial 12th jumps on Hardkore atomic? I can do the rest of the file just fine, but the initial jumps ruin my boo count for attempting Disconnected Hardkore.
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Old 02-27-2011, 01:25 PM   #62
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

The end 12ths jumps?
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Old 02-27-2011, 01:37 PM   #63
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

No for disconnected hardcore I dont need to combo the end jackjump crap. The initial stuff is too much combo to ignore though. I need to just combo the initial stuff with getting minimal boos to get that token.
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Old 02-27-2011, 01:59 PM   #64
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Try putting more emphasis on the jumps. Also make sure your hand is in a comfortable position so you don't get unecessary boos on the one-handed patterns.
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Old 02-27-2011, 02:47 PM   #65
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Eclipse Solar (More detail)

WARNING: To do most of the rolls in this file, you need a massive amount of reading ability and speed.

Be aware that there's a [23] going to a [134] hand. A lot of people miss this.


On this first long jack, you can sometimes get a random good if you start off this jack too early. Hit it on time so you can nail this 95% of the time.


Be aware that there's a slight gap after that first 4th note. If you start this roll too early, you could get 1 or 2 goods here. If you're not aware of that double then you could get another good/average/boo there. ALOT OF THE ROLLS IN ECLIPSE HAVE THIS SAME 4TH NOTE GAP.


This is a very tricky pattern to nail most of the time. There's two ways to do this: 1) You can hit this whole pattern slightly late so that you can PA that 2nd 32nd note. 2) You could hit it as a 143[1234] however doing it this way might feel awkward when hitting that 16th note right after it. Also, be aware of that gap or you could get another random good there.


Hit this part slightly late to nail it 95% of the time


This one you're going to have to hit it as it is. I decided to SS this because it's possible that you could get random goods here.


Like i said before, there's a double inside that massive 32nd stream.


This jack is really ****ed up lmfao. Your best bet is to just hit it normally rather than trying to gamble it and hitting it early.


EDIT: I think that covers most of the things on eclipse. The rest from here are straight forward IMO.
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Old 02-27-2011, 04:08 PM   #66
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

That 32nd bit into the hand right before the break is where I always tend to mess up.
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Old 02-27-2011, 05:23 PM   #67
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

oh wow, this thread looks sick

I can offer advice for any song that's FMO or lower, there's so many little things I've done on a shitload of files to 'cheat AAA' certain sections

brb reading the rest of this thread
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Old 02-27-2011, 05:36 PM   #68
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Not looking to AAA or anything but what's with that one polyrhythm after the jumpjacks and those strange [123432][234321] patterns in DP?
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Old 02-27-2011, 05:44 PM   #69
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Adding to Eclipse

The nasty what LOOKS like a roll part



Have to add that small halt when hitting this. You'll hit early goods down the roll. The start of this is 43[gap]21 then to the 4[gap]3214. This section is practically 3214[gap]3214 in another perspective.


EDIT: For the long middle section, it's just a shit load of rolls and reversing roll transitions.

EDIT2: ****ed up the image. The second gap is wrong. The gap is on the left at the end. Might fix it later.

EDIT3: GO HERE: http://www.flashflashrevolution.com/...5&postcount=82

Last edited by ~Zeta~; 02-28-2011 at 01:17 AM..
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Old 02-27-2011, 08:17 PM   #70
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Someone should post where the 0-framers are in P4U v1 showing the combo. I know they're all on the right arrow.
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Old 02-27-2011, 08:20 PM   #71
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Someone should post where the 0-framers are in P4U v1 showing the combo. I know they're all on the right arrow.
I memorized most to all of them, I could post a video showing where they are.
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Old 02-27-2011, 09:13 PM   #72
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Someone should post where the 0-framers are in P4U v1 showing the combo. I know they're all on the right arrow.
qqwref has a pastebin thing which shows them all but I forget the link to it.

The ending though, the part with the zero framers are the [14] jumps and in that section there's a zero framer right arrow on every single one of them.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 02-27-2011, 09:18 PM   #73
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Using my method for cp trill:



Next step is rank 10 or lower now against overlayers rofl.

EDIT: Aim message; didn't care for spelling.

Last edited by ~Zeta~; 02-27-2011 at 09:23 PM..
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Old 02-27-2011, 09:23 PM   #74
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Now go do it in the full song. :P
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Old 02-27-2011, 09:26 PM   #75
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Now go do it in the full song. :P
I will tomorrow or the day after. Now for homework due tomorrow lulz.


EDIT: and other tips and stuff of course.
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Old 02-27-2011, 10:02 PM   #76
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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I will tomorrow or the day after. Now for homework due tomorrow lulz.


EDIT: and other tips and stuff of course.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 02-27-2011, 10:07 PM   #77
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

idk if I can post tips, but here it is anyway:

How I AAAd For FFR:



They're just 24ths, don't really need to do anything special. The slight 'offness' of some of the arrows is negligible.



You can hit this as a jumptrill, but it won't work if you start out [14][23][14][23] you need to hit the beginning then work your way into the jumptrill like shown above.

After a few hits (7-9):



Switch to hitting 13241324. This will make the transition to rolls easier than if you were jumptrilling the whole time.
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Old 02-27-2011, 10:09 PM   #78
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Whoa, that's freaking nasty. You're jumping on ugly splits but hitting the more jumpable ones normally?
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Old 02-27-2011, 10:10 PM   #79
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

AAAd the isolation 5-6 times with that method.
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Old 02-28-2011, 12:56 AM   #80
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Party4u v1

Zero framer placements are highlighted in red boxes. One box = 2 notes on the same arrow, one rectangle = 4 notes (this is for the ending of the file).

























This section of the ending is all zero framers on the right arrow on the [14] jumps, as shown. A [134] hand precedes the part. Tip: Vibrate early on the right arrow. The rectangles at the very top are the continuation from the previous picture.



Last zero framer in that section is on the [14] right before the [134] hand.




Individual framer placements (courtesy of qqwref's placement finder, WHITE BARS MEAN ZERO FRAMERS)

http://mzrg.com/FFR/ffr-img.html
http://pastebin.com/yuHpu04w (Paste the code into the box, then click off of the box and press space to show more information.)

Framer jack count:

25,0,18,132,16
In this order:
Zero-One-Two-Three-Four

Last edited by DossarLX ODI; 02-28-2011 at 01:04 AM..
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