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#61 |
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FFR Veteran
Join Date: Sep 2006
Posts: 778
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Suggestion: how do you do the initial 12th jumps on Hardkore atomic? I can do the rest of the file just fine, but the initial jumps ruin my boo count for attempting Disconnected Hardkore.
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#62 |
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snooches
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The end 12ths jumps?
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#63 |
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FFR Veteran
Join Date: Sep 2006
Posts: 778
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No for disconnected hardcore I dont need to combo the end jackjump crap. The initial stuff is too much combo to ignore though. I need to just combo the initial stuff with getting minimal boos to get that token.
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#64 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,992
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Try putting more emphasis on the jumps. Also make sure your hand is in a comfortable position so you don't get unecessary boos on the one-handed patterns.
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#65 |
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Live a wonderful life~
Join Date: Oct 2006
Posts: 7,313
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Eclipse Solar (More detail)
WARNING: To do most of the rolls in this file, you need a massive amount of reading ability and speed. Be aware that there's a [23] going to a [134] hand. A lot of people miss this. ![]() On this first long jack, you can sometimes get a random good if you start off this jack too early. Hit it on time so you can nail this 95% of the time. ![]() Be aware that there's a slight gap after that first 4th note. If you start this roll too early, you could get 1 or 2 goods here. If you're not aware of that double then you could get another good/average/boo there. ALOT OF THE ROLLS IN ECLIPSE HAVE THIS SAME 4TH NOTE GAP. ![]() This is a very tricky pattern to nail most of the time. There's two ways to do this: 1) You can hit this whole pattern slightly late so that you can PA that 2nd 32nd note. 2) You could hit it as a 143[1234] however doing it this way might feel awkward when hitting that 16th note right after it. Also, be aware of that gap or you could get another random good there. ![]() Hit this part slightly late to nail it 95% of the time ![]() This one you're going to have to hit it as it is. I decided to SS this because it's possible that you could get random goods here. ![]() Like i said before, there's a double inside that massive 32nd stream. ![]() This jack is really ****ed up lmfao. Your best bet is to just hit it normally rather than trying to gamble it and hitting it early. ![]() EDIT: I think that covers most of the things on eclipse. The rest from here are straight forward IMO.
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=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== Last edited by i love you; 02-27-2011 at 02:55 PM.. |
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#66 |
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snooches
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That 32nd bit into the hand right before the break is where I always tend to mess up.
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#67 |
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 36
Posts: 10,837
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oh wow, this thread looks sick
I can offer advice for any song that's FMO or lower, there's so many little things I've done on a shitload of files to 'cheat AAA' certain sections brb reading the rest of this thread |
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#68 |
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has nice tits
Join Date: Nov 2008
Posts: 744
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Not looking to AAA or anything but what's with that one polyrhythm after the jumpjacks and those strange [123432][234321] patterns in DP?
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#69 |
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Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 33
Posts: 2,156
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Adding to Eclipse
The nasty what LOOKS like a roll part ![]() Have to add that small halt when hitting this. You'll hit early goods down the roll. The start of this is 43[gap]21 then to the 4[gap]3214. This section is practically 3214[gap]3214 in another perspective. EDIT: For the long middle section, it's just a shit load of rolls and reversing roll transitions. EDIT2: ****ed up the image. The second gap is wrong. The gap is on the left at the end. Might fix it later. EDIT3: GO HERE: http://www.flashflashrevolution.com/...5&postcount=82 Last edited by ~Zeta~; 02-28-2011 at 01:17 AM.. |
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#70 |
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Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 33
Posts: 2,156
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Someone should post where the 0-framers are in P4U v1 showing the combo. I know they're all on the right arrow.
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#71 |
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ℜ1 ステップチャート 著者
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I memorized most to all of them, I could post a video showing where they are.
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#72 | |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,992
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Quote:
The ending though, the part with the zero framers are the [14] jumps and in that section there's a zero framer right arrow on every single one of them. |
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#73 |
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Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 33
Posts: 2,156
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Using my method for cp trill:
![]() Next step is rank 10 or lower now against overlayers rofl. EDIT: Aim message; didn't care for spelling. Last edited by ~Zeta~; 02-27-2011 at 09:23 PM.. |
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#74 |
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snooches
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Now go do it in the full song. :P
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#75 |
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Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 33
Posts: 2,156
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#76 | |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,992
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Quote:
Not joking |
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#77 |
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Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 33
Posts: 12,985
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idk if I can post tips, but here it is anyway:
How I AAAd For FFR: ![]() They're just 24ths, don't really need to do anything special. The slight 'offness' of some of the arrows is negligible. ![]() You can hit this as a jumptrill, but it won't work if you start out [14][23][14][23] you need to hit the beginning then work your way into the jumptrill like shown above. After a few hits (7-9): ![]() Switch to hitting 13241324. This will make the transition to rolls easier than if you were jumptrilling the whole time.
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Last edited by rushyrulz; 02-27-2011 at 10:09 PM.. |
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#78 |
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Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 33
Posts: 2,156
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Whoa, that's freaking nasty. You're jumping on ugly splits but hitting the more jumpable ones normally?
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#79 |
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Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 33
Posts: 12,985
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AAAd the isolation 5-6 times with that method.
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#80 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,992
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Party4u v1
Zero framer placements are highlighted in red boxes. One box = 2 notes on the same arrow, one rectangle = 4 notes (this is for the ending of the file). ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This section of the ending is all zero framers on the right arrow on the [14] jumps, as shown. A [134] hand precedes the part. Tip: Vibrate early on the right arrow. The rectangles at the very top are the continuation from the previous picture. ![]() ![]() ![]() Last zero framer in that section is on the [14] right before the [134] hand. ![]() Individual framer placements (courtesy of qqwref's placement finder, WHITE BARS MEAN ZERO FRAMERS) http://mzrg.com/FFR/ffr-img.html http://pastebin.com/yuHpu04w (Paste the code into the box, then click off of the box and press space to show more information.) Framer jack count: 25,0,18,132,16 In this order: Zero-One-Two-Three-Four Last edited by DossarLX ODI; 02-28-2011 at 01:04 AM.. |
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