The FFR Trading Card Game

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  • TheSaxRunner05
    The Doctor
    • Apr 2006
    • 6144

    #5671
    Re: The FFR Trading Card Game

    I just looked up the original drop table - The only T11s were Death Piano and RATO, with a 1 in 13,863 chance of dropping each. There were 21 - T10s (90-96 difficulty), which had a 1 in 660 chance of dropping.

    I believe the same formulas are in effect, so a T11 now would have similar odds to the old T10 cards, unless we pushed the top couple cards into their own tier like DP and RATO used to be. There are more songs now, so it would take me a lot more math to figure the precise odds, and I need to sleep to go to work tomorrow (lol)


    Comment

    • FFR TCG
      Obliterate
      • Mar 2015
      • 530

      #5672
      Re: The FFR Trading Card Game

      Weekend Challenge

      For any song with more than 500 Notes:

      Tier 1: Pass a Song Scoring more Boos than Perfects
      Tier 2: Pass a Song Scoring more Boos than the Total Arrow Count in the Song
      Tier 3: Complete Tier 2 with 9 or fewer Goods and No Averages or Misses

      This Challenge Also Ends 11:59 P.M. on Sunday, 3/26/2017
      Play the FFR Trading Card Game for your chance to earn credits, tokens, and expand your card collection! Click the image below.

      Comment

      • TheSaxRunner05
        The Doctor
        • Apr 2006
        • 6144

        #5673
        Re: The FFR Trading Card Game

        There's two anti-PA challenges out now, but I'll mix it up - Monday's challenge won't be Anti-PA. (No promises about the following weekend though).
        Last edited by TheSaxRunner05; 03-23-2017, 11:26 PM. Reason: Spelling


        Comment

        • awein999
          (ಠ⌣ಠ)
          • Oct 2007
          • 4647

          #5674
          Re: The FFR Trading Card Game

          Originally posted by TheSaxRunner05
          I just looked up the original drop table - The only T11s were Death Piano and RATO, with a 1 in 13,863 chance of dropping each. There were 21 - T10s (90-96 difficulty), which had a 1 in 660 chance of dropping.

          I believe the same formulas are in effect, so a T11 now would have similar odds to the old T10 cards, unless we pushed the top couple cards into their own tier like DP and RATO used to be. There are more songs now, so it would take me a lot more math to figure the precise odds, and I need to sleep to go to work tomorrow (lol)
          i like the idea of having anything as hard as dp and harder continue to be the 'super rare' category. which means there would be three songs now with the addition of undici. isn't it true that the odds can be the same from the opener but we just have to adjust the 11 tiers visually a little bit to compensate for official ffr difficulty changes? no formulas would have to be touched. i don't know the specific cutoffs of tiers from the opener but we could check what they are and measure what the cutoff for each tier is with the new difficulty system.
          Originally posted by Staiain
          i am super purple hippo

          Comment

          • sickufully
            Sir Krisk
            • Dec 2007
            • 930

            #5675
            Re: The FFR Trading Card Game

            2 Quality and a Token please.

            Comment

            • TheSaxRunner05
              The Doctor
              • Apr 2006
              • 6144

              #5676
              Re: The FFR Trading Card Game

              Other than updating card rarity - I had a couple other thoughts.

              1) Non-Song Cards - One of the ideas I've been considering is adding cards for things other than songs, like players. Of course the issue here would be: which players and what rarity? I could use official tournament placers, or the leaderboard potentially to make a pool of cards. A Downside to the leaderboard - players ranks change. The card rarities would only reflect what a players ranking was at a given time.

              I've been thinking about non-song cards for awhile since the reboot, but I haven't really come up with any system I think would be really good yet. There could be different packs for these things potentially.

              2) Genre completion %'s - If I can get the genres onto the spreadsheet, I can show what percentage of each genre has been completed for each player. Then maybe someone can come up with a profile signature or something that shows your collection in terms of percentages on each genre. (X out of Y cards in Z Genre, %). This may also promote trading if people wanted to complete a Genre at a time and give a new way to play. There's not much reason to trade currently unless you have duplicates.

              3) Perhaps I can change the pages on the spreadsheet for our most prolific card collectors to even show the cards they don't have as well as a completion percentage. This would make it easier to know what to trade for. For people with few cards, this would be too cluttered, though.

              Just a few thoughts - I would like to promote trading between players and there's not much incentive to do so right now.


              Comment

              • avadram
                Custom User Title
                • Dec 2015
                • 103

                #5677
                Re: The FFR Trading Card Game


                bronze pack
                Last edited by avadram; 04-23-2017, 09:07 PM.

                Comment

                • TheSaxRunner05
                  The Doctor
                  • Apr 2006
                  • 6144

                  #5678
                  Re: The FFR Trading Card Game

                  After some math, if I redistribute the difficulties based on card rarity and make the credit values based on rarity, the unrounded numbers are as follows -

                  Tier - Credit Value
                  1 - 500 (Base)
                  2 - 552 (Tier 1 Value * (Tier 1 Odds/Tier 2 Odds)
                  3 - 586
                  4 - 662
                  5 - 917
                  6 - 1,135
                  7 - 1,661
                  8 - 2,550
                  9 - 6,886
                  10 - 13,186
                  11 - 65,236
                  12 - 413,166 (If we made DP, RATO, and Undici Tier 12)

                  From here, to keep the trading up rules, I'd say to round like this -

                  1 - 500
                  2 - 550
                  3 - 600
                  4 - 650
                  5 - 900
                  6 - 1,150
                  7 - 1,600
                  8 - 2,500
                  9 - 7,500
                  10 - 15,000
                  11 - 75,000
                  12 - 375,000

                  Edit:// New Odds for each tier without pack modifiers

                  New Odds
                  19.55% 1
                  17.70% 2
                  16.68% 3
                  14.75% 4
                  10.66% 5
                  8.61% 6
                  5.88% 7
                  3.83% 8
                  1.42% 9
                  0.74% 10
                  0.15% 11
                  0.02% 12

                  Edit2:// I didn't get around to updating everyone, I'll get it tonight
                  Last edited by TheSaxRunner05; 03-24-2017, 04:42 PM.


                  Comment

                  • DDRNGGin
                    FFR Player
                    • Jun 2014
                    • 472

                    #5679
                    Re: The FFR Trading Card Game

                    Originally posted by TheSaxRunner05
                    Other than updating card rarity - I had a couple other thoughts.

                    1) Non-Song Cards - One of the ideas I've been considering is adding cards for things other than songs, like players. Of course the issue here would be: which players and what rarity? I could use official tournament placers, or the leaderboard potentially to make a pool of cards. A Downside to the leaderboard - players ranks change. The card rarities would only reflect what a players ranking was at a given time. I've been thinking about non-song cards for awhile since the reboot, but I haven't really come up with any system I think would be really good yet. There could be different packs for these things potentially.
                    As far as the first idea, the character/player cards could work very well; however, my comment for adding them is that it would also require adding special objective (i.e. Having certain cards in your collection, or complete special challenges) in order to implement the player cards idea.

                    For example, a special objective could be "Get a AAA on every song in which player X has earned a major skill token for (Otaku Speedvibe [Heavy/Oni], St. Scarhand [Standard/Heavy] (If Heavy was earned), amd OWA Raged at the Home Run Derby (Once again, if earned) to acquire player X's player card.


                    Originally posted by TheSaxRunner05
                    2) Genre completion %'s - If I can get the genres onto the spreadsheet, I can show what percentage of each genre has been completed for each player. Then maybe someone can come up with a profile signature or something that shows your collection in terms of percentages on each genre. (X out of Y cards in Z Genre, %). This may also promote trading if people wanted to complete a Genre at a time and give a new way to play. There's not much reason to trade currently unless you have duplicates.
                    The second idea would be really nice.

                    Originally posted by TheSaxRunner05
                    3) Perhaps I can change the pages on the spreadsheet for our most prolific card collectors to even show the cards they don't have as well as a completion percentage. This would make it easier to know what to trade for. For people with few cards, this would be too cluttered, though.
                    I honestly don't know if that would be necessary right now.
                    Last edited by DDRNGGin; 03-24-2017, 04:49 PM.
                    DDRNGGin's New Stats Information

                    Playstyle: Index

                    Current Level / Division: Level 73 (Division 5)

                    Highest AAA/PFC: Flight of the Bumblebee (Difficulty 80)

                    Highest Blackflag: AIM Anthem (Difficulty 76)

                    Highest SDG: Choprite [3-0-0-1] (Difficulty 70)

                    Highest FC (Non-mashed): BB Revenge [14-1-0-3] (Difficulty 80)

                    Comment

                    • awein999
                      (ಠ⌣ಠ)
                      • Oct 2007
                      • 4647

                      #5680
                      Re: The FFR Trading Card Game

                      weekend challenge quality pack
                      Originally posted by Staiain
                      i am super purple hippo

                      Comment

                      • One Winged Angel
                        Anime Avatars ( ◜◡^)っ✂╰⋃╯
                        FFR Simfile Author
                        • Mar 2007
                        • 10837

                        #5681
                        Re: The FFR Trading Card Game

                        walao I was going to submit stuff again but looks like sOMEONE BURNED MY BINDER


                        Originally posted by ilikexd
                        i want to be cucked by cirno

                        Comment

                        • TheSaxRunner05
                          The Doctor
                          • Apr 2006
                          • 6144

                          #5682
                          Re: The FFR Trading Card Game

                          Originally posted by One Winged Angel
                          walao I was going to submit stuff again but looks like sOMEONE BURNED MY BINDER
                          You have 55 old cards still in the old binder.

                          I've only been putting newly active people in the new binder

                          I'll bring your old cards up and update their difficulties and tiers and so forth


                          Comment

                          • rushyrulz
                            Digital Dancing!
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2006
                            • 12985

                            #5683
                            Re: The FFR Trading Card Game

                            834/1666 = 50.04% of notes, max combo 4



                            quality + token plose

                            also, what's with that rogue capitalization on my username in the sheet bruh?
                            Last edited by rushyrulz; 03-24-2017, 09:15 PM.


                            Comment

                            • DDR_Anna
                              FFR Player
                              • Jan 2017
                              • 132

                              #5684
                              Re: The FFR Trading Card Game

                              I kept getting a max combo of 6 on other songs. Did ya update my token cards yet?



                              Quality pack and token pack, please! Maybe weekend challenge soon
                              Zoitsu

                              Comment

                              • TheSaxRunner05
                                The Doctor
                                • Apr 2006
                                • 6144

                                #5685
                                Re: The FFR Trading Card Game

                                Originally posted by DDR_Anna
                                I kept getting a max combo of 6 on other songs. Did ya update my token cards yet?



                                Quality pack and token pack, please! Maybe weekend challenge soon
                                Sorry, I'll add this to my catch-up list tomorrow. I have the new unwrapper program with the fixed drop rates, and I'll set it up tomorrow as well.


                                Comment

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