07-4-2013, 02:38 AM | #6541 |
Falcon Paaaauuuunch!!!!!!
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Re: Queue/Batch Discussion Thread v2
I want Pwnd! back. We need more songs to help practice zero framers on. And it was pretty fun, although it was dumb that the ending was so much harder than the rest of the song. I still enjoyed playing it. Of the removed songs, it was the best one to play IMO. Although Dub-I-Dub had the best music IMO.
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07-4-2013, 03:08 AM | #6542 |
Legendary Noob
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Re: Queue/Batch Discussion Thread v2
said no one, ever
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07-4-2013, 03:16 AM | #6543 |
I don't get no respect
Join Date: Jun 2006
Age: 32
Posts: 1,332
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Re: Queue/Batch Discussion Thread v2
Sending in an ..experiment.. Yeah.. That's the right word.. Experiment...
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07-4-2013, 04:51 AM | #6544 |
ᅠ
Join Date: Aug 2008
Posts: 3,652
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Re: Queue/Batch Discussion Thread v2
lol 0 framer practice
literally the dumbest ffr related thing i've heard in quite a while
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07-4-2013, 04:59 AM | #6545 |
Falcon Paaaauuuunch!!!!!!
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Re: Queue/Batch Discussion Thread v2
Since when was practicing the hardest part of a song dumb? Isn't that why we have isolation notes?
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07-4-2013, 05:05 AM | #6546 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: Queue/Batch Discussion Thread v2
0 framers exist because it's a glitch with how FFR converts arrow placements.
Being it's a glitch, it's not intended for use. Since it's not intended, practicing 0 framers is a waste of time and should never be considered. |
07-4-2013, 05:17 AM | #6547 |
Falcon Paaaauuuunch!!!!!!
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Re: Queue/Batch Discussion Thread v2
Then you'll never AAA Party 4u or vrofl.
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07-4-2013, 05:24 AM | #6548 |
⠀
Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
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Re: Queue/Batch Discussion Thread v2
overlay no one wants to AAA p4u or vROFL anyway because they're asinine pieces of shit lol back on topic pls Last edited by EzExZeRo7497; 07-4-2013 at 05:26 AM.. |
07-4-2013, 08:50 AM | #6549 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,871
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Re: Queue/Batch Discussion Thread v2
If you want zeroframers just go on my tournament engine on Indeed and play Tsugara OR-IF-IS mix or Quasar
And yeah I don't think OWA would agree to zeroframers either even though he went through the rage to AAA p4u v1 with overlay. |
07-4-2013, 09:46 AM | #6550 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
Would anyone oppose to giving Silvuh/bmah an extra file for their cap?
I mean, they're both above 90 and no one else is even close. Might as well give users an extra incentive to keep submitting by giving a Submission Cap of 6 to anyone that breaks 90 points. |
07-4-2013, 10:46 AM | #6551 |
Celestial Harbor
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Re: Queue/Batch Discussion Thread v2
also, i'm wondering if the OP can be changed. It has said that a .dwi format is required but...idk, i'm pretty sure .sm is fine
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07-4-2013, 11:04 AM | #6552 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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Re: Queue/Batch Discussion Thread v2
For now, a.dwi is still required as that is the format needed for converting the files to .swf. So please send both a .dwi and .sm file.
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07-4-2013, 11:06 AM | #6553 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
It's so hard to remember to send a .dwi, goddammit. I use SM5 and DDream, neither of which produces one of those files. I will continue to complain about having to send a deprecated format.
I'm pretty sure I forgot to send a .dwi file for to luv for me i xxx for u (Reprise), and if there is one there, it's an outdated one. |
07-4-2013, 11:14 AM | #6554 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: Queue/Batch Discussion Thread v2
lol p4u v1
80/120 files zzz this batch will never fill |
07-4-2013, 11:17 AM | #6555 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,859
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Re: Queue/Batch Discussion Thread v2
let me submit easy files that dont have anything wrong with them for the next two batches and i'll be there fairly quick
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07-4-2013, 11:18 AM | #6556 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
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Age: 36
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Re: Queue/Batch Discussion Thread v2
I'm still awaiting a .sm converter. I need it!!
But if you can't even generate a .sm by that time, you may be out of luck. |
07-4-2013, 11:21 AM | #6557 | |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: Queue/Batch Discussion Thread v2
Quote:
Finally got to the point where I can send interesting, not 100% obviously accepted files and have fun seeing if people like them or not, don't change it now
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07-4-2013, 11:41 AM | #6558 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
I just figured it might be an alright idea since the cap is for two months. Sorry for inquiring
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07-4-2013, 03:48 PM | #6559 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: Queue/Batch Discussion Thread v2
I just like the feeling of being able to submit intentionally weird files (not intentionally bad mind you) without having to worry about SAP.
I agree that if I was in bmah or silvuh's position I'd want appreciation for submitting consistently passable files, but I don't think changing the SAP system in a major way is the right answer.
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07-4-2013, 04:02 PM | #6560 |
ᅠ
Join Date: Aug 2008
Posts: 3,652
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Re: Queue/Batch Discussion Thread v2
yeah give people like me who only step dumb hard shit a break !!!!!!!!! !!
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