09-19-2016, 06:51 PM | #41 | |
Beach Bum Extraordinaire
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Re: TWG Turbo IV Post-Game
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I really feel like this was my best game but I came up short. It's easy to just claim that Charu also played his best and better luck next time, but I can't shake off the feeling that had I payed attention to Haku sooner while Charu still looked bad, or just still kept riding Charu's ass D3, or noticed that the "....bruh..." comment mirrored Turbo 3 and was his wolftell or anything else We would have won. I'm still kind of don't believe Charu was a wolf just based on D3 play through. I don't know what is real |
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09-19-2016, 06:59 PM | #42 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG Turbo IV Post-Game
I'm real
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09-19-2016, 07:04 PM | #43 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,527
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Re: TWG Turbo IV Post-Game
I feel like I could have invested my entire game trying to get Charu lynched and it would have never worked even knowing he's wolf 100%.
This win was staged against my will. #ragequit ps: I don't understand this "objectively speaking best lynch" mentality. I would just violently murder who's in control of the game if I'm having doubts. It's not cool to do, but it's really the only way for me to lynch a player outplaying me. Otherwise, you're stuck self-destructing forever or chain-voting bad towns praying you're right. I'm assuming the best players try to stay null to avoid falling down one way or the other. Last edited by Hakulyte; 09-19-2016 at 07:30 PM.. |
09-19-2016, 07:31 PM | #44 | |
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Re: TWG Turbo IV Post-Game
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09-19-2016, 07:42 PM | #45 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,527
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Re: TWG Turbo IV Post-Game
I cannot picture weaker players not dying systematically every games the exact same way regardless of their alignment.
You can read players for their content. You can read players for their intents. I'm just saying that if the sum of the content + intents from one player is overall always superior to one of another player, that player will most likely nearly always win. The only way to "normalize" this is to make players play a lot of games and create some data out of them so you have a better understanding of if you should let them live because of their play. The problem is that in case of doubts, the logical answer is always going to be to lynch these players. It's hard to make everyone question these votes and make them try something different out of a "gut feeling" by example. Anyone who is good at playing around with content is going to have a much easier time than someone who's reading people well, but can't provide enough meat to make other players want to trust them. I'm not saying it's a bad thing, but I feel like it's restricting how we can play a lot because you would need a bunch of crazy players to agree to try something unreasonable when it's a lot easier to go for the "easy lynch". tl;dr: I need to reevaluate how I play. |
09-19-2016, 07:47 PM | #46 |
Celestial Harbor
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Re: TWG Turbo IV Post-Game
or just stop complaining and get good
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09-19-2016, 07:56 PM | #47 |
the Haku
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Age: 35
Posts: 4,527
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Re: TWG Turbo IV Post-Game
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09-19-2016, 08:49 PM | #48 | |
Role Tide
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Re: TWG Turbo IV Post-Game
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09-19-2016, 08:52 PM | #49 |
Role Tide
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Re: TWG Turbo IV Post-Game
If I had to guess, I would assume that you would kick yourself for not being correct, and I don't think that's something you should do too much, but I fully encourage you to reread this game in order to realize your own mistakes.
Just, be aware that it is certainly not the case that you did everything wrong this game. I think you had an excellent day 1 and day 2, for example. On an unrelated note I'll be in Jacksonville the weekend of Nov 3rd for a friend's wedding, its unlikely but maybe I can swing by or meet somewhere and we can get lunch? I'll have more figured out about it soon but is it something that could potentially happen?
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09-19-2016, 08:53 PM | #50 | |
Role Tide
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Re: TWG Turbo IV Post-Game
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09-19-2016, 08:57 PM | #51 | ||||||||
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Re: TWG Turbo IV Post-Game
Responses in bold:
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Yes. Don't be so fatalistic/pessimistic. Everyone plays differently and there's no right approach.
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09-19-2016, 08:58 PM | #52 | |
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Re: TWG Turbo IV Post-Game
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09-19-2016, 08:59 PM | #53 |
FFR Player
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Re: TWG Turbo IV Post-Game
Sorry for excessive bolding. I was at first going to respond within your post, but then it became almost impossible to read, so I broke it up but forgot to remove the bold.
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09-19-2016, 09:01 PM | #54 | |
Beach Bum Extraordinaire
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Re: TWG Turbo IV Post-Game
You're a real pain!
Jk you re cool. Quote:
And P'cola is a bit out of the way I would think, but if you make it out here I'll definitely make time to hang out. My ride situation is garbage tho so sadly I can't meet you over there (which sucks because I actually have alot of friends out there and would make regular trips if I could) |
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09-19-2016, 09:20 PM | #55 |
Role Tide
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Re: TWG Turbo IV Post-Game
I agree with almost everything Shado said. I think hes missing just a little thing about gutreads. I think a lack of a logical reason is not always reason to abandon a gutread, but I would give the post something like a 98/100.
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09-19-2016, 09:21 PM | #56 |
Role Tide
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Re: TWG Turbo IV Post-Game
Shame Lar, well get together sooner or later sometime
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09-19-2016, 09:36 PM | #57 |
~ お ま ん こ ~
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Re: TWG Turbo IV Post-Game
never heard of this
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09-19-2016, 09:43 PM | #58 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG Turbo IV Post-Game
It already sounds gross, the half whatever thing, lmao
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09-19-2016, 09:43 PM | #59 |
Role Tide
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Re: TWG Turbo IV Post-Game
Lynch strong players for being strong players regardless of all else if theyre still alive after half of the players are dead
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09-19-2016, 09:44 PM | #60 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG Turbo IV Post-Game
EWWWWWW
That's so lame. I, too, am glad that's not a thing here. That's a horrible thing. |
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