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Old 11-30-2011, 12:24 AM   #41
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Default Re: 6th Official FFR Tournament - Round 3 has started!

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Originally Posted by stavie33 View Post
sad faces, this round is fun!

This might be the easiest round for D5 and D6 yet, but for the rest, you guys have some fun tricky songs. Also, it's the first round where I love ALL the songs.

D1 song is really cool for it's difficulty, I never figured out what the white notes go to but the syncopation is very cool and keeps you on your toes, because it never went to the beat I thought it would, very cool file.

D2 file by JX is a lot of fun and felt quite fast, very tricky for an 8. There were some icky parts in there though I can't remember where but I'm sure it will give the D2 players quite some trouble, but I really like the file

D3, can't go wrong with SSH. Song is good file is really fun, but mainly because I'm a triplet ***. The 24th streams though caught me off guard and though sightread, will be playing again. Seems quite challenging compared to the previous song.

D4. You guys keep getting shafted this whole tourney. 2nd hardest song this round by far. Songs way trickier that 0. Those roll walls caught me off guard and the inverse at the end was tricky. Lots of rolls and plenty of mini jacks, if Velocity was hard this file will be REALLY tough on you guys. Had to play it quite a few times to AAA. Sabrepulse is always good and the song is sick.

D5. This file is NOT an FMO. No subjective manias here, it's just not. It's barely harder than Versatile and definitely not as hard as Ambient Angels. It's a little faster but the streams are much less abusive and has plenty of breaks. The stream patterns are clean and there are less mini jacks than in Finder. The 64ths can all be cleanly jumped as well. It's a fun file, reminds me of a faster Piano X Forte, but not as fun. Songs nice too.

D6: Really pissed I'm out this round, mainly because this song is right up my alley. I don't doubt I could have a AAA within the week. All my goods are pulled at those jump gluts, which are a nightmare, but I don't think it's anywhere near as bad as Spoon. Either way, it's Flashbulb, I love drum and bass, and this is no exception. The files really fun, typical drum and bass file, but hey, I love it so not complaining, the jump gluts are mean and the second one with all the jacks is kinda stupid though. If I figured that out or iso it I'm sure I'd have a AAA. Oh well, better try next year.


Favorite round by far! Good luck everyone still in the tourney, and sorry D4, you guys are just unlucky this year.

Moved this to the proper thread.

D5's song may not be FMO in your opinion but, I got way into the 30s on 0 where as Ambient Angels when I played offline was able to sdg. (Have yet to actually play it online since I've had limited play time lately) So in my opinion, 0 is harder than Ambient Angels. AA has a dense jumpstream section where as 0 is more consistent, has pretty dense jumpstream, has tricky grace notes all over, minijacks and that frigging weird running man thing. I'm sure there will be people who say it's not and some that say it is this time around. I think it's going to come down to higher level players saying it's not because it's fairly easy to them, but then people on the lower side will probably say it is.
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Old 11-30-2011, 12:24 AM   #42
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

I honestly can't compare 0 with 4CT at all. 4CT is MUUUCCHHH more dense than 0. Ambient Angels even moreso.

Another point, AA has hands in the dense-as-hell jumpstream.

Last edited by MaxGhost; 11-30-2011 at 12:28 AM..
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Old 11-30-2011, 12:26 AM   #43
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

Romance in the Club was a very tricky, solid low FMO. I don't know why people are comparing 4 chord to easy FMO's and high VC's now a days, I hear that a lot, and that it's now one of the easier FMO's, I still consider 4 Chord one of the higher ones, I remember when it was FGO. Isn't it like an 81-82? 4 Chord feel way denser, and is definitely more stamina draining with ickier patterns iirc. And the 24th bursts. This jumpstream feel at worst like Garyuuntensei near the end. Idk, maybe it's just me, but I found it looking (not playing, looking) silly easy for a low FMO.
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Old 11-30-2011, 12:27 AM   #44
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

Coming from someone who relies heavily on pattern consistency and finding a beat to guide my accuracy, I can say that, in my opinion, 0 (piano version) is most definitely FMO since there isn't really a distinguishable pattern in the music that allows for guessing what the next section is going to be like. I had to play it over 25 times because I had to memorize certain parts of the song that were awkward as hell. It's not a terribly hard file once you get the hang of it, but it is very awkward and those grace notes are tricky.
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Old 11-30-2011, 12:29 AM   #45
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

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Originally Posted by rushyrulz View Post
Coming from someone who relies heavily on pattern consistency and finding a beat to guide my accuracy, I can say that, in my opinion, 0 (piano version) is most definitely FMO since there isn't really a distinguishable pattern in the music that allows for guessing what the next section is going to be like. I had to play it over 10 times because I had to memorize certain parts of the song that were awkward as hell. It's not a terribly hard file once you get the hang of it, but it is very awkward and those grace notes are tricky.
I sightread 10-0-0-1 on it... I can't really call that an FMO :/
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Old 11-30-2011, 12:30 AM   #46
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

I'm not comparing 0 as a whole to 4CT as a whole. I'm comparing certain areas of the file where their densities peak (and MG: you might not realize it, but both 4CT and 0 have areas where it's straight 16th streaming with jumps at x--x--x-x--x--x [16ths] because the share a relatively similar melody structure). 4CT has constant difficulty because it holds a fairly solid density in the mid-section/ending, while this doesn't. However, the patterns in both of these files flow relatively well.

0 also has some occasional interruptions in streaming with strange patterns.

Open for discussion, but don't be harsh about it because you're likely to get a harsh response (stavie: you're fine).

EDIT: congrats - you're that much closer to a new FMO SDG. Just because you manage to a get a good score on it doesn't mean that it's a certain rating - hell, I had 16 clean on Largiloquent for a very long time and during that entire time, I kept asking myself why it was a FMO, lol
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Old 11-30-2011, 12:30 AM   #47
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Default Re: 6th Official FFR Tournament - Round 3 has started!

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Originally Posted by psychoangel691 View Post
Moved this to the proper thread.

D5's song may not be FMO in your opinion but, I got way into the 30s on 0 where as Ambient Angels when I played offline was able to sdg. (Have yet to actually play it online since I've had limited play time lately) So in my opinion, 0 is harder than Ambient Angels. AA has a dense jumpstream section where as 0 is more consistent, has pretty dense jumpstream, has tricky grace notes all over, minijacks and that frigging weird running man thing. I'm sure there will be people who say it's not and some that say it is this time around. I think it's going to come down to higher level players saying it's not because it's fairly easy to them, but then people on the lower side will probably say it is.
That's basing it off of scores, I was basing it off looking at the file. I thought it was rule of thumb to never judge files by how well you do on them. The density in 0 looks much less than ambient angels ending (and I'm sure it is since Ambient has consecutive jumps), and is less stamina draining. Also the BPM makes it easier to PA due to framers, it also lasts for much less time and has less abusive patterns, and instead of being aggressive the jumpstreams quickly fall into basic 16th streams at low/mid VC speed. If anything it's slightly above Ambient, but I feel it's much easier. The grace notes and mini jacks are all easier than a slew of VC's like Djdj pvc and all the grace notes can be jumped with no framer issues. Speaking of mini jacks, Finder has more and some are consecutive midstream, with icky roll walls as well, I found finder to seem like a trickier song to PA than 0, but maybe not as much to FC idk I don't judge FC difficulty well. And the chromatic jazz purchase song (forget what it's called) had much more vicious runningmen iirc and that's a solid VC as well. 0 is a mix of low-mid VC parts throughout littered with grace notes and mini jacks here and there. No pattern feels straight up FMO or high VC IMO.

And @ other comments about time sig changes I felt 0 flowed very well, little of it felt like it sped up or slowed down, it felt very consistent to me, yeah the time sigs change but maybe since I'm a drummer and deal with that anyways I just went straight through it, the phrasing didn't feel too off to me, idk
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Old 11-30-2011, 12:31 AM   #48
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

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Originally Posted by smartdude1212 View Post
Jimerax absolutely killed the file for 0... so ****ing fun.

Amen Iraq felt like sloppy textbook iironiic. D:


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D6 chart was bad


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Amen Iraq. so damn awkward. fun nonetheless.

~920 combo is full of bullshit. and hand inconsistencies at the end.


Seriously, yeah it's a little sloppy probably because of the awkward patterns. There are some hand inconsistencies too

I'm glad some people liked it though.
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Old 11-30-2011, 12:33 AM   #49
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

If you guys are talking about the end where the triples start raping you in the eye, those aren't inconsistencies, that's iironiic telling Benn Jordan that he understands that really loud gabber-esque drum.

understands

Seriously though, props on Amen Iraq - very fun to play, and carries a little challenging flare to it.
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Old 11-30-2011, 12:34 AM   #50
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

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Originally Posted by MrPopadopalis25 View Post
If you listen to the song on it's own it's got some pretty intense D&B going on. I could have stepped it a lot heavier (hands, stepping the buzz roles, stepping the piano slides or whatever they're called idk i ain't no musician) but I wanted to keep it calm to match the feel of the song. B)
I want to point out what I said I mentioned my opinion was subjective.

On that note - I did listen and look at it, I haven't played it. I'm sure you could do worse things to the chart, and I never said at all I thought what you did was bad (in fact I said literally "not saying your chart is bad"), I just wanted to mention what I thought you should have done. :3 It's totally one of the better charts I think from you. It's just a little... Not my taste I guess is an ok way to put it.
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Old 11-30-2011, 12:34 AM   #51
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Default Re: 6th Official FFR Tournament - Round 3 has started!

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Originally Posted by stavie33 View Post
That's basing it off of scores, I was basing it off looking at the file. I thought it was rule of thumb to never judge files by how well you do on them. The density in 0 looks much less than ambient angels ending (and I'm sure it is since Ambient has consecutive jumps), and is less stamina draining. Also the BPM makes it easier to PA due to framers, it also lasts for much less time and has less abusive patterns, and instead of being aggressive the jumpstreams quickly fall into basic 16th streams at low/mid VC speed. If anything it's slightly above Ambient, but I feel it's much easier. The grace notes and mini jacks are all easier than a slew of VC's like Djdj pvc and all the grace notes can be jumped with no framer issues. Speaking of mini jacks, Finder has more and some are consecutive midstream, with icky roll walls as well, I found finder to seem like a trickier song to PA than 0, but maybe not as much to FC idk I don't judge FC difficulty well.

And @ other comments about time sig changes I felt 0 flowed very well, little of it felt like it sped up or slowed down, it felt very consistent to me, yeah the time sigs change but maybe since I'm a drummer and deal with that anyways I just went straight through it, the phrasing didn't feel too off to me, idk


Do you seriously only read parts of posts? Yes I mentioned that I found on harder than another and used my scores to display that but also said MY OPINION. Then I proceeded to mention

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AA has a dense jumpstream section
where as 0 is more consistent, has pretty dense jumpstream, has tricky grace notes all over, minijacks and that frigging weird running man thing. I'm sure there will be people who say it's not and some that say it is this time around. I think it's going to come down to higher level players saying it's not because it's fairly easy to them, but then people on the lower side will probably say it is.
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yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
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Old 11-30-2011, 12:34 AM   #52
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

Personally I think 0 and AA should have been switched. 0, Romance in the Club, then AA. 0 felt like a 10, then low 11 for Romance, and a low-mid FMO for AA. But this is coming from someone who has never been very strong at jumpstream. So:
/bias

But also think Kono Spoon is a low 11 so who the **** will listen to me lmao

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Old 11-30-2011, 12:35 AM   #53
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

I still can't get a decent FC on AA, I get 40+ goods. Like I said, hands. I guess I'm just better at awkward patterns than super consistent ridiculous jumpstreams lol.

Edit: ^what remedy said, except Romance is harder than AA imho.
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Old 11-30-2011, 12:35 AM   #54
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

I like the file iironiic, I though it was very enjoyable, I just need to have a screenshot or iso of those jumpgluts since I can't read them well XD
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Old 11-30-2011, 12:36 AM   #55
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

Hey guys I think D5 song is NOT FMO and it's NOT SUBJECTIVE it's PURELY OBJECTIVE and I can PROVE it


I find it easy








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That's what your posts look like stavie
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Old 11-30-2011, 12:37 AM   #56
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

*ahem*, id like to take a small moment to say that


0 is ****ing amazing jimerax i <3 U !!

thx
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Old 11-30-2011, 12:38 AM   #57
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Default Re: 6th Official FFR Tournament - Round 3 has started!

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Do you seriously only read parts of posts? Yes I mentioned that I found on harder than another and used my scores to display that but also said MY OPINION. Then I proceeded to mention
And I responded to the 2nd part as well with my statements about comparative pattern and song density within VC and FMO range. You seriously seem to get mad about nearly anything I say, I've never said opinions are wrong, but comparative placements are something I can actually view and describe, and this just doesn't add up. If in someone's opinion 4 Chord was a C, that's fine, I wouldn't say their opinion is wrong but I'd say that placement in comparison to others around it is flat out incorrect. Saying a songs placement is incorrect and your feeling about the song's difficulty is incorrect are too different things.
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Old 11-30-2011, 12:38 AM   #58
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

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Originally Posted by remedy1502 View Post
Personally I think 0 and AA should have been switched. 0, Romance in the Club, then AA. 0 felt like a 10, then low 11 for Romance, and a low-mid FMO for AA. But this is coming from someone who has never been very strong at jumpstream. So:
/bias

I also think Kono Spoon is a low 11 so who the **** will listen to me lmao
Oddly enough, despite how horrible I am at Kono Spoon, I like to look at it this way.

- areas outside of the colored walls-rolls-etc. are VC-fodder.
- walls are all simple patterns, albeit long
- that last set of rolls is really tough

The last two are what influence the difficulty, but they last a whole what, 5-7 seconds added together? I personally think it's a low FMO too. Even funnier story: JX initially had it rated as a 10.
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Old 11-30-2011, 12:39 AM   #59
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3



Let's stick together, yeah yeah yeah~*~*
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Old 11-30-2011, 12:41 AM   #60
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 3

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not to mention it packs at least 15 more BPM (possibly more, I'm only assuming that it's 180 BPM?)
fyi,

AA = 167bpm
0 = 168bpm

actually, they are pretty close in BPM.
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