07-9-2013, 11:37 PM | #481 | |
FFR Player
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Re: TWG XCVII: The Flame War (Real Version)
it's my corner get out
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♥~Chu |
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07-10-2013, 12:23 AM | #482 | |
Sectional Moderator
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Re: TWG XCVII: The Flame War (Real Version)
Quote:
Does your defense of cedolad have an equal amount of thought to it? Cedolad instalynched a human and said "night 3 please" before he knew the flip. Do you have more beliefs and/or theories to support your pro-town conviction here? |
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07-10-2013, 12:28 AM | #483 | |
Sectional Moderator
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Re: TWG XCVII: The Flame War (Real Version)
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"If you expect me to defend myself say something that doesn't involve meta game." Hmmmmmmmmmmmmmmmmmmmmm |
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07-10-2013, 12:36 AM | #484 |
moonchild~
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Re: TWG XCVII: The Flame War (Real Version)
derp
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07-10-2013, 12:40 AM | #485 |
Sectional Moderator
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Re: TWG XCVII: The Flame War (Real Version)
Hmmmmmmmmmmmmmmmmmmm
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07-10-2013, 12:46 AM | #486 |
moonchild~
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Re: TWG XCVII: The Flame War (Real Version)
ya got me there V.
*lies down* psst my head hurts too btw like how did I really just say that.
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07-10-2013, 12:51 AM | #487 |
TWG Chaos
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Re: TWG XCVII: The Flame War (Real Version)
gg lol
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07-10-2013, 12:52 AM | #488 |
TWG Chaos
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Re: TWG XCVII: The Flame War (Real Version)
Everyone is derping tonight. I love it xD
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07-10-2013, 06:14 AM | #489 |
Celestial Harbor
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Re: TWG XCVII: The Flame War (Real Version)
to respond to danceguy's question, roleblockers of course know their roleblocked target, however, they don't know whether it would be successful or not (i.e. whether they hit a police/fireman), because it's not a seer ability.
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07-10-2013, 07:11 AM | #490 |
FFR Player
Join Date: Oct 2012
Age: 31
Posts: 3,799
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Re: TWG XCVII: The Flame War (Real Version)
at least I'm not derped out huehue
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07-10-2013, 08:08 AM | #491 | |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG XCVII: The Flame War (Real Version)
Quote:
Player X (the Roleblocker) targets Player Y. Does Player Y receive a notification at the end of the night that Player Y was roleblocked? |
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07-10-2013, 08:13 AM | #492 |
Celestial Harbor
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Re: TWG XCVII: The Flame War (Real Version)
If they have something that can be roleblocked, yes. House choices obviously can't be roleblocked
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07-10-2013, 08:22 AM | #493 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG XCVII: The Flame War (Real Version)
thank you, sir.
someday I will learn to ask questions before the game starts. |
07-10-2013, 08:41 AM | #494 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG XCVII: The Flame War (Real Version)
so did you jerkbags pick your buildings randomly? or at least not send in a PM?
don't let me down (reference to at least 5 different songs) |
07-10-2013, 08:46 AM | #495 |
FFR Player
Join Date: Oct 2012
Age: 31
Posts: 3,799
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Re: TWG XCVII: The Flame War (Real Version)
I'm in a ice cave hunting down Cirno
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07-10-2013, 10:33 AM | #496 | ||
FFR Player
Join Date: May 2012
Posts: 362
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Re: TWG XCVII: The Flame War (Real Version)
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It is just a technicality. Quote:
But forgetting about the people who contributed to the lynch and didn't even try to stop the Insta (by doing something truly effective, like making the Insta less likely by removing a vote) to wait for a defense is kinda unfair. I'll concede that you got a point there, about cedolad's words. It is indeed something worth noting. I can't say I have beliefs or theories adding to my, eh, somewhat shoddy image of cedolad being a town, so no. |
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07-10-2013, 10:34 AM | #497 |
FFR Player
Join Date: May 2012
Posts: 362
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Re: TWG XCVII: The Flame War (Real Version)
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07-10-2013, 10:41 AM | #498 |
FFR Player
Join Date: May 2012
Posts: 362
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Re: TWG XCVII: The Flame War (Real Version)
I'll just point that using post count is very flawed.
After all, remember several posts that have been done. Several of these posts has been completely unrelated, joke posts, or similar. Counting them as part of these is...a way to skew the results. Besides, including Netjet! is not advised, as well. After all, he died several dozens of posts ago. Counting his number for something that is done right now is senseless, and gives a fake threshold to compare. Aaand...other people also said other flaws, as well, but yeah, felt that it was worth pointing. This information you just posted may as well be dismissed as something not useful. |
07-10-2013, 11:03 AM | #499 |
End of the road
Join Date: Oct 2006
Location: Canada
Age: 31
Posts: 3,692
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Re: TWG XCVII: The Flame War (Real Version)
it's also not useful because police can communicate out of thread too so the logic for fewer posts applies to them too
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07-10-2013, 11:04 AM | #500 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG XCVII: The Flame War (Real Version)
Tps always lurks but never posts
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