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Old 07-9-2013, 11:37 PM   #481
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Default Re: TWG XCVII: The Flame War (Real Version)

it's my corner get out
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Dear sirs,
One of my checks was returned marked "insufficient funds".

In view of current events in the banking market, does that refer to me or to you?

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Old 07-10-2013, 12:23 AM   #482
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Default Re: TWG XCVII: The Flame War (Real Version)

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Originally Posted by Krauthammer View Post
You yourself once told me that two wolves voting for the same target would be...not good. It is not hard to theorize that may be the case. One of the two Arsonists left voting for the target while the other one holds his vote.

Dividing the wolves to avoid the possibility of people linking them together is something that, depending of the situation, may work.

Danceguy is experienced enough to think something like that, at least from what I have seen in the very few games I have played and hosted.

Of course, it is just theorizing and nothing more.
So you believe it's a theory and you are choosing to use a possible but complicated explanation to continue to personally hold to your convictions about danceguy? I'm not convinced. Why the need to add that qualifier "theorizing and nothing more" when you believe danceguy might be a wolf and have dreamed up a thouroughly complex reason for why he is one?

Does your defense of cedolad have an equal amount of thought to it? Cedolad instalynched a human and said "night 3 please" before he knew the flip. Do you have more beliefs and/or theories to support your pro-town conviction here?
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Old 07-10-2013, 12:28 AM   #483
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Default Re: TWG XCVII: The Flame War (Real Version)

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Originally Posted by cedolad View Post
Kevin that is the most ignorant thing I have ever read. Go read previous games. It helps every aspect of the game, especially if they play the same.

and for all the convictions on me, please keep going. I haven't read one thing I didn't agree with, so if you expect a defense from me, say something smarter that doesn't involve meta game.

And I apologize for the Sage lynch. It was hasty and uncalled for.
"Kevin go read previous games to understand meta game"
"If you expect me to defend myself say something that doesn't involve meta game."

Hmmmmmmmmmmmmmmmmmmmmm
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Old 07-10-2013, 12:36 AM   #484
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Default Re: TWG XCVII: The Flame War (Real Version)

derp
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Old 07-10-2013, 12:40 AM   #485
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Default Re: TWG XCVII: The Flame War (Real Version)

Hmmmmmmmmmmmmmmmmmmm
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Old 07-10-2013, 12:46 AM   #486
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Default Re: TWG XCVII: The Flame War (Real Version)

ya got me there V.

*lies down*

psst my head hurts too btw like how did I really just say that.
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Old 07-10-2013, 12:51 AM   #487
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Default Re: TWG XCVII: The Flame War (Real Version)

gg lol
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Old 07-10-2013, 12:52 AM   #488
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Default Re: TWG XCVII: The Flame War (Real Version)

Everyone is derping tonight. I love it xD
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Old 07-10-2013, 06:14 AM   #489
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Default Re: TWG XCVII: The Flame War (Real Version)

to respond to danceguy's question, roleblockers of course know their roleblocked target, however, they don't know whether it would be successful or not (i.e. whether they hit a police/fireman), because it's not a seer ability.
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Old 07-10-2013, 07:11 AM   #490
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Default Re: TWG XCVII: The Flame War (Real Version)

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Everyone is derping tonight. I love it xD
at least I'm not derped out huehue
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Old 07-10-2013, 08:08 AM   #491
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Default Re: TWG XCVII: The Flame War (Real Version)

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to respond to danceguy's question, roleblockers of course know their roleblocked target, however, they don't know whether it would be successful or not (i.e. whether they hit a police/fireman), because it's not a seer ability.
Sorry, I should have phrased my question more clearly.

Player X (the Roleblocker) targets Player Y. Does Player Y receive a notification at the end of the night that Player Y was roleblocked?
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Old 07-10-2013, 08:13 AM   #492
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Default Re: TWG XCVII: The Flame War (Real Version)

If they have something that can be roleblocked, yes. House choices obviously can't be roleblocked
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Old 07-10-2013, 08:22 AM   #493
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Default Re: TWG XCVII: The Flame War (Real Version)

thank you, sir.

someday I will learn to ask questions before the game starts.
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Old 07-10-2013, 08:41 AM   #494
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Default Re: TWG XCVII: The Flame War (Real Version)

so did you jerkbags pick your buildings randomly? or at least not send in a PM?

don't let me down (reference to at least 5 different songs)
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Old 07-10-2013, 08:46 AM   #495
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Default Re: TWG XCVII: The Flame War (Real Version)

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so did you jerkbags pick your buildings randomly? or at least not send in a PM?

don't let me down (reference to at least 5 different songs)
I'm in a ice cave hunting down Cirno
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Old 07-10-2013, 10:33 AM   #496
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Default Re: TWG XCVII: The Flame War (Real Version)

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Originally Posted by Vendetta21 View Post
Why the need to add that qualifier "theorizing and nothing more" when you believe danceguy might be a wolf and have dreamed up a thouroughly complex reason for why he is one?
Because it is a theory. It doesn't stop being a theory until it is confirmed. And it is only confirmed in the post-game, or maybe it won't ever be confirmed.

It is just a technicality.

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Originally Posted by Vendetta21 View Post
Does your defense of cedolad have an equal amount of thought to it? Cedolad instalynched a human and said "night 3 please" before he knew the flip. Do you have more beliefs and/or theories to support your pro-town conviction here?
It isn't like cedolad was the only one that caused Sage to be lynched. It isn't his fault only. It is everybody who voted's fault, everybody who, despite it being said that an Insta was close, kept the vote on instead of removing it for the moment or something similar. In that sense, most have the same amount of the blame, cedolad more than the rest, yes, for giving the last nail in the coffin.

But forgetting about the people who contributed to the lynch and didn't even try to stop the Insta (by doing something truly effective, like making the Insta less likely by removing a vote) to wait for a defense is kinda unfair.

I'll concede that you got a point there, about cedolad's words. It is indeed something worth noting.

I can't say I have beliefs or theories adding to my, eh, somewhat shoddy image of cedolad being a town, so no.
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Old 07-10-2013, 10:34 AM   #497
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Default Re: TWG XCVII: The Flame War (Real Version)

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Originally Posted by dAnceguy117 View Post
so did you jerkbags pick your buildings randomly? or at least not send in a PM?

don't let me down (reference to at least 5 different songs)
Randomized through random.org the remaining buildings-
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Old 07-10-2013, 10:41 AM   #498
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Default Re: TWG XCVII: The Flame War (Real Version)

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Originally Posted by cedolad View Post

yoman - 21
tps - 18
Xiz - 17
Sage/Zoshi -15/11 (36)
Netjet! - 6
I'll just point that using post count is very flawed.

After all, remember several posts that have been done. Several of these posts has been completely unrelated, joke posts, or similar. Counting them as part of these is...a way to skew the results.

Besides, including Netjet! is not advised, as well. After all, he died several dozens of posts ago. Counting his number for something that is done right now is senseless, and gives a fake threshold to compare.

Aaand...other people also said other flaws, as well, but yeah, felt that it was worth pointing. This information you just posted may as well be dismissed as something not useful.
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Old 07-10-2013, 11:03 AM   #499
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Default Re: TWG XCVII: The Flame War (Real Version)

it's also not useful because police can communicate out of thread too so the logic for fewer posts applies to them too
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Old 07-10-2013, 11:04 AM   #500
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Default Re: TWG XCVII: The Flame War (Real Version)

Tps always lurks but never posts
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