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#461 | |
Hello Kitty
![]() ![]() Join Date: Sep 2004
Location: New York
Age: 32
Posts: 1,296
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![]() Quote:
I TRIED SO HARD FOR THOSE SCORES.
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![]() ![]() I'm just an old boy now
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#462 |
¯\_(ツ)_/¯
![]() ![]() ![]() Join Date: Oct 2006
Location: Massachusetts
Age: 31
Posts: 3,268
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AJ already has a good idea of what each player's skill is like, this is helping him to pinpoint that skill even further, particularly for those he's not 100% about :P Like I'm personally not concerned whatsoever with how I do on this because I know AJ knows what my skill is incredibly well already.
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![]() ^FFP_D0pey btw |
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#463 |
(ಠ⌣ಠ)
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![]() Are we allowed play on rates for the actual tourney?
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#464 |
Hello Kitty
![]() ![]() Join Date: Sep 2004
Location: New York
Age: 32
Posts: 1,296
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![]() I don't think so? Just because legacy players can't change rates? Am I right?
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#465 |
Zomboy
![]() Join Date: Dec 2012
Posts: 49
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#466 |
the Haku
![]() ![]() ![]() Join Date: Jul 2005
Age: 35
Posts: 4,527
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![]() rates + ability to vibrate + raw scoring = Fastest vibrating player can win tournament even if he/she's D1 skill-wise.
Not sure you want this to happen.
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#467 |
¯\_(ツ)_/¯
![]() ![]() ![]() Join Date: Oct 2006
Location: Massachusetts
Age: 31
Posts: 3,268
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They can't, but definitely would be awesome if both players were on R^3 and both agreed to use the same rate
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![]() ^FFP_D0pey btw |
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#468 |
Celestial Harbor
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![]() lol hakulyte, that's called sandbagging. I.e. if seed 1 was like "ok i'm gonna submit the worst scores and get seeded last and rape all the good competition"
or if seed 1 loses first match on purpose and cruises through the losers bracket lol |
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#469 |
the Haku
![]() ![]() ![]() Join Date: Jul 2005
Age: 35
Posts: 4,527
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![]() The only thing it's changing is "the potential order in which you play your opponents". I don't even see how you could efficiently take advantage of that.
ps: don't worry, im rip either way.
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Last edited by Hakulyte; 06-21-2013 at 09:02 PM.. |
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#470 |
RIP Storn D0-D0
![]() ![]() ![]() Join Date: Jun 2012
Posts: 3,453
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![]() imprved scores
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#471 |
Mostly Ignored
Skill Rating Designer
![]() ![]() Join Date: Mar 2011
Posts: 471
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![]() W00T! Good luck beating my ''I Remember When''! Ten goods away from a AAA!
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#472 |
Enjoy life!
![]() ![]() Join Date: Oct 2007
Age: 31
Posts: 4,182
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http://www.flashflashrevolution.com/...d.php?t=149106 Last edited by icontrolyourworld; 06-21-2013 at 08:58 PM.. |
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#473 |
ᅠ
![]() ![]() ![]() Join Date: Aug 2008
Posts: 3,652
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![]() yo ill try to submit betr scores if i get access to a legit computer
but until then i'm probably gonna be stuck as lowest seed zz...
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#474 |
지금은 소녀시대~ ^^
![]() Join Date: Apr 2006
Posts: 218
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![]() better get some scores in...may be able to make some improvements but i'm rustier than anticipated
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#475 |
R.I.P Steve.
![]() Join Date: Aug 2007
Posts: 55
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![]() Pffft..... Haaaahaha. I shouldn't be in D4.
D4: Autumn Insomnia Session.jpg Destination of the Heart.jpg D5: Distortion Power.jpg Tsugihagi Construction.jpg
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[SIGPIC][/SIGPIC] R.I.P. Steve. I miss you <3 |
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#476 |
FFR Veteran
![]() Join Date: Jan 2003
Location: BC, Canada
Posts: 94
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![]() Autumn Insomnia Session - 34-0-0-1 - 72045.jpg
Destination of the Heart - 27-0-0-0 - 49025.jpg Distortion Power - 131-4-6-13 - 86870.jpg Tsugihagi Construction - 85-6-4-15 - 64440.jpg |
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#477 |
Celestial Harbor
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![]() updated to #476, please let me know if i missed you accidentally
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#478 | |
Mr. Skeltal
![]() ![]() ![]() Join Date: Oct 2010
Location: Lowell,MA
Age: 27
Posts: 1,506
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![]() wow i suck
wasnt able to play my best on this one due to people sleeping in the house ![]()
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![]() Quote:
Last edited by .Gazelle.; 06-21-2013 at 09:38 PM.. |
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#479 |
Wubalubadubdub
![]() Join Date: May 2005
Age: 37
Posts: 1,697
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![]() Improvements! Guess I just had to use a slower speed mod. Who knew.
Distortion Power: http://i.imgur.com/UmBGaYZ.png Tsugihagi Construction: http://i.imgur.com/Rv7nFZ5.png Autumn: http://i.imgur.com/MZ3VAGT.png Heart: http://i.imgur.com/7cXpzkM.png
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boop Last edited by shenjoku; 06-21-2013 at 09:47 PM.. |
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#480 |
Celestial Harbor
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![]() 1 hour and 15 minutes remaining
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