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  • One Winged Angel
    Anime Avatars ( ◜◡^)っ✂╰⋃╯
    FFR Simfile Author
    • Mar 2007
    • 10837

    #3076
    Re: R1 - Actual Song Difficulties V2

    it's a solid 85 for sure

    lol qqwref, I have no idea where you see high FMO in that file


    Originally posted by ilikexd
    i want to be cucked by cirno

    Comment

    • mhss1992
      FFR Player
      • Sep 2007
      • 788

      #3077
      Re: R1 - Actual Song Difficulties V2

      Why is Time to Eye FMO?
      That thing is ridiculously hard. At least 84, for heaven's sake.
      jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

      Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

      Resting. I might restart playing FFR seriously someday.

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #3078
        Re: R1 - Actual Song Difficulties V2

        [...]

        EDIT: Not arguing Time to Eye anymore. I'm going to be the only one who thinks differently. In fact, the reason it was docked to an 11 was because I told NSane about it. If everyone is going to complain about it though, I guess he can bump it back to a 12.
        Last edited by TC_Halogen; 11-30-2009, 12:27 PM.

        Comment

        • Plan_Bsk81127
          snooches
          FFR Simfile Author
          • Aug 2007
          • 6420

          #3079
          Re: R1 - Actual Song Difficulties V2

          Time to Eye is a FMO, the rolls are the only thing making it that, if those werent in it, that song could get away with a high VC, but those rolls are what makes it a FMO. They can easily be hit as jumps, but overall, the song isnt that bad that it has to be a FGO.

          Comment

          • mhss1992
            FFR Player
            • Sep 2007
            • 788

            #3080
            Re: R1 - Actual Song Difficulties V2

            Originally posted by Plan_Bsk81127
            Time to Eye is a FMO, the rolls are the only thing making it that, if those werent in it, that song could get away with a high VC, but those rolls are what makes it a FMO. They can easily be hit as jumps, but overall, the song isnt that bad that it has to be a FGO.
            12th jacks followed by 32ths, followed by 48ths, right at the begginning. Then, jumpstream followed by some 32ths, 24ths and more 48ths.
            There are easier FGOs than that.
            jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

            Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

            Resting. I might restart playing FFR seriously someday.

            Comment

            • Vanilla Mnm
              cavs
              • Dec 2007
              • 3258

              #3081
              Re: R1 - Actual Song Difficulties V2

              Well, Time To Eye is easier than Tageri in my opinion. The bursts in Tageri aren't that bad. Most of them are easy patterns. (In my opinion, obviously) But I found Time To Eye a lot harder.

              Comment

              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #3082
                Re: R1 - Actual Song Difficulties V2

                Originally posted by mhss1992
                12th jacks followed by 32ths, followed by 48ths, right at the begginning. Then, jumpstream followed by some 32ths, 24ths and more 48ths.
                There are easier FGOs than that.
                But you're overexaggerating the difficulty. Those burst sections happen for a total of about 5 seconds compared to the rest of the song, which happens to only be 16th notes.

                All of the 48ths can be done as 24th jump trills, which are essentially offset 12th note jump jacks on each hand. If I can do those jacks, I'm pretty sure anyone here can do it (since I'm god awful at doing jump jacks >_>).

                The second burst can easily be learned through a replay view. After that, it's nothing more than just balancing some 16ths with trills here or there.

                Comment

                • One Winged Angel
                  Anime Avatars ( ◜◡^)っ✂╰⋃╯
                  FFR Simfile Author
                  • Mar 2007
                  • 10837

                  #3083
                  Re: R1 - Actual Song Difficulties V2

                  FGOFGOFGOFGOFGOFGOFGOFGOFGOFGOFGOFGO omfg pleaseeeeeeeeeee


                  Originally posted by ilikexd
                  i want to be cucked by cirno

                  Comment

                  • mhss1992
                    FFR Player
                    • Sep 2007
                    • 788

                    #3084
                    Re: R1 - Actual Song Difficulties V2

                    Originally posted by Vanilla Mnm
                    Well, Time To Eye is easier than Tageri in my opinion. The bursts in Tageri aren't that bad. Most of them are easy patterns. (In my opinion, obviously) But I found Time To Eye a lot harder.
                    What
                    jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

                    Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

                    Resting. I might restart playing FFR seriously someday.

                    Comment

                    • mhss1992
                      FFR Player
                      • Sep 2007
                      • 788

                      #3085
                      Re: R1 - Actual Song Difficulties V2

                      Originally posted by TC_Halogen
                      But you're overexaggerating the difficulty. Those burst sections happen for a total of about 5 seconds compared to the rest of the song, which happens to only be 16th notes.

                      All of the 48ths can be done as 24th jump trills, which are essentially offset 12th note jump jacks on each hand. If I can do those jacks, I'm pretty sure anyone here can do it (since I'm god awful at doing jump jacks >_>).

                      The second burst can easily be learned through a replay view. After that, it's nothing more than just balancing some 16ths with trills here or there.
                      Well, I managed to get to 1000+ combo with an AAA in Tageri. Missing in Time to Eye is a lot easier, for me.
                      Well, I'm not sure... I just compared it to the easiest FGOs.
                      jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

                      Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

                      Resting. I might restart playing FFR seriously someday.

                      Comment

                      • awein999
                        (ಠ⌣ಠ)
                        • Oct 2007
                        • 4647

                        #3086
                        Re: R1 - Actual Song Difficulties V2

                        Time to Eye: high fmo. There is no way that's fgo. The bursts are short and mashable. The rest of the song is vc material.
                        Originally posted by Staiain
                        i am super purple hippo

                        Comment

                        • One Winged Angel
                          Anime Avatars ( ◜◡^)っ✂╰⋃╯
                          FFR Simfile Author
                          • Mar 2007
                          • 10837

                          #3087
                          Re: R1 - Actual Song Difficulties V2

                          I dunno man, it looks like an 87 or 88 to me... ;_;


                          Originally posted by ilikexd
                          i want to be cucked by cirno

                          Comment

                          • stavie33
                            FFR Player
                            • Aug 2006
                            • 1925

                            #3088
                            Re: R1 - Actual Song Difficulties V2

                            Time To Eye is 84, end discussion, it's harder than every FMO and a lot of other 84s, srsly guys
                            It's getting better all the time
                            I used to get mad at my school (No, I can't complain)
                            The teachers who taught me weren't cool (No, I can't complain)
                            You're holding me down (Oh Oh)
                            Turning me round (Oh Oh)
                            Filling me up with your rules (Oooh)

                            Comment

                            • One Winged Angel
                              Anime Avatars ( ◜◡^)っ✂╰⋃╯
                              FFR Simfile Author
                              • Mar 2007
                              • 10837

                              #3089
                              Re: R1 - Actual Song Difficulties V2

                              I refuse to believe that a song that took me less time to AAA than sexperation is an FGO

                              but hey what do I know


                              Originally posted by ilikexd
                              i want to be cucked by cirno

                              Comment

                              • DossarLX ODI
                                Batch Manager
                                Game Manager
                                FFR Simfile Author
                                • Mar 2008
                                • 15004

                                #3090
                                Re: R1 - Actual Song Difficulties V2

                                There are only 64th burst sections in crowdpleaser that happen for about 3 seconds total lol the rest is like 16th stream
                                Originally posted by hi19hi19
                                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                                Comment

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