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#381 |
★★★★★
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![]() TGWP4: Mainly 170BPM 8th long jumps and 200+ BPM 16ths bursts, by far the easiest TGWP to PA though.
I'm thinking of raising it a bit, 64-65. CIA: Currently it's a milestone of the easiest Challenging. Secret Zombie Room: Also, easiest Standard. Delirium: It's not far more difficult than CIA, at most 2-3. Chrono Trigger: Double jacks are hard to combo, and it's insanely hard to PA, definitely not 4. Tetris Remix: It's faster than you think. Coat Czech: Jumps at beginning are somewhat hard. Mainly the difficulty to PA 64ths. Kick It: Maybe the hardest tricky, or easiest difficult. Yes. Crowd FC is insanely hard though. |
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#382 | |
TWO THOUZAND COMBO
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You didn't compare the songs with anything. All difficulties are relative. You just said "song x is not that hard" or "this pattern in song y is easy" but you didn't actually compare any of the songs you mentioned with any of the other songs.
I think Silence is hilariously easy to FC, but not relative to the 5's, so I still call it a 5.5.
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#383 |
lol happy
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Location: DESTINY
Age: 33
Posts: 12,193
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Yes.
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#384 |
FFR Player
Join Date: Aug 2005
Age: 29
Posts: 3,996
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![]() TGWP4: Pretty easy. Raise it to a 66?
CIA: I've been playing FFR for 2 years and I STILL can't fc this! Definitely not a 4. At least 4.5. Yeah, it's the easiest Challenging. Secret Zombie Room: See above except it's AAA, not FC and it's not a 2, it's 2.5. Delirium: No way. CIA is faster than Delirium by a decent amount, so this should be only a tad harder. Because I can't fc this either, this is harder than CIA only by a small amount. Chrono Trigger: ..................... Tetris Remix: When you think it's easy and you start relaxing, the 16ths will pull a switch on ya. Coat Czech: 64ths? Not the easiest thing in the world. Kick It: Yeah, it's easy to combo trills, but definitely not as hard as Horizon or the other Trickys hanging around here. This is the easiest difficult. Get Ready 2 Rokk: 16ths at 95 bpm are same as 8ths at 190 bpm, so shouldn't this be a 3? The jacks aren't too hard either. |
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#385 |
caveman pornstar
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![]() Tetris also gets extra points for retardedness.
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#386 |
The Lurker
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Cia Isn't an advanced song!
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#387 | |
FFR Player
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![]() Quote:
Looking at CIA Rave, it's friggin' cake compared to: Torinouta, Carol Megamix, Classical Insanity... Tetris: Much easier than Firestorm or Maple Leaf Rag... SZR: Much simpler than Fett's Vette, Boss Machine... |
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#388 | |
TWO THOUZAND COMBO
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![]() rofl. in all those examples except MLR, the song is already rated lower than all the ones you mention...and MLR is definitely easier than tetris IMO
Find a song it's rated HIGHER than that it's harder than, and give reasons.
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#389 | |
TWO THOUZAND COMBO
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![]() Uh yeah I just played Coactive again, definitely a low 4...harder than RiP at the very least, definitely harder than any 3.5.
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#390 |
★★★★★
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![]() Yea, it's 4.
I think it's right under MLR, beginning is even harder though. |
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#391 |
FFR Player
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Posts: 92
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![]() Contra-distinction is sitting a 6 and Horizon is at a 5. Horizon is faster, a more constant rhythme, and has triplets. Contra should at least be lowered to a 5.
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#392 |
Retired BOSS
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![]() contra is difficult because it is offsync. also the background makes it VERY difficult to see the arrows properly. not to mention the slow trills combined with the offsync is quite difficult.
hence why it is a 3, vs horizon... which is much more straight forward, on sync, etc etc... is a 2.5
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#393 |
★★★★★
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![]() I think both are already rated as Tricky(3/6), and they are in the right place.
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#394 |
FFR Player
Join Date: Aug 2005
Age: 29
Posts: 3,996
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![]() Standard- 29 (S) Burnout (450 Notes / BPM 150)
Tricky- 37 (M) Horizon (573 Notes / BPM 146) Why is Burnout easier than Horizon? Sure, Burnout has much less notes than Horizon, but it's still not fair. Burnout's short streams in the middle make it harder to clear than Horizon because I have a friend who started FFR and he still can't clear Burnout. However, he cleared Horizon on the first time with a whopping 120 combo. I suggest Burnout be put at around 36 or 37 and Horizon demoted to a 30. |
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#395 |
FFR Originalbro
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Location: Kansas City, Missouri
Age: 33
Posts: 8,751
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![]() I'd say Z is a 4.5. Maybe in between Carol Megamix and Famouz.
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#396 |
★★★★★
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![]() Z is 4.5 and somewhere between 62-64, it's ok.
and moved up TGWP 3 and 4. horizon is definitely harder than burnout IMO. 16ths in horizon are faster than 12ths on burnout, and those 12ths are the only difficult place on Burnout. |
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#397 |
FFR Veteran
![]() Join Date: Jul 2006
Age: 32
Posts: 3,984
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![]() Dang ... I can't read doubles 100% accurately for too long, so TGWP 4 is the hardest one of the five for me. The other four I can get a pretty high ranking ... but I'm stuck in around the 500's on 4. >.<
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#398 |
Fractals!
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![]() ATTENTION: We are in need of people to submit their evaluations of the new Token songs. This is just my opinion, but it would be nice to mention important things like the approximate BPM, weird or prominent patterns or rhythms, how well the steps and song are synchronized, and other such errata that were important in how you arrived at your rating. DON'T tell us how you unlocked it, we just want to know how difficult it is.
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#399 | |
TWO THOUZAND COMBO
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![]() Difficulties for token songs are in-game.
You could have a separate section for the BPM and stuff I suppose, but I don't think they should be included in the main song list, seeing as they aren't really standard fare as far as songs go.
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#400 |
FFR Veteran
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![]() You're right that token songs aren't exactly standard songs for the game since they have to be unlocked by performing specific actions. However, it would be nice to have a list of the songs and difficulties, just like we have for all the rest of them. Even if we can't say how to get them here, I'd at least like to know how many there are and what information about them is allowed to be made public.
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