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Old 11-23-2013, 12:19 PM   #21
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Default Re: My thoughts on the Rate Option

if that's what this is then it's in the completely wrong place still. better to put it in the suggestions forum than QQ about trivialities. OP brought this upon himself with the wording of his post.
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Old 11-23-2013, 12:37 PM   #22
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Default Re: My thoughts on the Rate Option

because MP wasn't dead as shit.before rates, right
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Old 11-23-2013, 12:43 PM   #23
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Default Re: My thoughts on the Rate Option

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Originally Posted by Coolboyrulez0 View Post
Maybe have both players in MP locked into the same rate would address a few of your concerns.
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Old 11-23-2013, 12:48 PM   #24
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Default Re: My thoughts on the Rate Option

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Old 11-23-2013, 12:56 PM   #25
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Default Re: My thoughts on the Rate Option

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Originally Posted by Coolboyrulez0 View Post
Maybe have both players in MP locked into the same rate would address a few of your concerns.
Having players locked in the same rate (assuming above 1.0, because if people can win matches currently with rates below 1.0 that is just lol) would just bring it back to where it was before. "I want to play this easy file", "I'll play, but it will only be fun on 1.5 for me", "I can't play this on 1.5 it would be too hard", "guess we can't play then because it won't be fun for either of us".

So basically it goes back to restricting players from playing with eachother (assuming they want to play files around their skill range, which most usually do). MP is already usually dead, so it needs any life support it can get really.
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Old 11-23-2013, 01:00 PM   #26
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Default Re: My thoughts on the Rate Option

edit: wrong thread rofl (clap)
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Old 11-23-2013, 01:01 PM   #27
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Default Re: My thoughts on the Rate Option

Well, there is one valid point the OP made. If two people play in different rates, then one will surely finish before the other. And if it's a very long song that is being played, it is possible for one person to finish several minutes before the other person which may ruin the MP experience for some.

I haven't played MP in ages, but if I recall, you can see your opponent's PA as you're playing the song iirc? If that's the case, then the issue that rates have is that one person will be progressing through the song at a faster rate, so comparing your pa with the other person's as you are playing the song is somewhat worthless because you are comparing PA at two different points in the chart.

However, the whole "waaaaaaaah, my opponent is playing on rates AND beating my score and it's hurting my ego" argument holds no ground. Unless you are the best person, there is going to be someone better than you.
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Old 11-23-2013, 01:02 PM   #28
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Default Re: My thoughts on the Rate Option

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Originally Posted by reuben_tate View Post
Well, there is one valid point the OP made. If two people play in different rates, then one will surely finish before the other. And if it's a very long song that is being played, it is possible for one person to finish several minutes before the other person which may ruin the MP experience for some.
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Originally Posted by foxfire667 View Post
Having players locked in the same rate (assuming above 1.0, because if people can win matches currently with rates below 1.0 that is just lol) would just bring it back to where it was before. "I want to play this easy file", "I'll play, but it will only be fun on 1.5 for me", "I can't play this on 1.5 it would be too hard", "guess we can't play then because it won't be fun for either of us".

So basically it goes back to restricting players from playing with eachother (assuming they want to play files around their skill range, which most usually do). MP is already usually dead, so it needs any life support it can get really.
point in question isn't flawless either
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Old 11-23-2013, 01:05 PM   #29
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Default Re: My thoughts on the Rate Option

After reading foxfire's post, I think the arguments against having locked-in rates have more ground than the arguments for it. I was just trying to qualify the other position...you guys are quick to bash any position that isn't yours and assume your opponent is retarded.
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Quote:
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(^)> peck peck says the heels
Quote:
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And god made ben, and realized he was doomed to miss. And said it was good.
Quote:
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awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing
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Old 11-23-2013, 01:11 PM   #30
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Default Re: My thoughts on the Rate Option

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edit: Wrong thread rofl (clap)
showing off rude double elitist
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Old 11-23-2013, 01:12 PM   #31
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Default Re: My thoughts on the Rate Option

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Originally Posted by reuben_tate View Post
After reading foxfire's post, I think the arguments against having locked-in rates have more ground than the arguments for it. I was just trying to qualify the other position...you guys are quick to bash any position that isn't yours and assume your opponent is retarded.
i never assumed that, i was simply pointing out that one of the big counterarguments to your point was already posted, and you didn't really address that when stating your point.

i think it would be greatly appreciated that this stay a discussion without people getting offended about it.

sorry if my post came across overly as "you're dumb and so is your argument"
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Old 11-23-2013, 01:27 PM   #32
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Default Re: My thoughts on the Rate Option

I wasn't referring to you, yoshl. In fact, I made my post before even reading what you said lmfao (I've been ninja'd a few times in this thread already). I was stating that based on many of the posts seen in the first page of this thread (I'm not going to point any of them out specifically).

EDIT: The counter argument still doesn't eliminate the fact that having to wait around isn't fun for the person that has to wait. In either case. So regardless if rates are locked-in or not, it's not going to make a happy camper for everybody.
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Quote:
Originally Posted by Spenner View Post
(^)> peck peck says the heels
Quote:
Originally Posted by Xx{Midnight}xX
And god made ben, and realized he was doomed to miss. And said it was good.
Quote:
Originally Posted by Zakvvv666
awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

Last edited by benguino; 11-23-2013 at 01:30 PM..
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Old 11-23-2013, 01:46 PM   #33
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Default Re: My thoughts on the Rate Option

Quote:
Originally Posted by reuben_tate View Post
Well, there is one valid point the OP made. If two people play in different rates, then one will surely finish before the other. And if it's a very long song that is being played, it is possible for one person to finish several minutes before the other person which may ruin the MP experience for some.

I haven't played MP in ages, but if I recall, you can see your opponent's PA as you're playing the song iirc? If that's the case, then the issue that rates have is that one person will be progressing through the song at a faster rate, so comparing your pa with the other person's as you are playing the song is somewhat worthless because you are comparing PA at two different points in the chart.
In response to the first point, I suppose that would be a problem if a person was forced to wait for several minutes when they didn't want to every time they played a file with someone, but that is simply not the case. The person who would be waiting here would be the one who specifically decided to increase the rate of the file, not the one playing on normal speed. This means that waiting for a player to finish would be a completely voluntary action, and if they didn't want to do it, they wouldn't. Also generally speaking, rates don't shave a song down to nearly nothing, I couldn't imagine players losing little more than 30 seconds on typical plays (not like 8+ minute files on crazy rates or anything). It is a little wait at times sure, but considering the general state of MP I would say it's significantly better than playing nothing at all with anyone.

In regards to viewing their PA, if I recall older engines allowed you to see the opponent's PA/arrows if you wanted, but it actually hindered play a bit by off-centering your receptors and showing two sets of the same song. I was more than happy to not have this feature active, and the general consensus I got when I told people in the past they could even mask the arrows in legacy was very positive. So basically, seeing people progress through the song at a faster rate shouldn't be much of an issue, because people seem to much prefer the single player format while playing with someone online. Sure they like to talk and compare results, but to see two sets of arrows and their respective PA's is not exactly an amazing feature that gets tons of use.
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Old 11-23-2013, 02:21 PM   #34
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Default Re: My thoughts on the Rate Option

Quote:
Originally Posted by reuben_tate View Post
I wasn't referring to you, yoshl. In fact, I made my post before even reading what you said lmfao (I've been ninja'd a few times in this thread already). I was stating that based on many of the posts seen in the first page of this thread (I'm not going to point any of them out specifically).

EDIT: The counter argument still doesn't eliminate the fact that having to wait around isn't fun for the person that has to wait. In either case. So regardless if rates are locked-in or not, it's not going to make a happy camper for everybody.
wait, can you clarify one bit?

the person playing on rates will most likely be the higher level player. I personally don't see why i would mind waiting for a lower skill player to finish if i was using the rates? idk
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Old 11-23-2013, 03:37 PM   #35
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Default Re: My thoughts on the Rate Option

n1c3
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Old 11-23-2013, 05:11 PM   #36
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Default Re: My thoughts on the Rate Option

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wait, can you clarify one bit?

the person playing on rates will most likely be the higher level player. I personally don't see why i would mind waiting for a lower skill player to finish if i was using the rates? idk
When I play Mp, a majority of the lower skilled players I play seem to use Rates. When someone finishes before me, I really don't have the drive to keep going. I'm not sure if I am completely impatient or I just like the competition staying close all the time. I would change my rate to match if I were able to, but it doesn't work with Flash 9, and Flash 9 is the only version that works for me on Standalone.

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Old 11-23-2013, 05:14 PM   #37
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Default Re: My thoughts on the Rate Option

rates ruined dubstep
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Old 11-23-2013, 05:24 PM   #38
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rates ruined dubstep
>Implying Dubstep could be Ruined
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Old 11-23-2013, 05:25 PM   #39
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rates ruined dubstep
if it's not 140bpm, it's not music.
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Old 11-23-2013, 05:27 PM   #40
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Default Re: My thoughts on the Rate Option

borgore permission pls
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