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#21 |
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no
Join Date: Jan 2004
Age: 34
Posts: 1,850
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if that's what this is then it's in the completely wrong place still. better to put it in the suggestions forum than QQ about trivialities. OP brought this upon himself with the wording of his post.
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#22 |
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Banned
Join Date: Nov 2013
Posts: 8,563
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because MP wasn't dead as shit.before rates, right
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#23 |
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Rhythm game specialist.
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#24 |
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Celestial Harbor
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#25 | |
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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Quote:
So basically it goes back to restricting players from playing with eachother (assuming they want to play files around their skill range, which most usually do). MP is already usually dead, so it needs any life support it can get really.
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#26 |
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Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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edit: wrong thread rofl (clap)
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#27 |
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Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 32
Posts: 4,185
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Well, there is one valid point the OP made. If two people play in different rates, then one will surely finish before the other. And if it's a very long song that is being played, it is possible for one person to finish several minutes before the other person which may ruin the MP experience for some.
I haven't played MP in ages, but if I recall, you can see your opponent's PA as you're playing the song iirc? If that's the case, then the issue that rates have is that one person will be progressing through the song at a faster rate, so comparing your pa with the other person's as you are playing the song is somewhat worthless because you are comparing PA at two different points in the chart. However, the whole "waaaaaaaah, my opponent is playing on rates AND beating my score and it's hurting my ego" argument holds no ground. Unless you are the best person, there is going to be someone better than you. Last edited by benguino; 11-23-2013 at 01:05 PM.. |
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#28 | ||
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Celestial Harbor
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Quote:
Quote:
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#29 |
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Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 32
Posts: 4,185
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After reading foxfire's post, I think the arguments against having locked-in rates have more ground than the arguments for it. I was just trying to qualify the other position...you guys are quick to bash any position that isn't yours and assume your opponent is retarded.
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#30 |
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B^)
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#31 | |
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Celestial Harbor
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Quote:
i think it would be greatly appreciated that this stay a discussion without people getting offended about it. sorry if my post came across overly as "you're dumb and so is your argument" |
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#32 |
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Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 32
Posts: 4,185
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I wasn't referring to you, yoshl. In fact, I made my post before even reading what you said lmfao (I've been ninja'd a few times in this thread already). I was stating that based on many of the posts seen in the first page of this thread (I'm not going to point any of them out specifically).
EDIT: The counter argument still doesn't eliminate the fact that having to wait around isn't fun for the person that has to wait. In either case. So regardless if rates are locked-in or not, it's not going to make a happy camper for everybody. Last edited by benguino; 11-23-2013 at 01:30 PM.. |
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#33 | |
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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Quote:
In regards to viewing their PA, if I recall older engines allowed you to see the opponent's PA/arrows if you wanted, but it actually hindered play a bit by off-centering your receptors and showing two sets of the same song. I was more than happy to not have this feature active, and the general consensus I got when I told people in the past they could even mask the arrows in legacy was very positive. So basically, seeing people progress through the song at a faster rate shouldn't be much of an issue, because people seem to much prefer the single player format while playing with someone online. Sure they like to talk and compare results, but to see two sets of arrows and their respective PA's is not exactly an amazing feature that gets tons of use.
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#34 | |
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Celestial Harbor
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Quote:
the person playing on rates will most likely be the higher level player. I personally don't see why i would mind waiting for a lower skill player to finish if i was using the rates? idk |
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#35 |
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FFR Player
Join Date: Aug 2013
Location: San Francisco, CA
Posts: 2,949
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n1c3
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#36 |
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🡸Index🡻Is🡹Fun!🡺
Join Date: Dec 2010
Location: Auserd
Posts: 1,948
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When I play Mp, a majority of the lower skilled players I play seem to use Rates. When someone finishes before me, I really don't have the drive to keep going. I'm not sure if I am completely impatient or I just like the competition staying close all the time. I would change my rate to match if I were able to, but it doesn't work with Flash 9, and Flash 9 is the only version that works for me on Standalone.
Last edited by Rapta; 11-23-2013 at 05:11 PM.. Reason: Grammar Errors |
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#37 |
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Confirmed Heartbreaker
Join Date: Jul 2012
Age: 37
Posts: 5,866
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rates ruined dubstep
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#38 |
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Join Date: Apr 2006
Posts: 3,207
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#39 |
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Administrator
User Administrator
Join Date: Dec 2007
Location: Vancouver, BC
Age: 31
Posts: 3,907
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#40 |
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VICES
Join Date: Aug 2006
Location: Germany
Age: 32
Posts: 10,042
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borgore permission pls
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