02-29-2012, 02:47 PM | #21 | |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
|
Re: For FFR [10 or 11]
I personally have a hard time deciding for this one. I've always said in other threads that I would determine difficulty by the ability to FC a song without mashing. In that respect, For FFR isn't overly difficult to FC. Even so, the statistics (both scores and age of the file) show otherwise. One thing to note is that the hard part occurs at the very end of the song. It's easy to get not one good, not two goods, but a whole slew of goods or averages, simply because an extremely fast 1324 pattern that's not jumptrillable is very difficult to pull off period.
It certainly would look nice if it turned into an 11 as it'd remove one of my worst 10s. But personal scores aside, it looks like everyone else has the same problems (with the exception of, hmm, bluearrow who apparently finds these patterns very easy to him). The fact that people consistently have the same problems as mentioned above has me leaning over towards the 11 side. Quote:
@rushy: that's right. (if you're referring to what I said above, that's not a part of my argument...I already mentioned physical aspects of the file) Last edited by bmah; 02-29-2012 at 03:00 PM.. |
|
02-29-2012, 02:53 PM | #22 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,981
|
Re: For FFR [10 or 11]
For the record, "I have 500 FMO AAAs and I can't AAA this one" isn't a valid argument ever.
__________________
|
02-29-2012, 02:54 PM | #23 |
FFR Veteran
|
Re: For FFR [10 or 11]
Well I AAA'd on a lucky run but I say it's an 11.
|
02-29-2012, 03:02 PM | #24 |
♎♏
Join Date: Nov 2006
Location: MN
Age: 32
Posts: 1,082
|
Re: For FFR [10 or 11]
its a 10. the ending is the only "difficult" part. Because jump trilling is not very a practical method for PA'ing it
|
02-29-2012, 04:44 PM | #25 |
Local Teenage Wastebasket
Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,191
|
Re: For FFR [10 or 11]
I'm torn on this one. The ending prevents me from an SDG which makes this a lot harder for me then most low-end FMOs. However, I could luck out (did so several times on isolation file) and the hard section is very brief.
The only way I justify a hard part bumping a song difficulty is if: A. It takes up 10% of the files time B. It's above the rest of the file drastically so that the short section is above the actual rating with everything else below (See: Largiloquent Dithyramb, RunnyMorning) Is the hard section of For FFR really FGO-worthy though?
__________________
The above post has a 50% chance of being useless. Potentially. Maybe. BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht Hey, we need some users on this site. Please join. And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here. NO WAIT THAT SHIT'S OLD GO HERE INSTEAD. |
02-29-2012, 05:01 PM | #26 |
FFR Simfile Author
|
Re: For FFR [10 or 11]
wait this file is currently a VC? lmfao
__________________
squirrel--it's whats for dinner. |
02-29-2012, 05:15 PM | #27 | |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,981
|
Re: For FFR [10 or 11]
It takes up around 10% of the file's total arrows in a short period of time, definition of a difficulty spike.
Quote:
FMO not FGO
__________________
|
|
02-29-2012, 05:27 PM | #28 |
Local Teenage Wastebasket
Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,191
|
Re: For FFR [10 or 11]
Then in that case it should be a VC if the hard section is only FMO-worthy.
The jacks in LD and RunnyMorning are definitely FGO-worthy but everything else is high 9/low 10 level.
__________________
The above post has a 50% chance of being useless. Potentially. Maybe. BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht Hey, we need some users on this site. Please join. And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here. NO WAIT THAT SHIT'S OLD GO HERE INSTEAD. |
02-29-2012, 05:28 PM | #29 |
I am leonid
Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 35
Posts: 8,080
|
Re: For FFR [10 or 11]
I vote 11
|
02-29-2012, 05:29 PM | #30 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,981
|
Re: For FFR [10 or 11]
ummm?
__________________
|
02-29-2012, 05:33 PM | #31 |
Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 30
Posts: 4,182
|
Re: For FFR [10 or 11]
I'm gonna put the subjectivemanias aside and just show some statistical data to show why it should be an FMO.
For FFR Release Date: 2003 AAA's: 74 Southern Cross Release Date: 2007 AAA's: 135 Black Key Etude Release Date: 2009 AAA's: 111 EHHS Release Date: 2006 AAA's: 148 I know right? xD |
02-29-2012, 05:39 PM | #32 |
Quasi-porn
|
Re: For FFR [10 or 11]
Oh no it has a harder ending than the rest of the file so it has to be an 11 right? I don't understand why people only judge files if it has ONE difficult part, the entire file is a joke except for the ending which is slow enough to not jumptrill.
Blue notes aren't an excuse to bump it up since there are synth files that are right where they belong. 10. |
02-29-2012, 05:42 PM | #33 |
Live a wonderful life~
Join Date: Oct 2006
Posts: 7,313
|
Re: For FFR [10 or 11]
This is a really tough one to use from because of the inconsistencies of this file. I think really the problem for most people on this file is because of the fact that the notes are blue and not colored. I think if this file was colored then more people would AAA. Also, most of the file is around a 9 but then those rolls/spins in the file have a HUGE difficulty spike for it to be a high 10. I would say just leave it as a 10. Just because the majority of the community have problems with the ending does not mean that it should be changed to a higher difficulty especially when the majority of the file is basically a 9 overall other then the rolls/spins.
__________________
=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== |
02-29-2012, 05:53 PM | #34 | |
Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 30
Posts: 4,182
|
Re: For FFR [10 or 11]
Quote:
|
|
02-29-2012, 06:07 PM | #35 | |
Quasi-porn
|
Re: For FFR [10 or 11]
Quote:
There are 10s that are harder than For FFR and spike higher than 18 NPS. |
|
02-29-2012, 06:20 PM | #36 |
Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 30
Posts: 4,182
|
Re: For FFR [10 or 11]
NPS is a poor determining factor when looking a file's difficulty. It also depends on the pattern selection at that NPS. For example, jacks at 27 NPS is much more difficult than [12][34] jumptrills at 27 NPS. Also, could you be less vague and name some of these 10's that are harder than For FFR?
|
02-29-2012, 06:23 PM | #37 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,527
|
Re: For FFR [10 or 11]
I'm sure a ton of top players AAAd FGOs and still had trouble fixing this file because unlike other charts, it's not just about getting your muscle memory down and pulling a no brainer, you need to deal with the awkwardness of the frame mess and since all the arrows are also blue, the file is not guiding you at all into the right direction. Even worse, if you play by sound, you will also mess up because of the lol 24th in the middle of all these rolls that doesn't even follow music. If this file is not a 11, Story of Snowman and Sunshine Girl is a 4 and everyone who ever got a good on it should feel about as ashamed as when they got one on all the other perfectly on-sync difficulty 4 files that flows perfectly. Oh wait- SSSG is a 4..
.-. tldr; List of overlooked reasons of why it's hard enough to move to 11: - Frame mess. - Blue notes only. - Brutal ending that cannot be jumptrilled. - Less than 75 AAAs and the file is out since 2003. I don't even see a reason to not judge a file by the ability to AAA it. If 90% of the file is easy and 10% of it is completely insane, you will need the skills to nail that 10%. The 90% remaining is not going to have an impact of how hard the file truly is. >: This file would easily turn back into a 10 if they updated the sync and added colors or helped somehow players to find a way to demystify it's difficulty, but right now it's most likely a 11. Last edited by Hakulyte; 02-29-2012 at 06:26 PM.. |
02-29-2012, 06:28 PM | #38 |
Local Teenage Wastebasket
Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,191
|
Re: For FFR [10 or 11]
I was merely proving a point. The hard parts of those 2 songs are FGO but the rest is 9/10, which is why they stay at FMO.
Contrastly, For FFR stays low 9-level (below Tension) for almost all the time, has a brief 32nd roll, and a hard ending. But those 2 parts are very brief and don't seem to spike above FMO-level for more then 7 seconds, which would make it VC. I'll say For FFR is an 11 if TTE is a 12 though.
__________________
The above post has a 50% chance of being useless. Potentially. Maybe. BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht Hey, we need some users on this site. Please join. And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here. NO WAIT THAT SHIT'S OLD GO HERE INSTEAD. |
02-29-2012, 06:42 PM | #39 |
nocturnal girl (〜✘﹏✘)〜
Join Date: Jul 2011
Location: Pennsylvania
Age: 31
Posts: 2,477
|
Re: For FFR [10 or 11]
In all honesty, i believe that yes, the ending is straight FMO worthy, but the rest of the file is very low VC, even sitting at a high 9 for most parts. The patterns are simple and speed doesnt become an issue except for the 24th roll at the 150 combo point, and the ending. One difficulty spike that lasts about 5 seconds shouldn't constitute a difficulty bump.
tl;dr = 10
__________________
|
02-29-2012, 06:55 PM | #40 | |||
FFR Veteran
Join Date: Oct 2011
Age: 32
Posts: 780
|
Re: For FFR [10 or 11]
Quote:
Quote:
Quote:
|
|||
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|