04-13-2016, 07:18 PM | #21 |
Waifus
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Re: New TWG Rules Proposal & Discussion
does claiming SK and saying you'll town-side count
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04-13-2016, 07:21 PM | #22 |
TWG Chaos
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Re: New TWG Rules Proposal & Discussion
Looks goochi
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04-13-2016, 07:22 PM | #23 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
this is a grey-area but I want to say yes.
how does it not is the question here. third parties are tricky...
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04-13-2016, 07:24 PM | #24 |
TWG Chaos
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Re: New TWG Rules Proposal & Discussion
up to host, and dependent on the game imo.
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04-13-2016, 07:25 PM | #25 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,095
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Re: New TWG Rules Proposal & Discussion
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04-13-2016, 07:27 PM | #26 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
claiming sk -> ok in certain situations, it can prolong your life and its essentially a hail mary. The time when lurker did it in the c9++ game comes to mind as an example of a time where it was necessary for him to do so in order to play to his win condition. I don't remember the exact circumstances, but I think Xel has done so as well.
claiming sk and town/wolf siding -> never ok
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Last edited by thesunfan; 04-13-2016 at 07:34 PM.. |
04-13-2016, 07:35 PM | #27 | |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: New TWG Rules Proposal & Discussion
Quote:
Was just thinking a Fool could act as a clear for town and work towards eliminating wolves rather than trying to get lynched (against wincon)
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04-13-2016, 07:39 PM | #28 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
considering a fool might be the most bastard role in the entire game, I hope to never see one on FFR. But I agree with your example
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04-13-2016, 07:58 PM | #29 | |
FFR Player
Join Date: Nov 2013
Posts: 108
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Re: New TWG Rules Proposal & Discussion
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Quote:
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04-13-2016, 08:08 PM | #30 | |
Waifus
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Re: New TWG Rules Proposal & Discussion
Quote:
plop got lynched day 1
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04-13-2016, 08:19 PM | #31 |
Celestial Harbor
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Re: New TWG Rules Proposal & Discussion
i'm thinking of putting up bastard++ again lol
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04-13-2016, 08:25 PM | #32 |
Fractals!
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Re: New TWG Rules Proposal & Discussion
Rule 13a could go either way, really. Smogon plays without this rule, and the games on there have since evolved in a different direction without lacking any of the high-level drama or scheming.
http://www.smogon.com/smog/issue10/mafia |
04-13-2016, 08:29 PM | #33 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
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04-13-2016, 08:31 PM | #34 | |
Fractals!
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Re: New TWG Rules Proposal & Discussion
Quote:
http://www.smogon.com/forums/forums/...-mafia-hub.78/ |
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04-13-2016, 08:33 PM | #35 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: New TWG Rules Proposal & Discussion
Smogon has a... mafia subforum?
That's amazing, lmao. |
04-13-2016, 08:33 PM | #36 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
their rep used to play on DM a lot
he is a very attractive man
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04-13-2016, 08:50 PM | #37 | |
Role Tide
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Re: New TWG Rules Proposal & Discussion
Quote:
that's the only problem I have with it tbh
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04-13-2016, 09:14 PM | #38 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,095
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Re: New TWG Rules Proposal & Discussion
yeah I like 13a as is. either find a more creative way to die intentionally or suck it up and live on.
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04-13-2016, 09:14 PM | #39 |
T-Force's Rival
Join Date: Dec 2010
Age: 27
Posts: 1,865
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Re: New TWG Rules Proposal & Discussion
cool rules time to break them
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04-13-2016, 09:15 PM | #40 |
T-Force's Rival
Join Date: Dec 2010
Age: 27
Posts: 1,865
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Re: New TWG Rules Proposal & Discussion
we should have a rule where I win every time
oh wait we don't need a rule like that because I'm just that good |
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