06-19-2015, 11:44 AM | #361 |
One-handed elite
Join Date: May 2008
Posts: 1,464
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Re: The FFR Step-RPG (In Progress)
Oh yeah, stat points.
Well... Put everything into INT. Gonna wreck stuff with a wave of the hand.
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06-19-2015, 11:52 AM | #362 |
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Re: The FFR Step-RPG (In Progress)
Yup, sure thing!
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06-19-2015, 01:40 PM | #363 |
D4 Sub-par Keymasher
Join Date: Oct 2012
Age: 26
Posts: 812
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Re: The FFR Step-RPG (In Progress)
Hey could I open that chest I have? That would be great.
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06-19-2015, 02:51 PM | #364 |
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Re: The FFR Step-RPG (In Progress)
Yeah, no probs!
You open your Chest to reveal: Knight's Garment Set Item +3 Dexterity |
06-19-2015, 03:35 PM | #365 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: The FFR Step-RPG (In Progress)
Improvement!
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06-19-2015, 03:57 PM | #366 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: The FFR Step-RPG (In Progress)
I'm very sorry to tell you this Sax but unfortunately to keep it fair to everyone we cannot accept that score due to you already submitting and completing the quest.
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06-19-2015, 07:35 PM | #367 |
D7 Elite Keymasher
Join Date: Feb 2011
Age: 30
Posts: 3,391
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Re: The FFR Step-RPG (In Progress)
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06-19-2015, 07:36 PM | #368 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: The FFR Step-RPG (In Progress)
Well I would've had posted the other score yet if I knew that. Someone old mentioned a quet every two days and I didn't want to miss out because I thought this quest could have ended any given night. Is there a deadline?
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06-19-2015, 07:51 PM | #369 |
Waifus
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Re: The FFR Step-RPG (In Progress)
Quests will probably expire a week after the batch finishes, so you'd have about a week for the elite, 2 for the novice, and 1.5 for the normal. This is tentative though.
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06-19-2015, 08:14 PM | #370 |
Mostly Ignored
Skill Rating Designer
Join Date: Mar 2011
Posts: 471
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Re: The FFR Step-RPG (In Progress)
Why do quests need to expire?
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06-19-2015, 08:28 PM | #371 |
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Re: The FFR Step-RPG (In Progress)
To prevent people from spamming walls of scores to catch up to where everyone else is in terms of exp & levels.
It also creates a line/divide based on how much time people want to dedicate to this, putting it bluntly. (which can be made example of by viewing the difference in levels & experience in the master sheet) Last edited by gold stinger; 06-19-2015 at 08:30 PM.. |
06-19-2015, 11:45 PM | #372 |
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Re: The FFR Step-RPG (In Progress)
Get hyped - I rolled out the armor value system behind Zenith's back & knowledge. Every piece of gear should now have level requirements, and armor values. Let me know what you think!
Sue me Zenith, gotta get the ball rolling with something <3 If you have a piece of armor equipped, you can now view the defense abilities of your armor, and the level requirements. If you really want to, you can also check the "Staff Business" spreadsheet section in the public doc to find out the rarity of the gear that you have. Treasure Chest's that you obtain from quests should always come in the level that you're at, can't say the same for Dungeon's though, since the enemies there are set to certain levels. Last edited by gold stinger; 06-20-2015 at 12:43 AM.. |
06-20-2015, 07:54 AM | #373 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: The FFR Step-RPG (In Progress)
O you dirty dog you <3 It actually looks really cool. How would we combat players who have chests already?
I can implement a placeholder rule that chests that haven't been opened yet but obtained (before this system) are locked at a maximum of level 10 (It'll never grow higher than level 10).
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06-20-2015, 01:24 PM | #374 |
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Re: The FFR Step-RPG (In Progress)
Yep that's the correct answer I was looking to come up with for chests that people have already, but then I passed out in front of my computer while working & tweaking game mechanics and didn't wake up until now.
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06-20-2015, 01:35 PM | #375 |
RIP Storn D0-D0
Join Date: Jun 2012
Posts: 3,454
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Re: The FFR Step-RPG (In Progress)
realizing i still have 9 stat points... put 4 into str, 5 into dex
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06-20-2015, 01:36 PM | #376 |
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Re: The FFR Step-RPG (In Progress)
You got it boss.
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06-20-2015, 01:42 PM | #377 |
RIP Storn D0-D0
Join Date: Jun 2012
Posts: 3,454
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Re: The FFR Step-RPG (In Progress)
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06-20-2015, 01:43 PM | #378 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: The FFR Step-RPG (In Progress)
Hey GS you can release the Normal quest for this week tonight or asap if you want, I have to head to sis graduation in the next hour and can't access a comp.
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06-20-2015, 02:06 PM | #379 |
FFR Veteran
Join Date: Aug 2007
Posts: 172
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Re: The FFR Step-RPG (In Progress)
I can relate to this. I am also at the bottom of my division (like Sax Runner said iirc), making some of the quests challenging (not a bad thing). I went ahead and submitted the Elite D3 score since I didn't know if I had time to get a good enough Elite D4 score. It would really help me as well if I knew when the quests ended so that I can know to keep trying or go ahead and submit the D3 quest.
Last edited by 2EdgedVictory; 06-20-2015 at 02:07 PM.. |
06-20-2015, 02:33 PM | #380 |
Waifus
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Re: The FFR Step-RPG (In Progress)
A New Quest has Appeared! Normal quest is up in the spreadsheet. Regarding quest expiration dates, until further notice quest batches will expire two weeks after they are first released. To clarify, the whole batch expires all at once, so you have slightly less time for the normal and elite quests. Last edited by AragakiAyase; 06-20-2015 at 02:41 PM.. |
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