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#1 |
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tane orb
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i sent bit howl
(it's bs) |
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#2 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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Sent revision for Howling. (will send Aegis revision later)
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#3 |
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Custom User Title
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This pack looks like it's going well so far, to say the least
i'll try to finish up something too!
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#4 |
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FFR Player
Join Date: Aug 2005
Age: 30
Posts: 3,996
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just sent in a revision for Toki!
notes: -Heavy and Oni are the same chart with one difference: Oni has 13-36 completely unchanged, while Heavy rearranges some of the layering and removes a lot of the overly hard jacks. I wasn't quite satisfied with either, but I'm sure there's a happy medium somewhere in the middle. or maybe we can just keep both charts as is. if you want me to tweak something, lemme know! -everything from 51 to the end has been fixed, messed around with the patterns a little and it turned out baller I have three more charts for this in the pipeline and one of them's almost finished (the other two are around halfway done). this pack looks great so far, I'm seeing tons of new faces, which is awesome. |
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#5 |
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Celestial Harbor
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Go ahead and remove the mines haha, that's perfectly fine :3
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#6 |
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FFR Veteran
Join Date: Jul 2008
Location: Dallas, Texas.
Posts: 186
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Yea it's fine to put those as 32nds. Two accepted files now!
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#7 |
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Somewhere, but not here
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Hey Glove what's the maximum amount of files you're willing to take to complete this pack?
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#8 |
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FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 38
Posts: 3,248
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there is no max amount but wtf you guys are sending me so many simfiles i have no life!!!
there are still 5 files yet to be reviewed including revisions Demonish animal appearance accepted. it's challenging in a fun and consistent way and has great replay value. o_O the file doesn't have a single error as far as i can tell. should be added that it's a generic SSH song but still, great job! Ehhen doyadosu? tengujiman LOVE IT. superfun and challenging great job, although it has some quite significant errors. fix it up and it's accepted for suure. op 39 no 10 really nice try some parts are awesome and you actually managed very well to keep a good consistent level of difficulty. many parts feel offsync though and it feels like there are lots of notes left out here and there (i know youre not following the bass notes all the time). i won't look at this one in the editor because i have so much to do, but this can be accepted after revision but you're gonna have to work really hard on this one ge4ce vfur i quaded sightread. lol. this pack needs more hard simfiles so yes but it needs to be a bit better as well lol. mostly it's just a million staircases/rolls eh i can't make more comments because i broke edit wtf. i accidentally saved in the editor and now i cant get edit back, trying reloading and renaming the folder :S wtf anyway heavy was pretty fun even though dumphard, but you need to make it a bit more diverse than just a billion rolls max 888 eeeh i don't even know what to say hahaha. good job with all the bpm tricks but this would obviously be impossible on xmod XD. on cmod its not that much fun it obvious completly lacks any kind of flow lol. meh like i said i don't even know what to say about this one XD not the typical simfile pack file that's for sure! orbital finally someone submits a file with really fun jacks that are longer than minijacks!! it needs a harder difficulty for cmod with more layering and just more going on basically for most part, most of my notes are aimed at that. not that many people play x-mod, although i can appreciate it being made like this for x-mod very much, it's suuupercool, but it also needs another chart for cmod (which will obviously be fun on x-mod too if you know the song)
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Last edited by dascookieman; 03-19-2013 at 12:17 PM.. |
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#9 | |
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Celestial Harbor
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Quote:
(also) ded
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Last edited by YoshL; 03-19-2013 at 12:40 PM.. |
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#10 | |
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Somewhere, but not here
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Quote:
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#11 | ||
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FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 38
Posts: 3,248
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Quote:
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everything reviewed once again Bit howl haaard! it was pretty cool but it seemed very random at times, obviously the song is very random so no matter what steps you put it's going to be a bit difficult to follow. i think it's going to be more fun when it's more accurately stepped with all the jumps being in the right spots for example Black i like jumpstream but something else needs to happen in this file, it's too simple. it also had some layer inconsistencies in the beginning i think Legend of steel it's far too easy and uneventful. the little melody with the 16ths is cool but the verses are inaccurately stepped and the chorus needs to have the bass drum stepped for jumpstream so that at least something happens. the files in this pack are a looot harder than this and all have at least one part that is pretty unique. i understand this is one of your first simfiles, but it's not for this pack at all. Shyu guys toy box made me smile . it's actually fun and probably not inaccurate but it just doesn't have enough content so to speak and it obviously just repeats the same thing twice, and is still a really short file. it's not at all on the same level as the files that have been accepted in this packToki once again the ending is magical, i just wish the beginning was more challenging because right now it's one of those files that you play the first half of it just to get to play the second half. oni is definitely a lot more fun than heavy, when looking at in the editor i still have trouble understanding what is going though, i started making a chart myself for the beginning but it's a hard song to accurately decipher. add me on skype "dascookieman" we will have to discuss it tomorrow. CirnoRHTL great job, hard but consistently challenging. though i definitely need you to lose most of the mines except for the easy ones, this file does not need mines to become harder, it's cool when they are used as obvious tricks but sometimes they are just unnecessary and makes you not wanna try and go for a score on the file. also when it's this high bpm those 16th pattern with lots of jumps can get annoying quickly but it's perfect that the song is so short. i liked it, it will be accepted after revision
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Last edited by dascookieman; 03-19-2013 at 04:24 PM.. |
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#12 |
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tane orb
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that last 16th actually goes to the synth (if we're talking about the same one heh)
nevertheless yeah I think the file could use some cleanup to make it more consistent. Thanks for the tips ![]() |
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#13 | ||||||
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MYFUCKINGSOUND
Join Date: Nov 2009
Location: NJ
Age: 30
Posts: 1,427
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Quote:
. i removed most of the mines and left the ones that I felt aren't too intrusiveQuote:
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Last edited by xVaLoRx; 03-19-2013 at 06:12 PM.. |
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#14 | |
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FFR Player
Join Date: Aug 2005
Age: 30
Posts: 3,996
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FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 38
Posts: 3,248
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Quote:
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#16 |
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Dark Chancellor
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i'll do harder difficulty for orbital
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#17 |
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MYFUCKINGSOUND
Join Date: Nov 2009
Location: NJ
Age: 30
Posts: 1,427
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Just sent in a better file
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#18 |
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FFR Player
Join Date: May 2011
Age: 38
Posts: 790
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Got summoned by the glove and redownloaded Stepmania. Might submit something, but I'm too shit to QC my own files nowadays so don't expect any miracles.
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#19 | |
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FFR Simfile Author
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. Shit just got real. I have a couple of songs lined up for the pack now, look forward to something soon Glove. (They'll be shit but whatevs lol it's been like five years since I stepped manias.)
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PM me if you find the secret.
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#20 |
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behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
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WHAT THE FUUUUUUUUUUUUUUUUUCK
where are you people all coming from it's like glove used the stepman bat-signal or some shit
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
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