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#261 |
FFR Veteran
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![]() 1.8x in please.
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#262 |
End of the road
![]() Join Date: Oct 2006
Location: Canada
Age: 31
Posts: 3,692
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![]() Sure i'll go D4, play between 1.7 and 1.8, usually 1.7 tho
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#263 |
The Break Ends
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![]() Can you switch out zekramcross for salinas0990 since that is the account I'll be playing on?
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#264 |
🥓<strong><span style="col
Resident Overseer
![]() Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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You're pretty close, but I won't give more info until tonight. You guys can expect the twist to be posted at about 11 server time, an hour before the round starts. :] Placing the few of you who just signed up right now.
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#265 |
Kawaii Desu
Difficulty Consulting Cat
![]() ![]() ![]() ![]() Join Date: Mar 2007
Age: 30
Posts: 4,813
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![]() in b4 double the speed mod >:]
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#266 |
good hot
![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: North Carolina
Age: 29
Posts: 5,309
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![]() i'll be in
x1.975
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#267 |
Aspiring Solord
![]() Join Date: Sep 2008
Location: Tennessee, USA
Age: 30
Posts: 102
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![]() here ya go
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First FMO AAA | Colorful Course | 12-20-11 |
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#268 |
Nope. Chuck Testa.
![]() Join Date: Aug 2009
Location: Inside your head
Age: 32
Posts: 288
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![]() I would like to join.
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Everyday I'm shufflin' New tournament hopefully coming up in the next couple of weeks. Stay tuned for more details. |
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#269 |
Aspiring Solord
![]() Join Date: Sep 2008
Location: Tennessee, USA
Age: 30
Posts: 102
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First FMO AAA | Colorful Course | 12-20-11 |
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#270 |
aka Assertive
![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Waterloo, ON
Age: 30
Posts: 2,567
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![]() Change my speedmod to 1.9, I started using that and it's working out really well.
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#271 |
FFR Veteran
![]() Join Date: Oct 2011
Age: 32
Posts: 780
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![]() D1 looks a bit empty, any chance I can join in for fun only while playing one-handed? I can get some scores in if needed. 1.95x
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#272 |
FFR Player
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![]() How good of a player do you have to be?
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#273 |
soleil ardent
![]() ![]() ![]() Join Date: May 2007
Location: New York
Age: 27
Posts: 6,513
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![]() I'm staying the night at my cousin's house, and this compute basiclly ony has the capacity for this. I'll begin helping tomorrow ^.^
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#274 |
🥓<strong><span style="col
Resident Overseer
![]() Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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![]() It's all good, I can handle it tonight =] I will add the few of you who asked to join. Expect that twist in about two hours =]
I've actually decided to end sign-ups tonight, as it's going to be so much extra work to try and add people until the end of the first Round.. I'm pretty excited about this. lol I hope this thing works .-. Placements will be done in a minute, will edit this post when they are.
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#275 |
The Vast White Note
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![]() Can you bump me up to D6?
It looks a bit empty up there, and with my ERB score I've started to get a bit of confidence back; I might have enough in the tank to make a decent run...
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#276 |
🥓<strong><span style="col
Resident Overseer
![]() Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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![]() Sounds good to me, best of luck. Divisions are finished, if you aren't placed or have a complaint about the placement I'll be happy to look over it again, just please LET ME KNOW. Just over an hour left .-.
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#277 |
FFR Player
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![]() Welp, wish I brought my kb with me to play FFR on my wii rofl. Oh well, that would wait until Tuesday lol
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#278 |
Kawaii Desu Ne?
![]() ![]() Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 30
Posts: 4,182
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![]() donated 10k. ^_^
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#279 |
🥓<strong><span style="col
Resident Overseer
![]() Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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![]() Thank you reuben :]
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#280 |
🥓<strong><span style="col
Resident Overseer
![]() Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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![]() At this time, I can no longer change speedmods for users. I will be using the value that you posted when you joined.
This is what the speed-mod portion was for. The twist is going to be a potential score bonus for anyone who wishes to experiment with their speedmods! We're going to be using a formula to determine a player's raw score for the song that they played. Values of speedmods (both the player's normal and what they used) are input into this formula, along with their actual Raw score. Based off of their performance, they can actually gain points by playing at a higher/lower speedmod! The formula looks as such: r+((|s1-s2|/.05)*[((0.001-(0.00005*(g/50)))*h))*.3] Where: r = Player's Raw Score s1 = Player's Typical Speedmod Setting s2 = Player's Used Speedmod Setting g = Number of Goods (rounded down) and h = the total possible raw score for that round's song [(~)*.3] = The .3 is ONLY for those using a lower speedmod. It looks complicated, but it's really not rocket science! Here is the explanation. Using a spoiler system to make things more manageable since it's a complicated order of operations deal lmao If for some reason this fails and things get ridiculous, I apologize. I tried to develop something that would work, and all I can do now is test it and see how things go. If it isn't working, we will be forced to revert back to normal tournament rules unless I can modify it to make things reasonable again. I ask that if that becomes the case, PLEASE be patient and understanding... You will be able to check your scores yourself, using a spreadsheet I will provide here. Due to the nature of this idea, if you wish to use different speedmods you will probably want to experiment to see what kind of scores you can get. Here I will explain how to do that. You can calculate scores for your own benefit, as well as to check my math (we're not perfect!), but you do not NEED to post them with your score unless you wish to. I'll be doing ALL scores myself (unless yo man does some as well), so posting them is simply for your guys' benefit. If I missed something, I will try to mention it shortly. Experiment with some scores and the spreadsheet for the next hour, and ask questions if you need to!
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